Yep, the second hair is definitely a better choice. 150 iteration test render.
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This image is using the resource saver texture.I will check that out. Any visible quality difference?
I prefer the second hair asset - looks more realistic. Also casts a better shadow on the face.Does this 2nd hair suit her as a replacement for the 1st? I am going with it but I guess I could use opinions.
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Option 1 is a professional, has done the job for a while, and who has been working all day.Does this 2nd hair suit her as a replacement for the 1st? I am going with it but I guess I could use opinions.
EJ Carla is the closest you can get to replicating Jill's hair from the game.Does this 2nd hair suit her as a replacement for the 1st? I am going with it but I guess I could use opinions.
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Render as image series rather than video and combine images via an external software. It will take less time to complete that way and you can use lightroom to batch post-process all of the frames or use intel denoiser on them. Also if you are rendering lets say 60 frame animation, you can set frames 0 to 20 to render while you sleep. When you wake up do your stuff and again set 21 to 40 for render. This way you can easily divide your workload.I am trying to render animation right now. probably going to try 480p maybe 720p. Any tips before I hit render? just test rendering since its first.
They're good tests, but - and I say this figuring you're already aware - you want to get the torsos moving on the guy in the first one and the woman in the second. The absolute stiffness in them right now is killing the whole thing.I have finally solved the issue with animation speed. Daz fps were not matching video editors fps so I've adjusted it a bit. Now its all smooth. View attachment 709192 View attachment 709204
I was gonna say that too but I figured he should have noticed.
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I animated the damn dick frame by frame. The body separately. RIP.
Yea guys I am perfectly aware of that situation. They are just test renders mostly took 20 minutes to set up each. Was just trying to figure out that FPS issue. They are like galaxies away from being the final quality that will be in the gameThey're good tests, but - and I say this figuring you're already aware - you want to get the torsos moving on the guy in the first one and the woman in the second. The absolute stiffness in them right now is killing the whole thing.
In my opinion I would do an image set, and render all images out with maybe only 10 or 20 iterations. The images will be really grainy but you will render out your animation super fast. Then Run all your images into the Nvidia Denoiser, then combine them in your video processor. I did an animation like this and it turned out Great.I am trying to render animation right now. probably going to try 480p maybe 720p. Any tips before I hit render? just test rendering since its first.