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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

skalkurin

Newbie
Nov 24, 2018
29
180
Was goofing around and ended up with this scene.

Did a render, and it did run the default 5000 iterations, but it was so much noise, that i deleted it.
The second run I let it run for 10000 iterations, and it got better, but nod as good as I wanted.

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rev2019

Member
Jan 1, 2019
131
750
Ok I actually had the driver 4.11 :D
I updated on the 4.17, but still the same problem. I isn't rendering. CPU is at 32%; RAM at 77%, GPU 2% (I guess because it isn't rendering)
for correct GPU info use GPU Z instead
it shows the GPU usage correct and you can also see how much vram is used and also total RAM.


if you want to see the acctual GPU usage with taskmanager you need to choose "Compute 0" for the GPU not 3D
 
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GhostPhil

❤︎The Redhead Harem Master❤︎
Donor
Sep 3, 2018
2,628
11,161
for correct GPU info use GPU Z instead
it shows the GPU usage correct and you can also see how much vram is used and also total RAM.


if you want to see the acctual GPU usage with taskmanager you need to choose "Compute 0" for the GPU not 3D
I actually got it to render. It seems like the HD nipple were the problem
 

GhostPhil

❤︎The Redhead Harem Master❤︎
Donor
Sep 3, 2018
2,628
11,161
Your lights are both above, try placing one on the left side (it will kill the shadow on the bed) oh and if you are using spotlights, change the light. geometry to rectangle for more "blurred" shadows ;)
I used the spotlight that are used for that environment. And I added two rectangle spotlight I just wasn't sure where to place them xD
 

Microtom

Well-Known Member
Sep 5, 2017
1,164
4,368
Default daz lightning. We don't see it much, but the new genitalia is heavily morphed to allow the hand to enter. Mattress and pillow are morphed to give the impression of weight and also to allow the simulated duvet to make interesting crease. In the pose, I like that there's many points of contacts, like the subtle left foot resting on the leg of brute 8. I don't like the right hand on the girl, it looks very rigid and not in contact
enough with the leg. Imo the sexual dimorphism makes the scene more sexy than it would otherwise be.

fisting.png
 
U

User_17502

Guest
Guest
Default daz lightning. We don't see it much, but the new genitalia is heavily morphed to allow the hand to enter. Mattress and pillow are morphed to give the impression of weight and also to allow the simulated duvet to make interesting crease. In the pose, I like that there's many points of contacts, like the subtle left foot resting on the leg of brute 8. I don't like the right hand on the girl, it looks very rigid and not in contact
enough with the leg. Imo the sexual dimorphism makes the scene more sexy than it would otherwise be.

View attachment 261573
I've always loved depictions of sexual dimorphism. However too often its with a smaller male or immature participants, which always ruins it for me. One day I might end up making a little project about short stacks cause boy to they tickle me balls. ;)
 

MovieMike

Member
Aug 4, 2017
431
1,662
Hey all, was wondering if anyone could help me out. I rendered this at 4k, resampled down to 1080p in photoshop. Colors look good, image looks good, only issue I'm having is with jagged non anti-alias lines, especially on the left side of the face and the hands. I tried different pixel path sizes which normally I keep at 1 and a few other things, but sometimes I seem to get these lines. Is it just part of daz and the angles? It's not a huge deal obviously, but kind of annoying for some who nitpicks like me. The image looks great in the 4k raw, so I think it's something in the downscaling. The jagged lines did seem less when I just rendered in 1080p, but I like the larger size because it gives me some room to remove noise and fix issue if need be. Don't really know what's going on.

2. Mac Smiles.png
 

lexx228

Engaged Member
May 30, 2017
2,108
43,066
Lol it's the exact same background prop
its hard to find a better environment than from Stonemason
how long did it take to render this?it took me 40 minutes,but I reduced the textures,only cop is normal(all textures at scene 6.3 GB)
 
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P_S_Y_C_H_O

therappist
Game Developer
Sep 3, 2018
756
3,092
its hard to find a better environment than from Stonemason
how long did it take to render this?it took me 40 minutes,but I reduced the textures,only cop is normal(all textures at scene 6.3 GB)
remove bumps and normals everywhere. check the difference
 
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therappist
Game Developer
Sep 3, 2018
756
3,092
I'll try it in the next scene with these characters,but I'm afraid to get a poor anime at result:unsure:
It will be almost the same. Scene optimizer can make it in two clicks (one for normals and one for bumps) for entire scene.
Also even cop doesn't need more than 1024x1024 texture. Okay, maybe 2048x2048 lol
Clothes usually need more size, bumps and normals - otherwise they will look like crap
 

Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,249
7,628
its hard to find a better environment than from Stonemason
how long did it take to render this?it took me 40 minutes,but I reduced the textures,only cop is normal(all textures at scene 6.3 GB)
On a GTX1060 the image I created was done in about 90 mins. I get just under 100 iterations per hour when rending at 4k (final is down sampled to 1080p). I would render it for longer if I was doing one off's, however trying to push out a large number of images for the VN. With only 3 characters, I am not bothering to use scene optimizer.
 
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therappist
Game Developer
Sep 3, 2018
756
3,092
On a GTX1060 the image I created was done in about 90 mins. I get just under 100 iterations per hour when rending at 4k (final is down sampled to 1080p). I would render it for longer if I was doing one off's, however trying to push out a large number of images for the VN. With only 3 characters, I am not bothering to use scene optimizer.
90 minutes? Are you sure GPU is doing render, not CPU? I can't imagine making a VN 90 minutes per image.
 
5.00 star(s) 13 Votes