- Feb 4, 2018
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Well, that's a start, isn't it?Last test animation and I am done with animations for now.
View attachment 711560
Well, that's a start, isn't it?Last test animation and I am done with animations for now.
View attachment 711560
Normal, each frame is a pose so finalizing a frame is not complicated.yes but the timeline is so tricky to operate and it takes a long time to render all the frames. IDK how to edit(move/change position of frames on the timeline) frames which I created and it's complex to keep track of movements of all the models and their parts. In short, I don't like how timeline works in Daz. I will do it properly when there is a need for it.
For a simple animation like that I'd personally estimate how many frames it'd take for the movement to be smooth and then set up first frame and last one each body part at a time and then just adjust the ones between so there is no clipping and such and the movement looks more natural.yes but the timeline is so tricky to operate and it takes a long time to render all the frames. IDK how to edit(move/change position of frames on the timeline) frames which I created and it's complex to keep track of movements of all the models and their parts. In short, I don't like how timeline works in Daz. I will do it properly when there is a need for it.
Best genitals is New gen and futalicious v3 not v3.2( to change a little the appearance that we can see everywhere, and moreover we can make clitoris rather nice unlike other anatomy) for female, and base genital (if MAT included with a char.) or dicktator for male its ok.Forget the animations. There is something I need to know which is more crucial.
I have been using Sleghehammers genitals for both male-female but I need to switch because they look so plain and the female one alters the hips a bit and looks the same in all models. It's hard to operate them but I have no idea which ones are good so someone suggests to me some alternates. Thanks in advance.
I think that when you do animations, you can really sacrifice quality with a lot of denoising. You also need to use Keymate and graphmate. But yeah Daz is not very good for animation but you can make it work. (I can show you some of my animation for pointers but I don't know how to put video here, any help ? )yes but the timeline is so tricky to operate and it takes a long time to render all the frames. IDK how to edit(move/change position of frames on the timeline) frames which I created and it's complex to keep track of movements of all the models and their parts. In short, I don't like how timeline works in Daz. I will do it properly when there is a need for it.
Most of them make gifs.I think that when you do animations, you can really sacrifice quality with a lot of denoising. You also need to use Keymate and graphmate. But yeah Daz is not very good for animation but you can make it work. (I can show you some of my animation for pointers but I don't know how to put video here, any help ? )
Alright, no problem ! Thanks for the info !Just upload video directly and it shows the option to embed but I really don't want to do animations at the moment. I have to finish pending stuff like comics and wallpapers first. Besides that first animation was just a test to gauge the potential of it. I already used denoiser on it and all the frames were 150 iterations. I even batch post-processed all the frames in the lightroom.
Thanks for your concern about me but I am avoiding animations for now.
This is from an abandonned game project. What do you think ? ( I reduced the quality a lot to fit them here.)But yeah show some video. I want to see.
Shift a little more towards blue with your lights? (It's already shifted, I think.)Sorry if I'm spamming guys. Let me know if it bothers you and I'll try to dial it down a bit but this is kinda exciting for me so I really wanna share my progress here with you in hopes of receiving some criticism, which worked wonders before btw.
So, my question about this is, do you think the lighting is acceptable for the night time. I am kinda having some problems with setting the lights up for the night. If you have any tips on the issue I'd be eternally grateful to you guys. GOD I LOVE THIS COMMUNITY XD View attachment 711762
I don't know what 27 year olds you're hanging around, but they must lead incredibly demanding lives. I'd have guessed her as a mid 40s or a hard living/stressed mid-late 30s.
The Nasolabial/melolabial folds might be that pronounced at 27 when she's grinning, but not with a resting face. That's at least a post-35 trait.
I don't think the eyeshadow is doing her any favors either. Change that up, youthen up her face by making those laughlines less pronounced, and the hair'll be young and trendy again.
As Rollandder said, it's the face not the hair.
Yep, exactly like what TheAmazingRolandder said. She looks old. I don't like the white hair. Sorry for being blunt.
My opinion, i think white hair makes people look old. Unless your girl is wearing a punk hard rock style outfit with tatoos all over her body. Or Heavy goth outfit and make up. Thoes types of characters look good in white hair. Otherwise it is reserved for old people. If you want to show youth in your characters or someone who is in their mid 30s or 40s they still need to have colour in their hair. In my opinion.
Back in the day they used to call this colour "platinum blonde." She looks good in it but she might look as good, or better, as a brunette IMO, ref.: the dark eyebrows.
Wow don't think I ever got this many replies, thanks all! It's hard to see what doesn't work sometimes when you are working with the model. Having some honest and fair opinions really helps. For those worrying they where too harsh, don't worry I can handle the constructive critique of my work.(…) This is probably the first time I've seen a model here that looks older than she's supposed to be xD (…)
But yeah, I agree with everyone else, the hair is okay, but she looks too old.
this one is well done can I ask how you move the big toe independently