Thanks for the fixes and the reply. I'll have to wait until players get to playtest then.
This looks nice, but does not answer the potential minute concern. If it looks fine with minutes below 10, then it's fixed.
"Spoonfeeding" tends to be very arrogant on the poster's behalf ("I code better than everyone else, you should use this code and nothing else", we've seen tons of wannabe devs with this mindset, some of which are making millions on tipjars and pretending to earn pocket money) and not any more helpful to a game developer than having them copy and paste code without asking themselves what it does, so here are the ones that were out of hand in 0.35c, there are more. As usual, if something seems offensive, please feel free to point it out! This is also likely to have been completely rewritten so apologies if this is fixed!
- Autocall every tick for a time check when there is a time skip implemented
- Autocall for weather
- Redundant level checks for minigames (mining, fishing)
- Redundant message output in conditional branches
- Redundant switches for social classes and dom/sub
Actor database is not "forced set to 25" but will break saves permanently if you remove the placeholder "day" in there and shrink it. This is not how RMMZ is supposed to handle this, so I'd say a plugin might be the issue.
Again, thank you very much for your time and work - and especially listening to user feedback!