Yeah I had many issues with Poke throughs and clipping. The thing is this I work as what they call in the security industry a floater. Basically if someone calls out of work,gets fire,quit,etc..... Which I ended up working alot in different places. Reason why I bring this up is that I have a great PC for rendering it just That I never have much time to render. So depending on where I'm working at I use my shitty laptop to some work sites for renders. My laptop have no problem render simple scenes for Genesis 2 and below. And can render Genesis 3. But fails at Genesis 8 or above,if the stars are aline. Despite this my renders looks mediocre, and doesn't feel like I'm getting anywhere. And I'm thinking if I'm. just better off using a filter,or master the basics of Daz3d like lighting,pose,expressions,and camera work.
By the way thank you for answering my question!)
It's all about the video RAM you have available. You just need to reduce how much your scenes are using. What I did on my older video card which was VERY limited, was to delete or hide all objects that are not actually visible in the scene, you know, outside of the camera's view. Even simply Hiding them (click the object, then the eye icon next to it to hide it) helps as that tells the system to load it into system RAM, but not into your precious video RAM, which it will do when you go to render it, saving memory. You can also download scripts which will reduce your texture sizes by half their resolution (4096x4096 down to 2048x2048 for example) which actually reduces their VRAM usage by a quarter! I have even hidden parts of the character\s body that isn't visible by the camera, like their arm hidden by their own body, or their eyes, tongue etc... if they are not visible. The result has been that I have been able to do some nice scenes and get some faster renders. I also use Denoising and set it to render using a fixed 200 iterations, denoising on the last, 200th iteration. The result on a low end system can be pretty good. Most of my posts before this month were done that way.
Two good utilities to use to help that greatly helped me is the
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which will help by reducing the size of your textures (it isn't really that noticeable when you reduce them to be honest). And another I didn't use as much which will remove all hidden objects that your camera can't see (I didn't use it as much as I like to manually do it by hand) is the
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. Both are fairly simple to use. The Camera view optimizer just requires you select your camera, click and poof, it's done, most of your scene is GONE! LOL. You will notice the speedup if you do all of this.