- Jul 2, 2017
- 1,223
- 4,552
This is, what I meant by replacing the colour map on your texturesGod bless you. Can this work even with Gen3? Since the model I'm working with right now is mostly based on that and not gen8![]()
This is, what I meant by replacing the colour map on your texturesGod bless you. Can this work even with Gen3? Since the model I'm working with right now is mostly based on that and not gen8![]()
Love it.How about straight up environment love? This was straight up rendered with no post work. Bright morning light outside to give it that haze. Thoughts?
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i could make a futa as a stand alone char and maybe if i am going to make poses where pieces beat each other that i can use it for thatFuta on a throne getting sucked off? like this... View attachment 280640
the shader of that cloth make me think of borderlandsHad this one cooking last night:
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putain vous avait quoi comme PC pour faire ce genre de rendue moi il me faut 2h voire 3h pour avoir quelque chose de mediocre si entre deux le Pc ne plante pasHad this one cooking last night:
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Looking through old renders and found this. I just like it for some reason, can't think why
Mmmmm, dammit don't distract me supposed to be working!Reminds me of that scene in Spartacus.![]()
This might be one of the best things I've ever seen on here. Absolutely gorgeous!You don't have permission to view the spoiler content. Log in or register now.
It's not likely to be the light, there's probably going to be something missing in the arm texture surface which is causing it to look off.Yea I noticed too. It's maybe the light on the background I don't know yet. I must fix it.
@OhJo Open up the render tab in daz, click the progressive render menu and you'll see a max time bar. The default is two hours. The 0% most likely is the lighting, will probably need someone better than me at this to explain it, but there are plenty of good videos on youtube covering it.