- May 12, 2020
- 65
- 282
Definitely the first. The warmer light and soft shadows make it a more pleasant image to look at. better colors and it looks like a better DOF to it too, which draws the view in a little better.
Definitely the first. The warmer light and soft shadows make it a more pleasant image to look at. better colors and it looks like a better DOF to it too, which draws the view in a little better.
Quality stuff here: composition, lightning, depth.
That’s a lot. How many times for this 50 000 iterations? You can use AI denoiser, it’s really perfect to correct grainy pics.
Do you mean for how long I let it render? About 8 hours.That’s a lot. How many times for this 50 000 iterations? You can use AI denoiser, it’s really perfect to correct grainy pics.
Yes I wanted to ask how long Sorry for my English level. 8 hours it’s huge. But it was maybe to tests the potential of godrays.Do you mean for how long I let it render? About 8 hours.
Looks really nice, however I would put a bit more blemishes in like maybe a birth mark or some large moles or skin irregularities and then your Golden. In my opinion.Skin I've worked on for like 5 hours straight to achieve the detail and the optimization I'm after. Still not sure if its good but dropping here to get your opinions. Didn't make it myself yet worked on it as if it was my own. Probably a couple of skins merged into one to be honest. View attachment 703501
Also, there is a scene I am working on, which seems like a pretty lightweight scene yet when I press render my gpu jumps to 5.5gb vRam usage for some reason. Geometry is 66Mib and texture 2.46GiB with no characters in it. By any chance do you guys know why iRay is using more resources than it shows? Here is the Scene Info from the Sim Tenero Iray Mem Assistant which also kinda confirms what render history says about the vRam usage more or less.
View attachment 703509
Will definitely work on those if I can manage that iRay memory thingy thats giving me nightmares mate. Thanks for the comment.Looks really nice, however I would put a bit more blemishes in like maybe a birth mark or some large moles or skin irregularities and then your Golden. In my opinion.
First: None of these images have post-processing. It came straight out of the Daz Studio.Quality stuff here: composition, lightning, depth.
Positioning her hair. dforge blankets? Your images look very clean. There must be alot of post processing going on in these pictures, no way this is coming out daz.
Do you create games? I never seen games with quality images like this.
Have you tried to render her without the hair? Some hair assets are memory hogs. Might be worth a test. Beautiful skin by the way.Skin I've worked on for like 5 hours straight to achieve the detail and the optimization I'm after. Still not sure if its good but dropping here to get your opinions. Didn't make it myself yet worked on it as if it was my own. Probably a couple of skins merged into one to be honest. View attachment 703501
Also, there is a scene I am working on, which seems like a pretty lightweight scene yet when I press render my gpu jumps to 5.5gb vRam usage for some reason. Geometry is 66Mib and texture 2.46GiB with no characters in it. By any chance do you guys know why iRay is using more resources than it shows? Here is the Scene Info from the Sim Tenero Iray Mem Assistant which also kinda confirms what render history says about the vRam usage more or less.
View attachment 703509
Really goodTest rendering. I hate when eyes don't end up looking at the cam. Yeah, I know some products on Daz but can't buy it yet. I always end up spot rendering them later. Backdrops have one issue. its shadows. I will have to post-work shadows on this one when it renders. Oops! Maybe the breasts are too big. Hohoho.
View attachment 703673
I've actually managed to optimize everything on that character. Complete set including hair, subd level 3 takes 700mb vram including geometry and textures. My problem is with another scene. Thats actually why I had to optimize the character to hell and back If I add three of that character to the scene it passes the 8gb vram I have on my dedicated render gpu. Not using any screens on my 2070Super so all the memory goes straight to daz. Have a gtx970 installed for my 2 tv setup. It looks like iRay uses more vram than it says for some reason. Will have to dwell further on that. Thank you for your comment on the skin mate.Have you tried to render her without the hair? Some hair assets are memory hogs. Might be worth a test. Beautiful skin by the way.
I would create a shadowcatcher primitive below the character or render with dome-off ground-on style to be able to transfer the shadows to the post composition mate. Nice lighting btw