- Feb 4, 2018
- 1,895
- 10,100
Normal, each frame is a pose so finalizing a frame is not complicated.yes but the timeline is so tricky to operate and it takes a long time to render all the frames. IDK how to edit(move/change position of frames on the timeline) frames which I created and it's complex to keep track of movements of all the models and their parts. In short, I don't like how timeline works in Daz. I will do it properly when there is a need for it.
I prefer to puppeteer, you create 2 poses and daz makes the transition it's better than getting bored with animate.
Then if you want to change the order of the images (what's the point?) you can render the animation as an image instead of a video, it will require a bit of post-work if you want to recreate a video (not necessary under ren'py, transitioned images works as well as a video, plus you set up the framerate yourself(added animation speed in the game)).
Anyway under ren'py, with 5 images you can make an animation equivalent to xframes, and for small PC's it's not negligible.
exemple animation in summertime saga = 2 layered images
exemple Here an animation Summertime saga
image old_debbie 49_50_50b:
Transform("old_debbie 49")
pause .4
Transform("old_debbie 50", xoffset = 5)
pause .4
Transform("old_debbie 50b")
pause .4
repeat
And here with sexe speed setting
image old_debbie 194_195_196:
Transform("old_debbie 194")
pause M_debbie.get("sex speed")
Transform("old_debbie 195")
pause M_debbie.get("sex speed")
Transform("old_debbie 196")
pause M_debbie.get("sex speed")
repeat
3 images
and we remake the world of billions of frames from hours of rendering that can be solved in 15min with a few lines of code...
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