3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

XtremePain

Member
May 13, 2021
121
1,852
HmmMM! Some interesting elements/choices here. I like the vague texturing, between cartoony and ultra-realism. And that shower shot is hella creative; love it.
Thanks for your appreciation, I really use these types of textures for rendering speed, but they do have a special touch.
Regarding the rendering that you mentioned, it was very complex for me, since practically only the model and the background are the product of a render, the rest are effects that I have added with photoshop, and some tweaks
Lv12.png
 

M0rD0l

Member
Jun 18, 2017
172
315
What do you use for the water? Something I've been thinking about recently but I haven't found anything that looks like the right solution for this kind of effect. Is it a water product, or just a plane with some kind of water textures applied?
Nothing special, usually it is a plane, sometimes with a high polygon level, with a displacement and normals maps.
 

46n2

Member
Jun 29, 2021
391
1,105
Thanks for your appreciation, I really use these types of textures for rendering speed, but they do have a special touch.
Regarding the rendering that you mentioned, it was very complex for me, since practically only the model and the background are the product of a render, the rest are effects that I have added with photoshop, and some tweaks
View attachment 2185236
Just look at the difference there. You simply cannot accomplish that in Daz. It's ridiculous to even try.

-Ya know, I sign in here every 2-3days, and some of the shit I see is just straight up magnificent; often awe-struck. I'm old enough where this sort of thing was simply not possible before. We had crayons, not 1's and 0's. You can walk around the Louvre and you will shit your pants what's been being done for hundreds upon hundreds of years. But this stuff? THAT is Art - and it cannot be claimed to Not be.

Maturing one element into another type. And ending up with that?

Gimme more.


-Not to exclude any other approach, regarding the "texturing", I'm kind of now leaning towards a merger of ultra-realism with toony. I don't want ULTRA real. I'll go down to the bar for that, eh. (PS Do we go to bars anymore?) And I don't want too cartoony with little to no recognition of what's now possible. Some artists here are exploring an very interesting niche in between the two (in my mind). And you might fit in quite nicely with those 'cheap' renders ; )

-A failure to re-invent will be the end of us. I am not for going backwards. We must continue to move on out of the cave...
 
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Balkazzaar

Member
Nov 12, 2019
467
564
Huh...I guess she does. Hadn't really noticed it before, but now I can't unsee it. LMAO, thank you!
Happens to all of us man..i recently came across a model from an artist which when i tried it out also had a very wide large mouth. It was a hot model, but with the wide mouth it looked really funny instead of sexy...
 
Sep 11, 2022
87
1,347
Just look at the difference there. You simply cannot accomplish that in Daz. It's ridiculous to even try.

-Ya know, I sign in here every 2-3days, and some of the shit I see is just straight up magnificent; often awe-struck. I'm old enough where this sort of thing was simply not possible before. We had crayons, not 1's and 0's. You can walk around the Louvre and you will shit your pants what's been being done for hundreds upon hundreds of years. But this stuff? THAT is Art - and it cannot be claimed to Not be.

Maturing one element into another type. And ending up with that?

Gimme more.


-Not to exclude any other approach, regarding the "texturing", I'm kind of now leaning towards a merger of ultra-realism with toony. I don't want ULTRA real. I'll go down to the bar for that, eh. (PS Do we go to bars anymore?) And I don't want too cartoony with little to no recognition of what's now possible. Some artists here are exploring an very interesting niche in between the two (in my mind). And you might fit in quite nicely with those 'cheap' renders ; )

-A failure to re-invent will be the end of us. I am not for going backwards. We must continue to move on out of the cave...
I am extremely sorry, but I simply couldn't help myself. I agree on everything you've said. Except the ''You simply cannot accomplish that in Daz.'' remark. You'd be surprised what this little software is capable of once you pair it with a couple of external software.

I won't say anything about smoke and water because we've already seen some great renders with those executed beautifully. The reflection, writing and steam on the glass on the other hand, requires some texturing expertise. Once you create a nice little texture for the plane, you can easily achieve the same look. Please don't get me wrong. I'm not trying to be rude or start something here. Simply wanted to point out it is possible, and no one should be afraid of trying. It's these little challenges that helps us get better as creators after all. That is precisely why I'm choosing to do everything in DAZ in the first place. I know a couple of aspiring creators here such as Coral's Dream. They are also trying to push the boundaries of the software and achieve amazing results doing so <3
 

XtremePain

Member
May 13, 2021
121
1,852
Just look at the difference there. You simply cannot accomplish that in Daz. It's ridiculous to even try.

-Ya know, I sign in here every 2-3days, and some of the shit I see is just straight up magnificent; often awe-struck. I'm old enough where this sort of thing was simply not possible before. We had crayons, not 1's and 0's. You can walk around the Louvre and you will shit your pants what's been being done for hundreds upon hundreds of years. But this stuff? THAT is Art - and it cannot be claimed to Not be.

Maturing one element into another type. And ending up with that?

Gimme more.


-Not to exclude any other approach, regarding the "texturing", I'm kind of now leaning towards a merger of ultra-realism with toony. I don't want ULTRA real. I'll go down to the bar for that, eh. (PS Do we go to bars anymore?) And I don't want too cartoony with little to no recognition of what's now possible. Some artists here are exploring an very interesting niche in between the two (in my mind). And you might fit in quite nicely with those 'cheap' renders ; )

-A failure to re-invent will be the end of us. I am not for going backwards. We must continue to move on out of the cave...
Well, that's true, but to be honest, I can't do all that in daz because my computer isn't good enough to add all that much detail in daz3d, so I decided to do it manually in photoshop. However, your argument can be applied to situations quite dependent on other factors, such as the skill of the artist, the type of computer (as when trying to do this, my renders started to look black and I had to reboot my pc and start all the scene over) , or the lack of 3d material, which in many cases is usually paid. In those cases I can say that you simply can't do everything in daz, however, I'm sure that if it were just daz3d, you can do the vast majority of things that you can see there, it's a pretty versatile program.
 
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5.00 star(s) 13 Votes