- Feb 4, 2018
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Still, it looks good mate. One more suggestion if I may. You can create a sphere spotlight right above her head and move it a bit back and adjust bloom to achieve realistic lighting effect that can sorta consume her horns (they are called horns right?). If you play with the sphere height you can probably achieve the same soft shadows too. Just a suggestion tho. Good luck tomorrowThanks, But I think did very little work. All the magic is done by the backdrop. My work was just getting pose match perspective, some lights, and some tone mapping. With backdrop, rendering took 2 mins max. I would give all the credit to original image here:You must be registered to see the links
I tried some methods and tinkered settings with Daz but came to the conclusion that its best done in the post because that backdrop has such tricky soft shadows if you look at the trees. I knew I would fail which is why I did it cause I want to see how far I can go. I will redo it tomorrow.
Could you please elaborate on that shadow catcher thing please ?I would create a shadowcatcher primitive below the character or render with dome-off ground-on style to be able to transfer the shadows to the post composition mate. Nice lighting btw
Thats a bit long to explain mate. You can checkCould you please elaborate on that shadow catcher thing please ?
Yep, quality art is time-consuming, but it's definitely worth it. Wow great job on getting Daz to create these quality of images.First: None of these images have post-processing. It came straight out of the Daz Studio.
Second: No, I don't create any games. One image can take three or four hours of work. At this rate, it would take me six months to make a 5-minute game. I'm not ready to waste that much time.
I agree. and in my opinion when creating a game you must find the middle Gold. Be able to produce quality art and incredible speed. Otherwise it will take you ages to create your first game.Yep, quality art is time-consuming, but it's definitely worth it. Wow great job on getting Daz to create these quality of images.
? You don't need products for that. Just in eye parameters set Point at: to camera you are using for the render. Works fine for me everytime.Test rendering. I hate when eyes don't end up looking at the cam. Yeah, I know some products on Daz but can't buy it yet. I always end up spot rendering them later. Backdrops have one issue. its shadows. I will have to post-work shadows on this one when it renders. Oops! Maybe the breasts are too big. Hohoho.
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Indeed it works but its bug a little, like loading a duf with this option makes the eyes no longer look at the camera at all and you have to remove pointing at it and put the option back. And you also have to check the settings of the expressions for the eyes because "side by side" and "up and down" and others always directs the eyes so the best is to put these parameters close to zero, because light adjustments allows to refine the eyes fixed on the cam.? You don't need products for that. Just in eye parameters set Point at: to camera you are using for the render. Works fine for me everytime.
Thanks ! This is going to save me a lot of render time ! (Here I just render the girl and the environment separately)Thats a bit long to explain mate. You can checkYou must be registered to see the linkspage with the demo images and instructions. It is basically a primitive to catch the shadows without letting itself show in the render. You can think of it like casting shadow to the air itself. Planar surfaces can be shadowed that way like a bench, wall, ground, table, wardrobe etc. Or you can catch the shadow separately and try to warp it over more complicated surfaces via Photoshop or any powerful image editor out there.
Glad I can be of help mate. Have fun with itThanks ! This is going to save me a lot of render time ! (Here I just render the girl and the environment separately)
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Great images mate. Lighting is top notch. Only thing I would tweak is the expression on the second picture. For some reason, I really don't know why, it didn't strike me as natural as it should be.Worked on some dialogue renders last night. I'm happy with them.
I still have to lay in the city background outside the window though.
What do you think?
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Thank youGreat images mate. Lighting is top notch. Only thing I would tweak is the expression on the second picture. For some reason, I really don't know why, it didn't strike me as natural as it should be.
I don't know mate. You know how expressions differ from character to character. You might wanna tweak the facials via powerpose interface or dial it down like 5-10%. I feel like a normal person would not exaggerate her emotions that much unless the said emotion has a pretty powerful drive behind it. It all depends on the context. Maybe they are talking about something really grotesque But if you haven't tried, definitely check out the powerpose.Thank you
your right, it is a little flat now that you mentioned it. its part of a series of panels from a conversation though...
here are a few more of her part of the conversation, how do you feel about these?
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Thanks for the input.I don't know mate. You know how expressions differ from character to character. You might wanna tweak the facials via powerpose interface or dial it down like 5-10%. I feel like a normal person would not exaggerate her emotions that much unless the said emotion has a pretty powerful drive behind it. It all depends on the context. Maybe they are talking about something really grotesque But if you haven't tried, definitely check out the powerpose.