- Apr 19, 2019
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For me, typically the issue is non-iRay objects, not working in iRay, but maybe that's just me.why my neon does not light someone can help me please
Ann from Big Brother in her goth phase.Same pose as the last render! Thoughts?
View attachment 326778
I did not even know this character was in a gameAnn from Big Brother in her goth phase.
Looks good, amazing how much different the outfit and room make.
When you are such a big pervert as TheDevian and me...I did not even know this character was in a game
I guess I need to up my game huh? I got some competition!When you are such a big pervert as TheDevian and me...
Well, you have seen every model in a game somewhere
If you take a look at the characters right shoe, it is actually lighting the character. The positioning and intensity of the neon light however is not currently suitable to significantly light the view we have of the character.why my neon does not light someone can help me please
In addition to anything else others have said here, you may want to check the material settings are set up correctly. I assume the letters just have emissive materials assigned to them so you probably just have to tweak some sliders maybe.why my neon does not light someone can help me please
This one has an emissive rock. You tend to need a few things to get the look exactly like you want but the big one is that the emissive surface's luminance will need to be much higher than you may think. For this one it's at 50,000 cd/cm2. No ghost light needed unless you need to cheat to control how bright the surface looks or you need to soften shadows.I put some ghostlights in the chest crystal, definitly something I don't want to do for every crystal
Wow! This image looks a bit like it is drawn :O Really cool.This one has an emissive rock. You tend to need a few things to get the look exactly like you want but the big one is that the emissive surface's luminance will need to be much higher than you may think. For this one it's at 50,000 cd/cm2. No ghost light needed unless you need to cheat to control how bright the surface looks or you need to soften shadows.
View attachment 327012
The entire scene is lit with a single large 1250k temp emissive surface off camera "below" the rocks, a 2250k temp smaller emissive surface (also out of view) near the rock face behind the model and the white glowing rock.
Wow! Triss and Yenefer look really awsome and really close to their original looks!