3D-Daz Daz3d Art - Show Us Your DazSkill

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Techn0magier

Well-Known Member
Jul 2, 2017
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[...]
Struggling between 16:9 for "full screen" on most displays or 4:3 for traditional artistic ratio.
Had no idea about using planes to automatically create a white balance.
[...]
Don't stress about the Aspect Ratio too much. Instead think of, under what circumstances will this render be seen? As part of a game? Use the ratio of the device the game will be played on (probably 16:9). As a print? Well, use the Ratio of the paper you print on. On a phone or tablet? Try 9:16 or 3:4, most people use their phone in a vertical position. ;) (I hate vertical videos)
On Instagram? Use 1:1.
Do you want to do smth photorealistic? Use whatever ratio you like, photos are vast and plenty there are no guidelines. But remember that film, slates and sensors of cameras have a defined base ratio. It is a good idea to make your base render with the same ratio as your preferred camera. I love the Olympus Cameras and they come with a base ratio of 4:3. It is just that photographers crop their pictures to optimize their composition, which leads to very odd results sometimes. Ever seen a portrait in a 2:11 ratio? Well, I have.

If you are struggling between 16:9 and 4:3 for personal taste. keep in mind that 16:9 shows more scenery compared to 4:3 which means you as the artist has to show smth within this space. No idea what to do with this additional space? Use 4:3. 4:3 looks too cramped? Use 16:9 and spread stuff out.

The thing with the plane is used by photographers and videographers for ages. ^^ They have dedicated grey cards and colour plates for exactly this reason. In CG we can just borrow this method. xD



btw. the new version is definitely an enhancement compared to the first version. I like it.
 
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atheran

Member
Feb 3, 2020
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I swapped out the locker and added more background stuff to liven up the scene. Lighting is still WIP.
Now that's some progress. Although if you're still up for some critique, I still think the lockers need some beveling. Also..the lockers on the back seem to be missing the lock mechanism? It can't be that the DoF is blurring it that much that I can't see it considering I can see the grills but not a big indented rectangle. I think I see some colour change actually so it IS probably the DoF.

1) Lighting is still flat on the main subject (the girl). I'd try with only the hdri to see how it looks, add some volumetrics and if nothing looks ok, only then start adding ghost lights.
2) The materials suck. It's not your fault, but I'd change both the brick and the wood on the windows. Especially the wood, it look like plastic. There are several sites with free and high quality brick and wood textures.
3) I don't understand that blue rectangle on the floor at the right. If it's supposed to be a rug, give it some volume, if it's paint/ floor colouring, I'd either remove it or make it bigger, it's distracting as it is.
4) The girl's dress. The way it conforms underneath her left breast is not correct and one of the biggest offenders in my opinion of how Daz conforming (not dforce) clothes look.
5) Similar to number 3. What's that black and white thing on the upper right corner? If it's a light, make it a light, possibly move it a bit in frame too to show it better, if not, remove it since it simply detracts from the scene without adding to it.
6) For this one, I should have cropped the image, but I can't now. Look at the lockers at the bottom gril. That hard edge looks weird at that place. It's easy enough to soften the edge on your software of choice.
7) Lastly and possibly the hardest of them all to fix, the place is too clean for a school. Lockers at the very least should have some dirt buildup at the inside corners. But that's too nitpicky and only really useful if you go for a photorealistic result.

Girl still looks weird to me. :)

But with the added people alone, this looks a lot better already, a better composition and better fitting to my expectations of a scool corridor. Fix the lighting and you'd be 95% there. The rest are just details.
 
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Seanthiar

Active Member
Jun 18, 2020
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So question. Is this thread about renders that have been done with Daz? Or renders with characters and scenes that have been made in Daz? Asking because after transfering the character over and without messing much with materials etc, I can get a lot better renders in Blender Cycles or Maya Arnold in like..a fourth of the time Daz Iray takes. So I wanted to know if I can keep posting those or not.
IMHO no blender or maya render - only in comparison, the thread is named "Show us your DAZ Skill" and not show us your Maya or Blender Skill. There are other threads for that like https://f95zone.to/threads/blender-art-show-us-your-blender-skill.72143/ and Maya is a prof. Tool for about 2000$/year and not really comparable.
 
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5.00 star(s) 13 Votes