3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,098
yes but the timeline is so tricky to operate and it takes a long time to render all the frames. IDK how to edit(move/change position of frames on the timeline) frames which I created and it's complex to keep track of movements of all the models and their parts. In short, I don't like how timeline works in Daz. I will do it properly when there is a need for it.
Normal, each frame is a pose so finalizing a frame is not complicated.
I prefer to puppeteer, you create 2 poses and daz makes the transition it's better than getting bored with animate.
Then if you want to change the order of the images (what's the point?) you can render the animation as an image instead of a video, it will require a bit of post-work if you want to recreate a video (not necessary under ren'py, transitioned images works as well as a video, plus you set up the framerate yourself(added animation speed in the game)).

Anyway under ren'py, with 5 images you can make an animation equivalent to xframes, and for small PC's it's not negligible.

exemple animation in summertime saga = 2 layered images

exemple Here an animation Summertime saga

image old_debbie 49_50_50b:
Transform("old_debbie 49")
pause .4
Transform("old_debbie 50", xoffset = 5)
pause .4
Transform("old_debbie 50b")
pause .4
repeat

And here with sexe speed setting
image old_debbie 194_195_196:
Transform("old_debbie 194")
pause M_debbie.get("sex speed")
Transform("old_debbie 195")
pause M_debbie.get("sex speed")
Transform("old_debbie 196")
pause M_debbie.get("sex speed")
repeat

3 images
and we remake the world of billions of frames from hours of rendering that can be solved in 15min with a few lines of code...
 
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Empiric

Throbbing Member
Respected User
Game Developer
Jan 13, 2020
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34,194
yes but the timeline is so tricky to operate and it takes a long time to render all the frames. IDK how to edit(move/change position of frames on the timeline) frames which I created and it's complex to keep track of movements of all the models and their parts. In short, I don't like how timeline works in Daz. I will do it properly when there is a need for it.
For a simple animation like that I'd personally estimate how many frames it'd take for the movement to be smooth and then set up first frame and last one each body part at a time and then just adjust the ones between so there is no clipping and such and the movement looks more natural.
Here I did pose the legs and the dick on first frame and the last one (12th) and then I did the head movement, a bit of a chest movement and after I did that I went frame by frame and adjusted the parts.
View attachment Untitled-2.mp4
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,098
Forget the animations. There is something I need to know which is more crucial.
I have been using Sleghehammers genitals for both male-female but I need to switch because they look so plain and the female one alters the hips a bit and looks the same in all models. It's hard to operate them but I have no idea which ones are good so someone suggests to me some alternates. Thanks in advance.
Best genitals is New gen and futalicious v3 not v3.2( to change a little the appearance that we can see everywhere, and moreover we can make clitoris rather nice unlike other anatomy) for female, and base genital (if MAT included with a char.) or dicktator for male its ok.

Futalicious with clit exposed ( i love it :sneaky:)
16.jpg

You can even push the thing further.
15.jpg
 
Last edited:

KlodowWW

Member
Mar 18, 2019
237
3,861
yes but the timeline is so tricky to operate and it takes a long time to render all the frames. IDK how to edit(move/change position of frames on the timeline) frames which I created and it's complex to keep track of movements of all the models and their parts. In short, I don't like how timeline works in Daz. I will do it properly when there is a need for it.
I think that when you do animations, you can really sacrifice quality with a lot of denoising. You also need to use Keymate and graphmate. But yeah Daz is not very good for animation but you can make it work. (I can show you some of my animation for pointers but I don't know how to put video here, any help ? )
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,098
I think that when you do animations, you can really sacrifice quality with a lot of denoising. You also need to use Keymate and graphmate. But yeah Daz is not very good for animation but you can make it work. (I can show you some of my animation for pointers but I don't know how to put video here, any help ? )
Most of them make gifs.
 

KlodowWW

Member
Mar 18, 2019
237
3,861
Just upload video directly and it shows the option to embed but I really don't want to do animations at the moment. I have to finish pending stuff like comics and wallpapers first. Besides that first animation was just a test to gauge the potential of it. I already used denoiser on it and all the frames were 150 iterations. I even batch post-processed all the frames in the lightroom.
Thanks for your concern about me but I am avoiding animations for now.
Alright, no problem ! Thanks for the info !
 

NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,390
Hello again folks. Again, 'ts been a couple of days since I've shared anything. I am almost done with the furnishing and lighting. Performing last checks and test renders for each room thats gonna be in our game. This is Raven in Nicole's bedroom. Will be the little sister of our game. This is the closest render in terms of quality to the ingame quality we are trying to achieve. Gonna be a bit more higher quality for the release tho. Nothing is set in stone. Alice 4K Final Test 4_nvidia.png
 

NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,390
Sorry if I'm spamming guys. Let me know if it bothers you and I'll try to dial it down a bit but this is kinda exciting for me so I really wanna share my progress here with you in hopes of receiving some criticism, which worked wonders before btw.

So, my question about this is, do you think the lighting is acceptable for the night time. I am kinda having some problems with setting the lights up for the night. If you have any tips on the issue I'd be eternally grateful to you guys. GOD I LOVE THIS COMMUNITY XD Alice 4K Final Test 7_nvidia.png
 

fenelia

Member
Mar 25, 2020
129
803
Sorry if I'm spamming guys. Let me know if it bothers you and I'll try to dial it down a bit but this is kinda exciting for me so I really wanna share my progress here with you in hopes of receiving some criticism, which worked wonders before btw.

So, my question about this is, do you think the lighting is acceptable for the night time. I am kinda having some problems with setting the lights up for the night. If you have any tips on the issue I'd be eternally grateful to you guys. GOD I LOVE THIS COMMUNITY XD View attachment 711762
Shift a little more towards blue with your lights? (It's already shifted, I think.)

Desaturated over-layer in post? (And/or shift towards blue?)

IMO, the light level is good.
The worst thing of all things to do (IMO) is to make it so dark that people cannot see WTF is going on.

(See "Battle of Winterfell", Game of Thrones. I mean... compare that to Hardhome. Which was better and more intense? (Aside from the writing, LOL. We've SEEN the White Walkers, so hiding them in darkness was pointless at Winterfell.) I don't care how artistic or realistic it is, it sucked because you could not see half of what was going on at Winterfell, and for no good reason because I saw the Hardhome episode.)

Keep things bright and visible, just shift the colors a little to make it look less like full color spectrum daylight.
 
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GNVE

Active Member
Jul 20, 2018
724
1,182
I don't know what 27 year olds you're hanging around, but they must lead incredibly demanding lives. I'd have guessed her as a mid 40s or a hard living/stressed mid-late 30s.

The Nasolabial/melolabial folds might be that pronounced at 27 when she's grinning, but not with a resting face. That's at least a post-35 trait.

I don't think the eyeshadow is doing her any favors either. Change that up, youthen up her face by making those laughlines less pronounced, and the hair'll be young and trendy again.
As Rollandder said, it's the face not the hair.
Yep, exactly like what TheAmazingRolandder said. She looks old. I don't like the white hair. Sorry for being blunt.
My opinion, i think white hair makes people look old. Unless your girl is wearing a punk hard rock style outfit with tatoos all over her body. Or Heavy goth outfit and make up. Thoes types of characters look good in white hair. Otherwise it is reserved for old people. If you want to show youth in your characters or someone who is in their mid 30s or 40s they still need to have colour in their hair. In my opinion.
Back in the day they used to call this colour "platinum blonde." She looks good in it but she might look as good, or better, as a brunette IMO, ref.: the dark eyebrows.
(…) This is probably the first time I've seen a model here that looks older than she's supposed to be xD (…)
But yeah, I agree with everyone else, the hair is okay, but she looks too old.
Wow don't think I ever got this many replies, thanks all! It's hard to see what doesn't work sometimes when you are working with the model. Having some honest and fair opinions really helps. For those worrying they where too harsh, don't worry I can handle the constructive critique of my work.
Since other characters will be college students I was afraid to make her look too young. I guess I overcompensated a bit :ROFLMAO:. I'll redo her features and share the results in a while to see if she improved (or if I just have to recast her into another role)
For those who (generally) don't like the white hair or think it makes people look old. I agree. I think I have seen 2 or 3 young women IRL who rocked the look (none of them punk or goth by the way) in all other cases the girls just looked 20 years older. The reason I wanted white for her was because it shows something about her personality and how she is/was susceptible to fashion trends but having lagged a bit due to shifting priorities. So I'll see how she looks when I make her a little younger with the white hair before making a final decision.

Again, thanks all, you've been really helpful.
 
5.00 star(s) 13 Votes