- Apr 30, 2018
- 626
- 5,062
MRS OBAMA GET DOWNObamaCare
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for correct GPU info use GPU Z insteadOk I actually had the driver 4.11
I updated on the 4.17, but still the same problem. I isn't rendering. CPU is at 32%; RAM at 77%, GPU 2% (I guess because it isn't rendering)
I actually got it to render. It seems like the HD nipple were the problemfor correct GPU info use GPU Z instead
it shows the GPU usage correct and you can also see how much vram is used and also total RAM.
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if you want to see the acctual GPU usage with taskmanager you need to choose "Compute 0" for the GPU not 3D
Your lights are both above, try placing one on the left side (it will kill the shadow on the bed) oh and if you are using spotlights, change the light. geometry to rectangle for more "blurred" shadowsI finally was able to render it, although some parts of the lightning aren't my favorite
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I used the spotlight that are used for that environment. And I added two rectangle spotlight I just wasn't sure where to place them xDYour lights are both above, try placing one on the left side (it will kill the shadow on the bed) oh and if you are using spotlights, change the light. geometry to rectangle for more "blurred" shadows
I've always loved depictions of sexual dimorphism. However too often its with a smaller male or immature participants, which always ruins it for me. One day I might end up making a little project about short stacks cause boy to they tickle me balls.Default daz lightning. We don't see it much, but the new genitalia is heavily morphed to allow the hand to enter. Mattress and pillow are morphed to give the impression of weight and also to allow the simulated duvet to make interesting crease. In the pose, I like that there's many points of contacts, like the subtle left foot resting on the leg of brute 8. I don't like the right hand on the girl, it looks very rigid and not in contact
enough with the leg. Imo the sexual dimorphism makes the scene more sexy than it would otherwise be.
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Lol it's the exact same background prop and location that is rendering in my batch queue at the moment. In the spoiler below is one that rendered earlier this morning.
its hard to find a better environment than from StonemasonLol it's the exact same background prop
remove bumps and normals everywhere. check the differenceits hard to find a better environment than from Stonemason
how long did it take to render this?it took me 40 minutes,but I reduced the textures,only cop is normal(all textures at scene 6.3 GB)
I'll try it in the next scene with these characters,but I'm afraid to get a poor anime at resultremove bumps and normals everywhere. check the difference
It will be almost the same. Scene optimizer can make it in two clicks (one for normals and one for bumps) for entire scene.I'll try it in the next scene with these characters,but I'm afraid to get a poor anime at result
On a GTX1060 the image I created was done in about 90 mins. I get just under 100 iterations per hour when rending at 4k (final is down sampled to 1080p). I would render it for longer if I was doing one off's, however trying to push out a large number of images for the VN. With only 3 characters, I am not bothering to use scene optimizer.its hard to find a better environment than from Stonemason
how long did it take to render this?it took me 40 minutes,but I reduced the textures,only cop is normal(all textures at scene 6.3 GB)
90 minutes? Are you sure GPU is doing render, not CPU? I can't imagine making a VN 90 minutes per image.On a GTX1060 the image I created was done in about 90 mins. I get just under 100 iterations per hour when rending at 4k (final is down sampled to 1080p). I would render it for longer if I was doing one off's, however trying to push out a large number of images for the VN. With only 3 characters, I am not bothering to use scene optimizer.