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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Techn0magier

Well-Known Member
Jul 2, 2017
1,230
4,638
Well, I'm confused how much time you can save when you just not have a clear idea but also some experience with what you are doing.
That's the lesson I learned from this master of invisible penetration and mindfuckery.
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"Nothing can beat the smell of fresh molested pussy on your fingers, while you have a train ride." - Cuntfuckthee
 

oliseo

Member
May 11, 2020
126
1,585
I don't work on a VN, and I'm not sure I want to anymore though that is why I got Daz. I've only done Daz for about a week and a half. I think the real power of the tool is in developing intellectual properties and digital occultism, but I'm not quite there yet. Luckily I do ok financially so I don't have to worry about anybody's tastes but my own when it comes to my art.
Here Here. I recommend this approach to every artist. As an Author, would you let someone else hold your pen and write down the words they want you to? The best stories are the ones you want to hear, not the ones others think you should tell.
 

pilgrim2003

Well-Known Member
Dec 30, 2018
1,372
1,171
Here Here. I recommend this approach to every artist. As an Author, would you let someone else hold your pen and write down the words they want you to? The best stories are the ones you want to hear, not the ones others think you should tell.
Surely, it makes sense, however there are also folks who have great visual fantasy but they are not so much talented in other things. And even when one has the talent to draw, the picture can lack of interesting (original) content. Several pictures sent in this forum make proof of it as well, they are one like another. Not that it is "wrong", one has to learn about things, and I am not denying that there is a great deal of talented people which have my respect and admiration! So, shortly, some people do not need it, but others would certainly benefit from good advices and ideas of other folks, right? :)
 

Powerline75

Member
Nov 7, 2019
408
4,305
Well, since you liked the one from yesterday, here's another one... You wouldn't believe the sheer amount of fixing I had to do in photoshop, for this one!
on that note, do pay attention to vertice density when setting up dForce simulations on furniture, or you WILL end up with clothes sliding through furniture like butter.
That aside... enoy!

newton1.jpg
 

Techn0magier

Well-Known Member
Jul 2, 2017
1,230
4,638
Well, since you liked the one from yesterday, here's another one... You wouldn't believe the sheer amount of fixing I had to do in photoshop, for this one!
on that note, do pay attention to vertice density when setting up dForce simulations on furniture, or you WILL end up with clothes sliding through furniture like butter.
That aside... enoy!

View attachment 991409
Oh, I do believe. That is the exact issue I ran into with the sofa and the dresses all the time. xD Sadly the sofa is too old of a prop. No MDL materials, no vertex or surface groups, designed by the "fewer vertices is better" philosophy etc.
 

Powerline75

Member
Nov 7, 2019
408
4,305
Oh, I do believe. That is the exact issue I ran into with the sofa and the dresses all the time. xD Sadly the sofa is too old of a prop. No MDL materials, no vertex or surface groups, designed by the "fewer vertices is better" philosophy etc.
Oh, it gets better! (Insert sarcasm face here)
This otherwise damn pretty window corner prop is sold for G8F and it's "Iray Optimized"... I guess, asking for proper dForce friendly surfaces is too much to ask sometimes... [/endsarcasm]
 
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5.00 star(s) 13 Votes