That particular map is from a city building strategy/sim game called Cities:Skylines. Other than creating your map from a 3D software or getting a screenshot from a game like Cities, I have no idea on how to get a map mate. Just wanted to clarify that the image you shared is actually from another game.
That particular map is from a city building strategy/sim game called Cities:Skylines. Other than creating your map from a 3D software or getting a screenshot from a game like Cities, I have no idea on how to get a map mate. Just wanted to clarify that the image you shared is actually from another game.
Another thought.
I could make HDRI's from the game but I wonder if it's legal. I mean buying assets on Daz and making images from them seems nice but relying too much on Screenshots and HDRI's from another game. I wonder if it can bring problems later.
I once tried rendering an aerial view in Daz. PC almost died. Didn't do it again after that. I have this set assembled and made some slight edits for outside house renders but damn the aerial city picture is one hell of an issue. I still haven't tried the Scene optimizer. I wonder how much change I can get with that but not going to try it.
The problem with your map already is too banal, too white so not pleasant to look at it's better something in perspective. (That's still my point of view, following a remark made to me by a friend on a map I made, he wasn't wrong)
Then you had a hard time making your rendering because your camera is too high, and the buildings are too far away, which requires more resources to make the small details, that's why on small graphic cards you have to avoid things too far in the foreground, otherwise your computer is in agony.
At any rate, fingers and hand all set at .001% scale, forearm set at 25%, the Pixettic Puck put in position then parented to the forearm. The arm itself is the Arctek Cybernetic Arm.
I've tried the Amputation morph, but honestly it's not an amputation morph, it's a severing morph (provided you also have some sort of gore overlay) because it doesn't shrink/morph/invisible, but rather deflates and folds it all in, creating a weirdly flat stump with this absolute nonsense folded in to it, looks like garbage. It's far more time consuming, but looks better to just scale everything down.
Its a good idea but modding will take a long time.
Another thought.
I could make HDRI's from the game but I wonder if it's legal. I mean buying assets on Daz and making images from them seems nice but relying too much on Screenshots and HDRI's from another game. I wonder if it can bring problems later.
Part of what you're paying for when you buy assets is the legal rights to use them in stills and animations (and live control if you also throw another $50 at them).
You don't have those same rights with using screenshots from other games.
Whether or not you charge for your game makes no legal difference, but it does usually result in simply getting a Cease and Desist letter if you aren't charging (and yes, having a patreon where people give you money for "no reason" and it just happens to have download links to your game - law's gonna say that's charging)
You are right so ditching cities: skyline. I can't use other games. Then I have to find another method. Google map one is good but I will keep that as a last resort.
You are right so ditching cities: skyline. I can't use other games. Then I have to find another method. Google map one is good but I will keep that as a last resort.
2nd render effort.
This one was on the new machine. 15 minutes instead of 2 hours. Haven't tweaked the settings yet, could maybe cut the time down further. Still, it's in the ballpark for actually doing something. Still 0 out of 5 stars skill level but with another couple dozen attempts I think I can get up to half a star lol