3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

mastergobbo

Member
Oct 17, 2021
277
1,723
Another attempt at a slightly hardcore scene. I might revisit this one later and tweak the lighting or make it dark outside.. really not good at making dark scenes just yet.
View attachment 2184448
Does anyone know a good skirt clothing item that has a good back-lift morph? the ones I tried(and fit control) didnt play nice with bent-over posture.
I have a similar problem with skirts/dresses in general. These clothes are obviously not meant to get "bunched up", for the most part.
My "solution(s)" for this particular problem:

1) Use dForce (to some degree, just to let the cloth look "real" enough), make a morph out of it (a buyable script would be , though, there is a "manual way also), then fine-tune it with .
If the cloth isn't a dForce cloth, then simply apply the dForce-node, or in some cases, if you don't want to mess with dforce-weightmaps, just remove the dforce, then add it back (e.g. if skirts/trousers are "pinned" to the hip at the top, so they don't move at all from teir position). This part MAY lead to mesh-explosions though. ;)

2) Only use Mesh-Grabber to "bunch up". Sometimes it helps the scene feel more "real", if the cloth at least seems to have a little more footing in reality.

3) Use a combination of DAZ and Clo3D/Marvelous Designer/Blender (with cloth sim) to either create a piece of clothing yourself, or convert your DAZ-Cloth to OBJ, import that to (Clo3D/Marvelous Designer/Blender), let your simulation take place, and make the result a morph on your cloth.

4) Only use dForce, but you have to create a full anim-timeline, as to move the cloth exactly as you want it. This includes involved leg positions, possibly a hand "pushing" it up, a chair, a ... u name it. Maybe it is necessary to use "helper" props to get the cloth do what you want. The drawback is, you can't use the resulting cloth in any other way than this anim-timeline, if you don't make a morph out of it.

For example, the skirt in this scene had gotten it's morph by using #4, so, I can use it whenever I need the skirt "pulled up"

I have used all of the above solutions, but for the most part it is a matter of effort and use, which of them you are going to use. So it's not "use number X", you have to pick them depending on the situation. Or you simply want to try something new to learn ...
Youtube offers a shitload of how-to videos for this and other things, just go and play around, that's how we all learn. :cool:
 
Last edited:

Greengiant3D

Active Member
Apr 28, 2018
581
17,583
I love this one especially because of its "gritty" look.
BUT ... I am missing some water movement around her feet, there should be at least a bit disturbance. Im being "pulled out" a bit because of this unnatural flat water.
Thanks, I agree the water definitely could of done with tiny bit of movement, honestly the water was a last minute edition to the scene because the ground of this environment was horrible looking, so it was just quicky added without much thought.
 
  • Like
Reactions: mastergobbo

46n2

Member
Jun 29, 2021
391
1,105
I am extremely sorry, but I simply couldn't help myself. I agree on everything you've said. Except the ''You simply cannot accomplish that in Daz.'' remark. You'd be surprised what this little software is capable of once you pair it with a couple of external software.

I won't say anything about smoke and water because we've already seen some great renders with those executed beautifully. The reflection, writing and steam on the glass on the other hand, requires some texturing expertise. Once you create a nice little texture for the plane, you can easily achieve the same look. Please don't get me wrong. I'm not trying to be rude or start something here. Simply wanted to point out it is possible, and no one should be afraid of trying. It's these little challenges that helps us get better as creators after all. That is precisely why I'm choosing to do everything in DAZ in the first place. I know a couple of aspiring creators here such as Coral's Dream. They are also trying to push the boundaries of the software and achieve amazing results doing so <3
How did I already know that you would (disagree) ; )

And I’ve got no rebuttal, mate. Push those fuckin boundaries. You wanna put the time in on that? Cuz that gets you off? Absolutely then, go for it. Make it so. Got nuthin for ya there but luv.

The gist of what I mean to say is there are no parameters put on “art”. The Artist will determine the parameters. While the Audience will determine any value beyond his or her own effort.

-Once upon a time they said we could never ever go to The Moon. And… oh wait, did we?

: )
 

46n2

Member
Jun 29, 2021
391
1,105
Here's my test of both dForce Magnet and MDBD Blood ‘n Dirt... I personally love exhibitionist type stuff so lifting skirts is something I want to do a lot of...dForce Magnet allowed me to do just that and the combination of it and Fit Control should work nicely for now... I'll have more skirt/dress/tunic lifting in the future... in fact got one rendering now I'm sure you'll all enjoy!
View attachment 2186225
Let me know what you think!
Nicely done. That skirt lift could not look more naturally organic (and I certainly do recognize the effort that requires. Well done).
 
5.00 star(s) 13 Votes