Can anyone explain the connection in render times to me?
1280x720(HD) = 921.600 pixels
1920x1080(FHD) = 2.073.600 pixels
3840x2160 (UHD) = 8.294.400 pixels
Logically, with the same scene, same lights, same everything; you would assume that it first doubles the time from HD to FHD and then quadruples from FHD to UHD
The image filenames have a description if you hover over them. 1K took 3m42s to render, then it approximately doubles to 7m30s for the FHD render. THEN it fucking just explodes in render time and I had to stop it manually @ 85% convergence after 1h26m... how does this compute?
I do not have CPU fallback activated, so normally it just puts out a black screen, or it doesn't start up and I can see it in the error log. But today the GPU just somehow ran with only ~55% load during the whole UHD render. Is it something in between the NVIDIA drivers and DAZ software, or is there something I am missing?
Following the logical connection in pixel sizes and render times of the first two renders it should've only taken around 30 minutes for 95% convergence and not 1h26m for 85% :-/
Daz is so fucking weird sometimes; and it is infinitely frustrating both rendering normally and animating and making sense of some of the things in the programme. How old was DAZ again? xD (and yes I have been told it is a small team, but I feel like no progress is made at all).
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