3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

XenoFash

Active Member
Sep 16, 2020
597
2,659
MLK Monday with no work and no gym. All there is to do is drink coffee, smoke weed, and contemplate racial and cultural equality and harmony. What better way to do that than render a variety of nonhuman races fucking and sucking each other?

Seriously though, today isn't so much about fucking and sucking but seeing how I can adapt my base races into new individuals. I started (drunkenly) late last night with some minor tweaks. Dropped height, reduced lats, increased biceps, boobs, and belly, lengthened nose. That can be seen in the first pic. In the morning I decided that it wasn't enough so I played with some Ooodles of Faces morphs and found some that quickly did the job. That can be seen in the second pic.

I named the race Gilgu, and the characters Detta (left) and Shoni (show-nee, right). With Detta I was going for an older sister look vibe, next I'm going to shoot for mom.

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Deleted member 34473

Engaged Member
May 15, 2017
2,022
33,064
Here Here. I recommend this approach to every artist. As an Author, would you let someone else hold your pen and write down the words they want you to? The best stories are the ones you want to hear, not the ones others think you should tell.
I agree with you, but in a detached way it is better to observe and listen, then take what you like, many times listening to the reasons of others, you understand that maybe you are wrong (I am not referring to this case, I love everything which stands out from the crowd) and even the first jobs benefit from it ..... ps ... I am not English language, I hope you understand what I mean :cry:
 

cwsmlk

Member
Dec 20, 2017
112
4,219
Another Nora portrait. Made some adjustments to the skin settings and materials overs the weekend. Tried working on teeth more but it started to get tedious after awhile, so I'm using teeth settings from rarestones Kayla. Looks decent under certain lighting. Only looks okay here. Dropped vellus hair in this render because it kept showing up weird, may have just been the lighting, but I've had a few other strange anomalies since updating to 4.15. Shadows from the hair were coming up as transparent when rendered. Never had that happen before. Anyway, whatever blah blah blah :rolleyes:

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oliseo

Member
May 11, 2020
126
1,585
Some Lighting Tips

Some of you guys probably already do this. Or maybe you don't. Thought I'd share what I've learned, in case anyone doesn't.


Point/Spot/Distant Lighting Tricks on a Single Character.


First of all I'm going to assume your character is at origin. 0,0,0. And has no rotation.

Step 1. Create a Null at 0,0,0
Step 2. Increase the Null Y axis so it is level with characters head, or upper body.
Step 3. Create a new Spot/Point/Distant light.
Step 4. Increase the Y value of this new light to the same as the one you used in null.
Step 5. Increase the Z axis so you are at a certain distance. 200,400,800, suited for your light.
Step 6. Ensure the light is pointed in the direction of the character (it should be, but just check)
Step 7. Make the Null you've just created the parent of the new light.
Step 8. Use the rotate sliders in the Null, and your light will always be pointed at the direction of your character.

You can repeat this for as many lights as you want. Obviously use a diferent name than null. Perfect for hair lighting, 3 point lighting, etc. It's just so much easier to rotate the dials in the nulls and have your light directionaly pointing at wherever null is.

I also go one further step, and create a new group. Then drop all the named null/light combos into that group, and then parent that group to the character. So if you move the character, the lights move with it. If you click the padlock rotate y slider in the group, this will stop the lights rotating with the character, but still allow them to move on the x and y axis...

Hope I've helped anyone who may find this useful...

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Onnivan

Member
Dec 25, 2019
269
2,660
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