I'm sorry, but an uncaught exception occurred.
While running game code:
ShaderError: ERROR: 0:22: '*' : wrong operand types - no operation '*' exists that takes a left-hand operand of type 'varying mediump float' and a right operand of type 'const int' (or there is no acceptable conversion)
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 3912, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2609, in draw_screen
renpy.display.draw.draw_screen(surftree)
File "gl2draw.pyx", line 815, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 872, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 885, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 918, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 360, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1341, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1322, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1322, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1322, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1322, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1322, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1322, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1322, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1236, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1191, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2/gl2shadercache.py", line 278, in get
rv.load()
File "gl2shader.pyx", line 230, in renpy.gl2.gl2shader.Program.load
File "gl2shader.pyx", line 213, in renpy.gl2.gl2shader.Program.load_shader
ShaderError: ERROR: 0:22: '*' : wrong operand types - no operation '*' exists that takes a left-hand operand of type 'varying mediump float' and a right operand of type 'const int' (or there is no acceptable conversion)
Windows-10-10.0.18362 AMD64
Ren'Py 7.5.3.22090809
Deadlocked in Time Part2 0.10
Fri Mar 24 16:39:59 2023