- Mar 29, 2018
- 889
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Back in the day they used to call this colour "platinum blonde." She looks good in it but she might look as good, or better, as a brunette IMO, ref.: the dark eyebrows.I've got a question of my own: I'm still not sure whether to keep the white hair this character has right now. It was a trend a little while ago for young women to die their hair white/grey. And she would be the perfect age (28) to hop on that bandwagon but very few girls look good with that hair colour and I'm unsure if it works for her (input is welcome).
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Looks really good, I'd change the light to a bit be a more indirect and softer, right now it looks a bit too artifical and makes the shadows on her body too harsh.
This is probably the first time I've seen a model here that looks older than she's supposed to be xDI've got a question of my own: I'm still not sure whether to keep the white hair this character has right now. It was a trend a little while ago for young women to die their hair white/grey. And she would be the perfect age (28) to hop on that bandwagon but very few girls look good with that hair colour and I'm unsure if it works for her (input is welcome).
really well composed, nice angle, great scene. The only thing that destroys the overall "goodness" is the gen hair, it looks fake because the hairs are too thick (not the overall hair, but the single hairs) if you know what I mean, but again, great scene.
Let me be honest, the bloom was waaaay to much before, even here I think it's still disturbing the overall image.10 minute render, still some grain, but meh... this was just to test a slightly different lighting scheme.
This is probably more naturalistic, so I'll re-render the other shot to look like this.
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Well, that's a start, isn't it?Last test animation and I am done with animations for now.
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Normal, each frame is a pose so finalizing a frame is not complicated.yes but the timeline is so tricky to operate and it takes a long time to render all the frames. IDK how to edit(move/change position of frames on the timeline) frames which I created and it's complex to keep track of movements of all the models and their parts. In short, I don't like how timeline works in Daz. I will do it properly when there is a need for it.
For a simple animation like that I'd personally estimate how many frames it'd take for the movement to be smooth and then set up first frame and last one each body part at a time and then just adjust the ones between so there is no clipping and such and the movement looks more natural.yes but the timeline is so tricky to operate and it takes a long time to render all the frames. IDK how to edit(move/change position of frames on the timeline) frames which I created and it's complex to keep track of movements of all the models and their parts. In short, I don't like how timeline works in Daz. I will do it properly when there is a need for it.
Best genitals is New gen and futalicious v3 not v3.2( to change a little the appearance that we can see everywhere, and moreover we can make clitoris rather nice unlike other anatomy) for female, and base genital (if MAT included with a char.) or dicktator for male its ok.Forget the animations. There is something I need to know which is more crucial.
I have been using Sleghehammers genitals for both male-female but I need to switch because they look so plain and the female one alters the hips a bit and looks the same in all models. It's hard to operate them but I have no idea which ones are good so someone suggests to me some alternates. Thanks in advance.
I think that when you do animations, you can really sacrifice quality with a lot of denoising. You also need to use Keymate and graphmate. But yeah Daz is not very good for animation but you can make it work. (I can show you some of my animation for pointers but I don't know how to put video here, any help ? )yes but the timeline is so tricky to operate and it takes a long time to render all the frames. IDK how to edit(move/change position of frames on the timeline) frames which I created and it's complex to keep track of movements of all the models and their parts. In short, I don't like how timeline works in Daz. I will do it properly when there is a need for it.
Most of them make gifs.I think that when you do animations, you can really sacrifice quality with a lot of denoising. You also need to use Keymate and graphmate. But yeah Daz is not very good for animation but you can make it work. (I can show you some of my animation for pointers but I don't know how to put video here, any help ? )
Alright, no problem ! Thanks for the info !Just upload video directly and it shows the option to embed but I really don't want to do animations at the moment. I have to finish pending stuff like comics and wallpapers first. Besides that first animation was just a test to gauge the potential of it. I already used denoiser on it and all the frames were 150 iterations. I even batch post-processed all the frames in the lightroom.
Thanks for your concern about me but I am avoiding animations for now.