3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

WooShang

Member
Jan 8, 2021
384
1,343
View attachment 1167059
As a test I rendered this one in supersize (6667x10000) but I can't post that size here so this is a 2667x4000 copy
I wanted to know how well this Genesis 3 texture holds up this close and I must say I'm impressed.
The Poser hair thats on this model doesn't do so well when looked at this close. But then again there are not many occasions where going this close in this resolution is needed.
I did some photoshop work on the eyes to darken the pupil a bit, and I did a subtle overall Brightness and Contrast adjustment.
I could kiss my screen right now... :whistle:
 
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FixMatik

Newbie
Jan 6, 2021
95
433
View attachment 1166738
First Render on my new rig, done in 35minutes ( I used to need atleast 8hrs for a scene this size)
This one definitely isn't potatosquad anymore.
She's a little sad, Maybe she's lonely, who will comfort her?
Congrats on the new rig! I just started an 8hr render LOL. Great work, New rig coming my way within a month hopefully

EDIT: Hopefully you'll still slum around with us #potatosquad peeps lol
 
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linkinn

Well-Known Member
Apr 25, 2020
1,089
8,054
Last one from her.

gymKar3ed.jpg


Question, anyone using the new OOT hairs? the ones with 2021/month as name? Take this one as an example, it's worse to control where you want the hair to stay than the older ones, i had to hide one of the side mesh because it was cliping trough her face and i couldn't fix it with any morph, never had this problem with his/her older hairs... the textures are better tho.

If you have any tips i'am happy to hear.
 

Willibrordus

Well-Known Member
Feb 17, 2020
1,116
6,496
Congrats on the new rig! I just started an 8hr render LOL. Great work, New rig coming my way within a month hopefully

EDIT: Hopefully you'll still slum around with us #potatosquad peeps lol
I'm still supporting and cheering for PotatoSquad. I kinda started this movement here. And I may still post PotatoSquad renders. My old Trusty Custom is still fully operational. And I have no problem letting it run for long times. While I create on the new one.
 

InsertFreakyName

Active Member
Donor
Jul 22, 2019
535
4,097
Last one from her.

View attachment 1167533


Question, anyone using the new OOT hairs? the ones with 2021/month as name? Take this one as an example, it's worse to control where you want the hair to stay than the older ones, i had to hide one of the side mesh because it was cliping trough her face and i couldn't fix it with any morph, never had this problem with his/her older hairs... the textures are better tho.

If you have any tips i'am happy to hear.
This ass! <3
I have the same problem with the latest OOT hair assets. Sometimes it helps when you adjust the seperate bones manually, but it always follows the neck/head twist. In the next day I'll try to add a dforce weight map, maybe this turns out well. Or it looks like shit, no one knows :D
Tutorial for non-dforce to dforce hair:
 

InsertFreakyName

Active Member
Donor
Jul 22, 2019
535
4,097
View attachment 1166738
First Render on my new rig, done in 35minutes ( I used to need atleast 8hrs for a scene this size)
This one definitely isn't potatosquad anymore.
She's a little sad, Maybe she's lonely, who will comfort her?
Congrats! Since you have more time now due to faster renderings I hope there will be more stuff from you :D Or you use the gained time to comfort her yourself :LOL:
What are your specs now?
 
5.00 star(s) 13 Votes