- May 28, 2020
- 501
- 3,834
1st one try making the skin a little bit gloosy or add a shell that simulates being wet, second one try changing the light geometry and going for a higher value there. Not that I'm an expert but light helps a lot with how renders turn out. Hair sometimes do that, there's some with morphs that fix those clipping problems.I have tried making renders for a while now, but always get disencouraged because I notice flaws. Could I get some feedback/critique on what are things that I need to improve? (I do realise that in the final image there is some clipping on the hair).
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