3D-Daz Daz3d Art - Show Us Your DazSkill

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Xavster

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Game Developer
Mar 27, 2018
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...a little somethin' somethin'... from last nights renders, it's still a work in progress.
way to dark to render... with in a reasonable time and quality that is. This had to much post process to be doing on multiple images, rather do them in batches. I'm going to brighten it up a lot for the render then just run a batch preset in lightroom. that will be a lot faster. This image has way to much noise, running a noise reduction makes it to blurry.

I have one running now with lower exposure we'll see how it works out, i'll post later.
View attachment 706904

View attachment 706910
To correct the image above you need to be using the NVidia AI Denoiser. This is a post processing denoiser that you you can run in a batch form. It removes the dots rather than blurring the image. If you are not already using it iRay Interior Camera, it may help as well.
 

Larry Kubiac

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Feb 4, 2018
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The simulation time varies according to the beta of daz sometimes it's fast sometimes it's super long sometimes it's crazy. So decrease the time of init of the pose from 13min to 7min for a simulation dforce.

Well it's not the best but it saves us a little time, time on daz is a great love story in the middle of a divorce.
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And this is for comfort.
hghguff.png
 
May 12, 2020
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To correct the image above you need to be using the NVidia AI Denoiser. This is a post processing denoiser that you you can run in a batch form. It removes the dots rather than blurring the image. If you are not already using it iRay Interior Camera, it may help as well.
thanks i'll check it out, I already got the image to render under an hour and a little extra saving on time never hurt.

my goal was to get an intended dark image to render in full in less than an hour. having a denoiser is a great asset but needing one means the image didn't finish rendering, which my ocd can't handle lol.
but having that in the back pocket to prevent a re-render is awesome, thanks for the tip.
 

Larry Kubiac

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Feb 4, 2018
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strange effect of the wet skin :unsure:
View attachment 708015
Looks like the Aurore skin (mole), um, there's no wet effect on his skin so it's an added trick. So either a geoshell too close to the body and with the light it makes these spots(increased offset), or seen there is paerl effect it looks like a dual lobe adjustment, um, dimmed glossy would maybe solve the problem. But it's still the opinion of a naab.

Or too much post-work kills the post-work. Ah ah
 
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Larry Kubiac

Well-Known Member
Feb 4, 2018
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10,099
Playing with glossy effect i need to learn more regarding the surface tab

View attachment 708078
With "dual lobe" stuff you'll get a better wet look than glossiness, or a geoshell with a clear water shader + wet map (
The advantage of geoshells is that you can do this kind of thing or you can even take a drop on google search works to. His request a little research ) with a few adjustments can do the trick too but glossiness has these limitations

I think there are tutorials on the net, and it's good that the stuff's all made for daz.
 
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5.00 star(s) 13 Votes