I use this, does it for you with presets
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Большое спасибо, бро. Как бы я без тебя жил дальше, а?
Thanks a lot, bro. How would I go on without you, huh?
Now, seriously.
The standard DAZ light, which is what the
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or
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packages are, are good if you are willing to mess around with it for a long time and understand, for example, what the light temperature is, how the spot or mesh light works, what shadows it gives.
To be honest, sometimes 3-5 angular degrees solve everything, a face of character can be transformed by light alone. If anyone is interested, I will make some renderings sometime with the same model, with the same light, but with different angles of incidence.
Sometimes, I confess, I even sin to catch a separate light source reflection from the pupils, it always enlivens the render. Although... that's what regular photographers do when they say, "Oh, come on, turn around like that!" while they jump around the girl with the camera, isn't it? By the way, your doggie's eyes light up, cool!
For all of you reading me, I recommend to take good HDRI-maps for rendering. And some of them, such as these (
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), are ready-made three-point studio lights, which do not need much adjustment, but just find the right angle of light incidence by rotating the HDRI-map around the Y-axis (so you rotate the virtual dome).
And, for you, my dear friend, here is this sad horse:
It was made, as you can see, in 20 minutes, of which 16 minutes were spent on rendering. It took me about two minutes to set up the light, just by using HDRI-map with the studio's three-point light sources.