3D-Daz Daz3d Art - Show Us Your DazSkill

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zramcharan

Member
Aug 18, 2018
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Katana.png I haven't posted anything in a while but I wanted to thank the community (again) for telling me about Geoshells. This is a sword I will be using in my current project and thanks to you all for giving me the idea I used a geoshell and set only the blade to visible then added a shader from the Strange and Unusual Shader set had to set tiles a little more and then came out with this
 

bobby.bobby2

Member
Jul 1, 2017
154
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View attachment 174861 I haven't posted anything in a while but I wanted to thank the community (again) for telling me about Geoshells. This is a sword I will be using in my current project and thanks to you all for giving me the idea I used a geoshell and set only the blade to visible then added a shader from the Strange and Unusual Shader set had to set tiles a little more and then came out with this
I don't know what is geoshell, but seeing this result, I'll check that, thanks
 

DanMachiFan

Well-Known Member
Jan 22, 2018
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Picked up the shader preset asset as mentioned by Lexx and generated the renders in the spoiler below. Used Lainey Lingerie to get the micro-pressure morph.
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Amazing! The skin in these renders is that beautiful "darker" variant you've posted before?
 
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Xavster

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Game Developer
Mar 27, 2018
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Amazing! The skin in these renders is that beautiful "darker" variant you've posted before?
Not quite. It's the same skin, however without the base colour adjustment so it is a little lighter.

The earlier renders (blue background) uses a white emissive light source which make the skin look a little lighter, whilst the pool / beach render uses a HDRI which is a more yellow light.
 
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Xavster

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Mar 27, 2018
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I have uploaded the following pair of images in the spoiler to demonstrate the importance of a skin to the quality of an image. Both images have an identical pose, scene and render time. I have used the old skin in several previous scenes I have posed on this site.
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