3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

_13_

Active Member
Game Developer
Oct 8, 2020
802
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Lighting bros, what are your suggestions/ critiques for a render like this?

I struggle with lighting, so I do some dumb shit quite often

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I don't see anything obviously wrong with it. That only leaves your personal taste. If it looks the way you want it to, it doesn't matter what others think.
 

atheran

Member
Feb 3, 2020
355
2,759
Lighting bros, what are your suggestions/ critiques for a render like this?

I struggle with lighting, so I do some dumb shit quite often
Well, that depends on what you're after. It's a good enough render for most VNs that circulate around.

That said, I'll be nitpicky since you asked for it. First of all, from what we see from the composition, the lighting seems off (probably looks so to you as well to ask for it.) Main reason is the directionality. In the composition, the light source is clearly behind her (the window), yet we see her front almost perfectly illuminated and shadows dropping on her hip from her arm with no obvious source of lighting and the lighting on the background is too flat to betray other lights in the scene.

That's not to say that you CAN'T have other light sources, just that me as a viewer am not aware of them. And I could imagine other sources potentially, but it seems that the light comes from everywhere. Left rim light, right rim light, background light and some fill light in the front. Which brings me to my next point.

Personally I think it's easier on the viewer (quite possibly there's a rule for that in some book somewhere) to have the light sources come from one angle, maybe two, not everywhere. In the case of that specific render, I would probably turn her around (or rotate the hdri if it's not a modeled interior) so the window is on her top left. Add some nice rim lighting on her left side, possible a bit forward to get some interesting shadows on her abs, pubic hair, thighs etc. Add a key light at the window to make sense and a very soft low intensity fill (or let the hdri play the role if it's an hdri.)

Why her left side? Well, the hair drop to the right of her face and that would drop her face in darkness. From her left you'll get nice shadows showcasing the form of the face, from the right you lose that detail. Finally I'd play with aperture/f-stop to darken the scene slightly because the background is blown out (especially at the window).

Now if you WANT that blown out aspect (say, middle of the day, bright sun etc) you'd need to turn the lights WAY up to make sense. As it is now, the background looks like middle of a summer day and the subject (the girl) looks like she's posing right after waking up in an early morning. Which only adds to the confusion of the light directionality.
 
Oct 17, 2020
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well i would say try other color temps for the Light that can really make a big difference in some renders in my opinion

but i struggle too sometimes it is really hard to get the light like you want it
Absolutely! But I love blue/ white hdris too much though, they make the details from pale skin very prominent so I almost never change lol

Well, that depends on what you're after. It's a good enough render for most VNs that circulate around.
This is great, thank you!

I always struggle with how light is supposed to 'act', directionality & intensity always seem to be beyond me and I always overdo/ underdo/ justdo other things
 
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RobertDeadth

Active Member
Game Developer
Dec 26, 2018
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A screenshot from my first game :D I'm going to release it only when it's actually complete as a 1.0 version (although it won't be a long game, I didn't want my first project to be a massive one that would end up abandoned). It's so exciting to work on the game, I can't wait to have you guys play it :D

screenshot0001.png
 

atheran

Member
Feb 3, 2020
355
2,759
I got impatient so I grabbed an in-progress render of the 4k I'm doing.
Subtle light changes from the previous one, showcasing the forms of her thighs/genitals better. This is one case that downsampling just made the render worse.

This is at about 300 iterations at 2h and 10% progress. The time limit I set will allow me to only get to about 700 samples out of the 3k target but..I'm already more than happy with how the 4k looks, so I don't think I'll render it again once this finishes.

So unless someone comes up with some feedback about obvious mistakes or ways to make it substantially better, this is the last you're seeing of that specific scene. At least until I finish the character, which means custom LIEs to add roughness to the freckles, custom inkjobs and a few accessories I'd need to model myself and attach to the model.

kazuma_the_guy That might help you a bit with directonality and showing off forms. But don't take what I say as a gospel. Or wait until Techn0magier has his way with my render first. I bet he'll have a lot to say to make me look like a first grader as far as art is concerned. :D

Anyways, here's the 4k

r.png

And here's the downsampled one to 960p. For once, the downsampled one looks bad.
r_downscale.png

EDIT: I just noticed how her breasts look bigger on this one compared to the last one. Funny what light can do. I didn't change anything on the model besides adding the piercings and the eye glow. The shape is the same and all the added volume, is a result of the different lighting.
 
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5.00 star(s) 13 Votes