3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

Evil13

Engaged Member
Jun 4, 2019
3,392
13,619
After some time (I don't want to say how many hours because it'll only infuriate me more), I finally finished this scene of Bailey and Ren. Just couldn't get rid of the graininess (and yes, I tried everything I could think of and looked up several possible causes).

So, enjoy.

Bailey&Ren2(1).png Bailey&Ren2(2).png
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,424
21,883
After some time (I don't want to say how many hours because it'll only infuriate me more), I finally finished this scene of Bailey and Ren. Just couldn't get rid of the graininess (and yes, I tried everything I could think of and looked up several possible causes).

So, enjoy.

View attachment 1971305 View attachment 1971306
Try the following settings. Should render fairly quick with no graininess. It's what I use.

Night_Hacker-Render_Settings.jpg
 

Leeduva

Member
Mar 3, 2020
376
707
Exposure seems a bit high in general, and I'd put a key light or rim light into the scene to balance things out. If you're using HDRI lighting, you'll need to balance the environment light with the scene lights, or get some new HDRIs that mimic extra lights. (like Click N Render IBL) If you're fond of your backdrop you can always render without the dome and put it back in post. If you're not sure about exposure at all, there is a little tool to calculate and set it for you when iray is the active viewport display mode. It's right next to the button to switch, and just drag a box over the brightest part of your model to have it calculate exposure for you. If you ever really mess it up, Exposure Value of 13 is default in Render Settings. m4dsk1llz is right about editing things in post, and you can also do vignetting right in DAZ if you want.

Eyes are the other thing that sticks out as something that can be improved. Her lower eyelids seem too open to me. She's not quite looking into the camera in a studio style photo. If you are using Genesis 8.1, there are some fairly competent automatic eyelid controls, but you can never go wrong by manually tweaking until they look right. For the eyeballs themselves, select each eye, and set Point At to your camera for easy alignment. This will slow down your scene a bit if you need to adjust the camera and your PC isn't strong, and you'll need a camera set instead of just perspective view.

Do you have a bend morph package? Depending on if you like neck tendons and knee details to be visible, there are a number of solutions that will add in those details that DAZ doesn't. They also correct a lot of weird leg and arm bend behavior. U.N.B.M, Auto Shape Enhancer, and Chameleon Rose for G8 (all can be found on this site) all will help there, and each work similar but look a fair amount different. Mix and match or find your favorite.

If you are quite new to DAZ, or haven't gone into a lot of guides, you may be rendering on CPU instead of GPU. If you have an NVIDIA graphics card, the Iray renderer is a lot faster on it compared to CPU. It's easily 30x faster, even comparing a $500 CPU to a $250 GPU. Go to Render Settings, click on the Advanced tab, and ensure you have only your GPU selected to force it to render on the appropriate hardware. If your GPU is part of the 10 series (like 1060), you likely will need to update your GPU drivers to ensure that Iray is compatible. There's a lot to say here about optimizing for less powerful hardware, so if you think this is applicable feel free to PM me.

Edit: and if you're using a not so great PC, set your model's subdivision level low enough that you can pose and morph without waiting too long for it to appear in the viewport.
Thanks for answering my question. Looking back I admit lighting is one of my biggest weakness,or rather my lack of understanding it. I'm not quite new to Daz3d and I did some basic tutorials. But I'm still a newbie to Daz3d. And thank you for letting me know how to switch from cpu to GPU. As for the model she not a genesis 8.1 figure. But rather a krashwerk G8F figure call Sabrina.
I'm not sure why her eyes wide like that I think it the pose. And how I render her. That at fault.
 
  • Like
Reactions: ModraHD

Leeduva

Member
Mar 3, 2020
376
707
Here is a few of suggestions
  1. Don't cut off her feet, if you are going to show her whole body make sure it is whole.
  2. Add a vignette around the outside. Peoples eyes are naturally drawn to the brightest part of a picture so make sure she is the center of attention, so to speak.
  3. Another, point her eyes directly toward the camera. You don't need to move the head, just move her eyes.
I am sure others can add more.

Here is an example of what I mean, the first image was posted earlier today on this thread
View attachment 1968691
It is straight out of DAZ. I like the way this turned out and was happy to leave it alone. But then I thought I would make sure the viewer concentrates on Gina in the frame and not all the rest of the sides and backgrounds. Here is the result after about 5 minutes in Lightroom.
View attachment 1968699
Even though I thought the first image as good, I now like this one better. Here was what I did to change the look. I used a few masks, on both sides of the image I used radial masks to darken the lower left and entire right side of the picture, just lowering the exposure about 1/3 stop. Then I applied a liner mask from the bottom to just under Gina's butt and dropped the exposure about 1/6 stop. One last radial mask around her head, shoulders, upper back and butt where I increased the exposure about 1/2 stop. There you have a completely different looking image that is not as flat as the first, and draws more attention to Gina in the middle.
Thank you for the Tip! Their a reason why I cut of her feet. Although not a good reason now that I think about it. Any the reason why is their a favorite scenes by DM call the close ups






Due to how it comes with lights, cameras,and background. To make quick,but great scenes. The drawback and you might of noticed by the renders example If not the name itself. It gear toward making bust or portraits renders where the main focus is the upper body to face . Due to my inexperienced and lack of knowledge. I couldn't use it to make a full render of the body. Because the greybox that out of the render view was near the foot. So it would made a bad render look worse.
 

Leeduva

Member
Mar 3, 2020
376
707
Oh come oooon...The feet argument again! Bloody fetishists :D

Seriously though. That's all good advice, but you might want to explain stops. Not everyone comes from a photography background and if they did, I'd expect them to know those three things already.

One more I'd add is the background. Based on your point about vignetting, I'd suggest if the background is rendered to use DoF to blur it, or if it's added on post to blur it there. Also to keep it more muted than the subject as far as colors are concerned and brightness, unless they go for a very specific hi key look.

But my biggest gripe is the anatomy here. The waist is very unrealistic compared to the rest of her. That'd be caused either by a corset which is missing, or she'd be very very sick. And she doesn't look very very sick.
It might be the figure and clothes I used. Which is Sabrina from Krashwerk.
and the clothes. Which is Rhiannon Halter Appeal for G8 and G8.1 Females.
Which is why it don't look right. But that more like my lack of skills. Then the figure or cloths being the issue.
 
5.00 star(s) 12 Votes