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3D-Daz Daz3d Art - Show Us Your DazSkill

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artistx

Active Member
Aug 13, 2020
522
9,813
Another stylized character attempt with the previous attempt in the back to compare.. might have made her a little too pale.. used skin builder 8 for the skin and freckles.. anyone know a good skin base without eyebrows? or at least removable eyebrows?
sylized-red.png
apparently I like thick eyebrows..
 

DooRetsam

Member
Oct 28, 2018
127
336
Hi folks!
Question: which of these renders look more "real" to you? My intention was to set up lighting, with the lightsource as little intrusive as possible, but to get a somewhat realistic brighness for (inside) a public toiletstall.
It can be done with only env-lights (HDRI is active all the time), but close the stall-door, and it gets unrealistically dark inside.
I don't want to plant lamps above, as I don't like them here (rather their behaviour together with bloom).
The brightness inside the stalls is more or less the same across all renders. Every stall has its own light and basically lights the stall propper, when doors are closed. But don't go pee...
Pointlights reside inside a cone (with no bottom, obviously), a lightcone ... if you will ;)
Meshlights are transparent, high outside render area, as not to create an accidental "bloomball".
Spotlights ... are special. This is as close as I got them to do what I wanted, but only in an emtpy stall ...
My favourite for the time being seems to be the meshlight, as it overall renders the fastest and has no odd shadows.
What do you think?
I think the diffuse light in 1 is more pleasing - but the effect in 2 is more realistic, just too harsh. Maybe change the emitters to large disks or squares to soften the edges so the shadows cast by the cubicle walls/doors aren't so stark?
 
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5.00 star(s) 13 Votes