Vario_R
Active Member
- Jan 16, 2018
- 531
- 11,656
I like many (probably) constantly adds the favorite kit to the daz library, which accordingly leads to similar errors, probably some models have a conflict with each other. Not so long ago I had a problem with the fact that I change the size and shape of the feet which led to a change in the shape of the teeth, until recognition, they became crooked and clumsy. The exact same problem started to manifest itself if I used some body shapes and hd parameters. Now the same problem if I change the ass shape))).Hum, id similar or useless head in dsf
if daz is empty things don't load themselves, it's only when you load a character with a selected character that magical things happen.
Editing dsf would solve the problem, no doubt.
That's nice too, I'm tired of editing them...
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Use those morphs on the face?I like many (probably) constantly adds the favorite kit to the daz library, which accordingly leads to similar errors, probably some models have a conflict with each other. Not so long ago I had a problem with the fact that I change the size and shape of the feet which led to a change in the shape of the teeth, until recognition, they became crooked and clumsy The exact same problem started to manifest itself if I used some body shapes and hd parameters. Now the same problem if I change the ass shape))).
Unfortunately, I'm just a user and at a professional level I can’t fundamentally solve this problem...
Are you using the intel denoiser or the built in DAZ denoiser?Um, the iray indoor camera makes more unwanted pixels than the normal camera, I'm just saying.
All the white lines on the front of the pants are less present on the normal camera.
Another test in the dungeons
Thx, denoising (hell even at 100%)
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intel, for me the denoising function included in daz has a possitive effect only on the environment and a very negative effect on the character's skin. like a paler skin than it should have been for example, or a barbie effect when the post-denosing is triggered too early. Not to mention the rendering time is 10 times longer. Well, only negative stuff I've got after various tests.Are you using the intel denoiser or the built in DAZ denoiser?
That particular map is from a city building strategy/sim game called Cities:Skylines. Other than creating your map from a 3D software or getting a screenshot from a game like Cities, I have no idea on how to get a map mate. Just wanted to clarify that the image you shared is actually from another game.Can anyone suggest to me how to get city map top view type picture for map navigation in-game? I want something that I can expand later on.
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For example this picture in one of the games I was just browsing.
Gta 5 to in 4k textured, mod director-cut it can be doneThat particular map is from a city building strategy/sim game called Cities:Skylines. Other than creating your map from a 3D software or getting a screenshot from a game like Cities, I have no idea on how to get a map mate. Just wanted to clarify that the image you shared is actually from another game.
It's not legal, the editor can turn on you if you charge for your game. Unless the editor allows it..Another thought.
I could make HDRI's from the game but I wonder if it's legal. I mean buying assets on Daz and making images from them seems nice but relying too much on Screenshots and HDRI's from another game. I wonder if it can bring problems later.
I'm making my own town on daz, it's fucking loooonnnnggggggggggg. (Three months already and I've only done half of it)Screenshots should be safe though in a free game? Patreon is just for donations and support. I am not selling anything.
I like second better.Does this 2nd hair suit her as a replacement for the 1st? I am going with it but I guess I could use opinions.
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2nd 100%. Though I would suggest a bun.Does this 2nd hair suit her as a replacement for the 1st? I am going with it but I guess I could use opinions.
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The problem with your map already is too banal, too white so not pleasant to look at it's better something in perspective. (That's still my point of view, following a remark made to me by a friend on a map I made, he wasn't wrong)I once tried rendering an aerial view in Daz. PC almost died. Didn't do it again after that. I have this set assembled and made some slight edits for outside house renders but damn the aerial city picture is one hell of an issue. I still haven't tried the Scene optimizer. I wonder how much change I can get with that but not going to try it.
Maybe(I can't remember) :Could you tell me how you made that one?
I'd probably just use some real town from google maps. Their pictures are free to use as long as you attribute them properly I think.Can anyone suggest to me how to get city map top view type picture for map navigation in-game? I want something that I can expand later on.
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For example this picture in one of the games I was just browsing.
That looks super good. what asset is that gun arm?
Part of what you're paying for when you buy assets is the legal rights to use them in stills and animations (and live control if you also throw another $50 at them).Its a good idea but modding will take a long time.
Another thought.
I could make HDRI's from the game but I wonder if it's legal. I mean buying assets on Daz and making images from them seems nice but relying too much on Screenshots and HDRI's from another game. I wonder if it can bring problems later.
Same problem with Google Maps - you don't have the legal rights to use their images beyond as necessary to be a map.You are right so ditching cities: skyline. I can't use other games. Then I have to find another method. Google map one is good but I will keep that as a last resort.