- Sep 26, 2018
- 3,132
- 3,204
Nicely done, but Im so tired of horsecocks.I'm working on a comic, here are some WIP pics from it. The plot is:
There's a young student and rumors on campus about his abnormally huge dick. Lara knows about this as well. He is not progressing well with his archaeology studies, so Lara gives him a chance to do his best for a better grade...
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I really appreciate your feedback for my images. I feel sometimes that there is something eye problem in my scenes. I tried to overcome that problem but after so many tries, I get this result. I know this is still not acceptable but can you suggest me something for that eyes problem? may be you can show me some Picture based guideline.... In my game I used camera as third person view(MC) so in every picture character looks like they are looking in to Camera.That last image is the best, since her eyes are more relaxed than with the others.
Try to keep their eyes a bit closed, otherwise they all look like they are staring at you, like they do in the other pics.
Also... try to play around a bit with lighting. Different colours, intensity and angles. It will make your renders look much more dynamic.
I really appreciates your feedback for my images.I don't know How to use HDRI Lights in backgrounds. Can you please guide me or suggest me some tutorials? I will try to learn it and will apply in my renders.My only constructive criticism is going to be about the lighting.
I'll take a educated guess, and say that you rendered the characters over background domes or planes, but, for some reason, you didn't remember to use the backgrounds as HDRI lights, and that delivers "flat" shaded characters, over well balanced environments, and they can't blend in as a unified final result.
In case you just blend them over through photoshop, I'd suggest examining each background you'll use, and point down the angle and bearing of the light sources on each, to recreate them, as close as possible in DAZ. Oh, and color/temperature of the light sources, you don't want a warm indoors lighting, for a cold fluorescent, or pure sunlight background
Thanks for reply me in deep with my images.I really appreciate your feedback for my images. I feel sometimes that there is something eye problem in my scenes. I tried to overcome that problem but after so many tries, I get this result. I know this is still not acceptable but can you suggest me something for that eyes problem? may be you can show me some Picture based guideline.... In my game I used camera as third person view(MC) so in every picture character looks like they are looking in to Camera. You also told that there is some iray bug in my second image... What is it? Can you show me some tutorials to overcome that type of problem? I have rendered about 100+ images for my first episode of game release. Now it will be hard to render all image again... If can you suggest something more relevant that does not take much time it will be best for me. I want to release game on 15 Aug ,so Please help me regarding this.What's wrong with her eyes? Is she some crazy maniac alien who's gonna eat MC alive?
Do yourself a favor and don't use camera lights, or lights that come directly from the camera position.
Render with the guy, the scale is off, the colors don't match and the shadows are too harsh, better use some softlights there. Guy looks like he want's to say something, but his mouth is closed.
Second render in the living room misses the hdri background. If it's supposed to be a night scene, just reduce the environment intensity.
Third render in the living room... those eyes... the second girl has the iray bug, have a look in the forum, it's a known issue.
Laste render, when you swap textures, make sure they fit, or use tiling to make them fit.
Make sure your characters and extremities aren't floating above objects, like the elbows in the last one, the hands over the chest in the last livingroom one, the feet over the ground, etc.
You really should have a look at some lighting tutorials.
Looks like you have some good hardware, if you use it properly and stop using only presets you could make a great game (visually).
If you are like me and your attention span is about as long as it takes to write "attention span", here are two videos by the guy doing Thundorn Games that changed my understanding of positioning and setting up camera(s) and light immensely and are nicely short, compact and easy to follow (so the complete opposite of my sentence here):I'm having serious lighting issues with iray. This was the most decent set up I came up with that resulted from me pressing a lot of buttons.
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I LIKE! And I am very far from tired of horse cock stories Looking forward to checking out the finished comic when you're done!I'm working on a comic, here are some WIP pics from it. The plot is:
There's a young student and rumors on campus about his abnormally huge dick. Lara knows about this as well. He is not progressing well with his archaeology studies, so Lara gives him a chance to do his best for a better grade...