3D-Daz Daz3d Art - Show Us Your DazSkill

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GNVE

Active Member
Jul 20, 2018
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I tried rendering the models separately but it took exact same time. Next time I am rendering with the environment.
View attachment 710510
That is really wierd. As I said it really saved a lot of time for me. the first pic I showed rendered for over a week (say 14 - 18 hours a day) the second one took a couple of days if I remember correctly. difference is just 60 vs 49 pictures. Is there a diffence in quality for the rendered frames? that they don't render until the frame reaches the 100% rendering time? Is the GPU accelerating the rendering?
 

GNVE

Active Member
Jul 20, 2018
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I think maybe the apartment model is not taxing to the render engine. I rendered 24 frames in 1 hour 30 mins with the environment and then again did the same ones without the environment(The apartment and its light sources, No dome and scene only) but it rendered at the same time.

Idk if GPU acceleration is active and there was no difference in the quality of the renders. 150 iteration no quality change and rendered 100%.
Ah you limited the iterations? I think that will be it. I did not do that. Images converge faster using a skydome versus a full scene.
 

sergop

Member
Jul 24, 2017
407
299
Hmm it might be two things. It could be that she is facing the camera somewhat but not looking at the camera. So if you make her look away a little further or have her eyes face the camera it might look better.
It could also be a 'bad' pose. some posemakers decide to not only pose the model but also give them an expression or change the orientation of the eyeballs. Try to zero the up-down and side-side eyes morphs and see if she is looking straight ahead. if not click the eyeball that is not looking straight ahead and zero the eyeballs manually. (I hate when they do that btw.)
I changed it manually. Edited the eyes and the head to match the pose that I was going for. But I feel like the shape of the eyes is somewhat wrong and just generally having a problem with that. Not sure if its only me tho. This is how it looks with zero edits.
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GNVE

Active Member
Jul 20, 2018
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I changed it manually. Edited the eyes and the head to match the pose that I was going for. But I feel like the shape of the eyes is somewhat wrong and just generally having a problem with that. Not sure if its only me tho. This is how it looks with zero edits.
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Yeah I see, it almost looks like her eyes are not the same shape. Maybe there is a morph that was only aplied to one of the eyes in stead of both?
 

zOh

Member
May 4, 2020
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I changed it manually. Edited the eyes and the head to match the pose that I was going for. But I feel like the shape of the eyes is somewhat wrong and just generally having a problem with that. Not sure if its only me tho. This is how it looks with zero edits.
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It might be the slight camera angle but the whole side of the face looks a bit off.
 

GNVE

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Jul 20, 2018
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I've got a question of my own: I'm still not sure whether to keep the white hair this character has right now. It was a trend a little while ago for young women to die their hair white/grey. And she would be the perfect age (28) to hop on that bandwagon but very few girls look good with that hair colour and I'm unsure if it works for her (input is welcome).
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Megan 3_UHD.png
Megan 2_UHD.png Megan 1_QHD.png
 
Jul 14, 2018
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I've got a question of my own: I'm still not sure whether to keep the white hair this character has right now. It was a trend a little while ago for young women to die their hair white/grey. And she would be the perfect age (28) to hop on that bandwagon but very few girls look good with that hair colour and I'm unsure if it works for her (input is welcome).
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View attachment 710876
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I don't know what 27 year olds you're hanging around, but they must lead incredibly demanding lives. I'd have guessed her as a mid 40s or a hard living/stressed mid-late 30s.

The Nasolabial/melolabial folds might be that pronounced at 27 when she's grinning, but not with a resting face. That's at least a post-35 trait.

I don't think the eyeshadow is doing her any favors either. Change that up, youthen up her face by making those laughlines less pronounced, and the hair'll be young and trendy again.
 

zOh

Member
May 4, 2020
329
9,994
I've got a question of my own: I'm still not sure whether to keep the white hair this character has right now. It was a trend a little while ago for young women to die their hair white/grey. And she would be the perfect age (28) to hop on that bandwagon but very few girls look good with that hair colour and I'm unsure if it works for her (input is welcome).
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View attachment 710876
View attachment 710878 View attachment 710879
As Rollandder said, it's the face not the hair.
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
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I changed it manually. Edited the eyes and the head to match the pose that I was going for. But I feel like the shape of the eyes is somewhat wrong and just generally having a problem with that. Not sure if its only me tho. This is how it looks with zero edits.
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This is the original pic so you can compare them.
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Zero pose, No expression, no morph with the camera centered, there's something wrong with it.
The eye I circled a little too much in the direction of the arrow, it's barely noticeable and perhaps accentuated with an expression.
if at the creation of the dsf she had a slightly oriented eye, you keep that orientation. Recreate the dsf with a correction and you're done. But I'll delete it.
yks.png
 
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