RPGM Abandoned Death's Punishment [v0.46 bugfix] [Crazyreborn]

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Arthas12

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Mar 4, 2018
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I'm at lvl 7 trust with Violet and have gained access to both the farm and the 'secret club', finished the Amber stuff and got kicked out of her home. When i enter the secret club she isn't there though, so i'm not able start the event quoted in the changelog. Is there anything else that needs to be done or a specific time the event can be started?

Edit: Nvm. mistaked the casino for the secret club. My bad :p
 
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Deleted member 2164995

Creator of Yuri games, cause why not?
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I'm at lvl 7 trust with Violet and have gained access to both the farm and the 'secret club', finished the Amber stuff and got kicked out of her home. When i enter the secret club she isn't there though, so i'm not able start the event quoted in the changelog. Is there anything else that needs to be done or a specific time the event can be started?

Edit: Nvm. mistaked the casino for the secret club. My bad :p
haha phew. I am glad there were no issues there. Hopefully, you will enjoy it ;p
 
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262177

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Oct 26, 2017
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lots of stuff with two accidental typos
Fucking hell, that's a lot in so little time. Feel free to give progress reports like this when you can, people love it!

Even if that's not coded, if you've got the placeholders, map making and text under control, this sounds very good. Make sure you can easily insert the dialogue and the code shouldn't be too much of an issue... and you did all that in one day?

Don't wanna sound like I'm showering you with praise but is this where you go all in a day's work? Heh.

I could list a good bunch of the typos but - in contrast to the above - I'll have to be honest, there's quite a lot of them. It shouldn't be a problem as long as the text remains coherent and your audience doesn't mind them, would rather have typos all over the place and dialogue that works than a project that is going nowhere. I'm sure you'll find a way to have proofreading and QC under control at some point. :)

Text is easily editable in the JSON files so don't worry too much about it. Think of it as the ren'py dialogue cleanup process. A few developers you could ask help on how to semi-automate this may be ThresholdMGD (uses Ren'py) and Zion of Olympus (uses RMMV), though both have breathtaking writing skills and get typos out of sight before you can even spot them. Both are very professional if you also need advice on how to build your project in the long run, though that's probably something that's more suitable for the Game Dev section of the F95 forums.

(I also now understand the why of the typos: this hasn't anything to do with your skills. You're so crazy fast when you type they just show up naturally, maybe a simple spellchecker if you don't already have one? Being a slow and anxious typer ridiculously double-checking everything for hours absolutely isn't a recommended fix though, so no lecturing on this from this poster...)
 

Deleted member 2164995

Creator of Yuri games, cause why not?
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Fucking hell, that's a lot in so little time. Feel free to give progress reports like this when you can, people love it!
I'd love to give reports! Its just that I haven' got into it until now because of work and my mini-break.


Even if that's not coded, if you've got the placeholders, map making and text under control, this sounds very good. Make sure you can easily insert the dialogue and the code shouldn't be too much of an issue... and you did all that in one day?
Well, all map building was today yes. Thankfully it wasn't too hard and you are right once I have placeholders it makes it so much easier to just focus on writing and at that point, it's important and making sure the coding works correctly.


Don't wanna sound like I'm showering you with praise but is this where you go all in a day's work? Heh.
haha, thank you! Yes, if I feel super motivated like I did today I typically get a lot done! It's more enjoyable for me when its through motivation.

could list a good bunch of the typos but - in contrast to the above - I'll have to be honest, there's quite a lot of them. It shouldn't be a problem as long as the text remains coherent and your audience doesn't mind them, would rather have typos all over the place and dialogue that works than a project that is going nowhere. I'm sure you'll find a way to have proofreading and QC under control at some point.
Dang, I am sad there are a lot of typos. It's weird too. But I'll figure it out and that is something I want to get right.


Text is easily editable in the JSON files so don't worry too much about it. Think of it as the ren'py dialogue cleanup process. A few developers you could ask help on how to semi-automate this may be ThresholdMGD (uses Ren'py) and Zion of Olympus (uses RMMV), though both have breathtaking writing skills and get typos out of sight before you can even spot them. Both are very professional if you also need advice on how to build your project in the long run, though that's probably something that's more suitable for the Game Dev section of the F95 forums.
I had a customized plugin that I paid for out of pocket JUST so I can pull all text from the game, edited it, and pop it right back in.

Sadly it doesn't work well with Choices options but everything else? it works wonders. So, I have the tools, but, not the time as I have written a lot in the game lol.


(I also now understand the why of the typos: this hasn't anything to do with your skills. You're so crazy fast when you type they just show up naturally, maybe a simple spellchecker if you don't already have one? Being a slow and anxious typer ridiculously double-checking everything for hours absolutely isn't a recommended fix though, so no lecturing on this from this poster...)
I type about 100 wpm. Believe it or not.


I WILL TELL YOU THIS. This is why it blows my mind that I have so many typos and issues.

This is my usual process.


I write my dialogue on notes/pc ---> transfer it to word----> Transfer it to Premium Grammarly. (yes, I happily pay for Grammarly cause I use it a lot.


Though, sometimes I end up typing inside RPG maker's box and pretend I am confident in my spelling. (when clearly I am not nor I'm I confident in never having typos). This is where I think my typos come in and when I type too fast lol.
 

262177

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Oct 26, 2017
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Never having typos is not possible, ask your favorite legendary real-life writer lol. We all make typos and it's extremely time-consuming to double-check all of the stuff.

The main problem with RPG Maker is it encourages bad habits if you have lots of dialogue with its terrible message interface if you directly rely on it. Anyone who's been playing a lot of RPG will tell you how much dialogue they have, and not just the 1970 ones where things were like this:
Code:
[...]
Death: Ah. You must be the new soul that I have to deal with today.
>soul //ask, where, etc will also work here
???: What?! Where am I? //typo fixed
Seriously? You don't remember dying?
>dying //dead, die, remember, memory
???: What the hell? How would one even remember such a thing?
>how //no input will also work since it's a transition
???: How did I die?
[...]
If you ask the crazies who've been talking to every single NPC in a game, they might even tell you they got an easter egg just for being this insane. But what's truly insane is if you manage to add this much dialogue all by yourself without fucking up a single time after proofreading and QC'ing all of it as well as properly handling all of the possible interactions with the PC.

The average player won't even bother with this and go straight for the chests and quests because they're too young to have experienced the "open chest, make entire town hostile" situation from Dungeons and Dragons. Even in novels, some text won't get seen at all unless it's mandatory. But I digress.

That whole message thing sucks. Bad habit. And it's good to hear you don't rely on it too much - RPG Maker (regardless of version) only allows for a few lines and you have to copy and paste, which is another bad habit. Not to mention it won't even let you search properly. There's a reason most writers go with Ren'py but - let's assume you are developing a traditional RPG here (which you can still do just fine in Ren'py, even a dungeon crawler for that matter). The engine won't let you edit text this easily, let alone find-all-replace-all.

If importing text takes too long or is not a convenient approach for you, there are other ways around that. I don't really want to mess with your priorities so all I can say is well, find what works best for you. :)
 

Deleted member 2164995

Creator of Yuri games, cause why not?
Mar 30, 2020
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Never having typos is not possible, ask your favorite legendary real-life writer lol. We all make typos and it's extremely time-consuming to double-check all of the stuff.
You are right 100%. haha. So even with all my tools I hire an editor when I work on my novel. (I was working on one and hired a trusted editor and that costs moneeey)



The main problem with RPG Maker is it encourages bad habits if you have lots of dialogue with its terrible message interface if you directly rely on it. Anyone who's been playing a lot of RPG will tell you how much dialogue they have, and not just the 1970 ones where things were like this:
I agree it's not ideal.

If you ask the crazies who've been talking to every single NPC in a game, they might even tell you they got an easter egg just for being this insane. But what's truly insane is if you manage to add this much dialogue all by yourself without fucking up a single time after proofreading and QC'ing all of it as well as properly handling all of the possible interactions with the PC.

hahah, I understand. I'm not perfect and I'll make lots of typos! But hopefully, I'll fix it when I can.

The average player won't even bother with this and go straight for the chests and quests because they're too young to have experienced the "open chest, make entire town hostile" situation from Dungeons and Dragons. Even in novels, some text won't get seen at all unless it's mandatory. But I digress.
See to be honest I love this. I actually wanted to throw flavor text everywhere but Idk if people would enjoy them and it takes a lot of time.


That whole message thing sucks. Bad habit. And it's good to hear you don't rely on it too much - RPG Maker (regardless of version) only allows for a few lines and you have to copy and paste, which is another bad habit. Not to mention it won't even let you search properly. There's a reason most writers go with Ren'py but - let's assume you are developing a traditional RPG here (which you can still do just fine in Ren'py, even a dungeon crawler for that matter). The engine won't let you edit text this easily, let alone find-all-replace-all.
Yeah if I rely on it, my writing would be so much worse! Yeah, I can see why Ren'py is better for writing. but, I'm having fun with rpgmaker.



If importing text takes too long or is not a convenient approach for you, there are other ways around that. I don't really want to mess with your priorities so all I can say is well, find what works best for you.
Hmm, if you have another way, feel free to PM me. However, I do have a tool that allows me to "find all" "replace all" it's what I did when I converted "Kim" to "\N[1] (actor name). That is why it was a bit easier to allow people to change their names.
 

262177

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Oct 26, 2017
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If you already have a find&replace tool, that's good enough! As I said, I wouldn't want to mess with your planning. ;)
 

262177

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well to be honest the replace tool is for text documents and that is why I asked if you knew a better way lol.
Tried Notepad++? It handles text documents in bulk just fine, is lightweight, easy to use and free, and also has code support (don't expect code suggestions - it is not meant to code in the developer's stead and that is a good thing).

It has a built-in find-all-replace-all feature with multiple modes, search and compare markers, code formatting for tons of languages and even comes with the JSON parser and formatter plugin now iirc. If it doesn't, you can always grab plugins you want/need later, it's really easy.

I'm only suggesting this because you're on a Windows environment, and of course there are many alternatives. You don't need an IDE (integrated development environment) if all you're going to do is code, edit and type in pure text, that would be wasting hundreds of megabytes and bloating your operating system, as well as making you grow terrible habits with the fancy hand-holding and code assist. Hell, Eclipse, Visual Studio and shit like that also have "quick problem solving" features. You can see projects going souther than south if aspiring developers start to overly rely on it and let it decide everything for them for years, essentially causing the project to become some kind of disassembled garbage dump.

tl;dr: Use a lightweight text+code editor you like with fancy features but don't let the bloat invade your environment. :)

Also, "text document" is pretty broad so don't let that intimidate you. JSON is a data interchange format made for this.

Edit: Grammar.
 
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Deleted member 2164995

Creator of Yuri games, cause why not?
Mar 30, 2020
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Tried Notepad++? It handles text documents in bulk just fine, is lightweight, easy to use and free, and also has code support (don't expect code suggestions - it is not meant to code in the developer's stead and that is a good thing).

It has a built-in find-all-replace-all feature with multiple modes, search and compare markers, code formatting for tons of languages and even comes with the JSON parser and formatter plugin now iirc. If it doesn't, you can always grab plugins you want/need later, it's really easy.

I'm only suggesting this because you're on a Windows environment, and of course there are many alternatives. You don't need an IDE (integrated development environment) if all you're going to do is code, edit and type in pure text, that would be wasting hundreds of megabytes and bloating your operating system, as well as making you grow terrible habits with the fancy hand-holding and code assist. Hell, Eclipse, Visual Studio and shit like that also have "quick problem solving" features. You can see projects going souther than south if aspiring developers start to overly rely on it and let it decide everything for them for years, essentially causing the project to become some kind of disassembled garbage dump.

tl;dr: Use a lightweight text+code editor you like with fancy features but don't let the bloat invade your environment. :)

Also, "text document" is pretty broad so don't let that intimidate you. JSON is a data interchange format made for this.

Edit: Grammar.
Thank you for this. I totally forgot notepad++ lol. I actually used to use Visual Studio and it has been a long time since I have used it, to be honest. I appreciate these!

Now, do you by any chance.. know of a program that can go through mutlipul documents and look for spelling errors? haha
 

Deleted member 2164995

Creator of Yuri games, cause why not?
Mar 30, 2020
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Wow so happy to see that the game is not dead and still being worked on !
=). next patch is big I say. I hope. That is why it's taking a bit longer. I have most things written I just need time to sit down and code everything and important my writing.

I told people maybe the next update will be in 2 weeks but I never guarantee again as I have priorities like work and real life.

Thanks for following along tho ;p
 

Switchy_

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Jun 1, 2021
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And so when you update do you know how if it would work with previous saves ? Or would you give saves or something ?
 

262177

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Oct 26, 2017
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Now, do you by any chance.. know of a program that can go through mutlipul documents and look for spelling errors? haha
Unfortunately, nope. Even so, your own best spellchecker is your brain, though a better spellchecker would be a completely neutral and unbiased additional brain as in someone you provide context to but don't get too close to so they remain unbiased and can still perform in a fully functional manner, without any remorse.

Where this goes wrong is if you give the text without the context, that person has to play the game and be neutral to the fetishes. Plenty of examples of work done off-context in the big money game industry and not just for translations.

If you're unsure, you can ask around for proofreaders and quality control for your game. People rarely do this for free so this means they'll have to grow an interest in the game and as such will be biased or at least enjoy the dialogue. Of course, if you don't want to rely on it and remain a one-person team, which would be the best way to revolutionize F95 with something that actually works without using any kind of money begging/milking, then you'll just have to do the whole thing slowly.

Don't forget the community will also be happy to assist with this. You'll want to invite more "grammar addicts", which you can tell from their posts - you'll find tons around in dialogue game threads or even the general board and they might actually end up boycotting the game they were originally supporting after seeing yours, which isn't something you should be ashamed of but proud of, because in many cases, those games are nothing but prime candidates for "excellent potential, catastrophic practice" and the developer(s) don't have any intent to fix that as long as it works for their wallet.

If you can, keep the text in a shape you can easily change. Nothing wrong with if fixing anywhere from first to last character in one go takes less than without breaking a single sentence and without breaking the code because it is, in its raw form, in a completely different section.
 

Deleted member 2164995

Creator of Yuri games, cause why not?
Mar 30, 2020
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And so when you update do you know how if it would work with previous saves ? Or would you give saves or something ?
so, your current save *should* work with the next update as I’m mostly adding rather than screwing with things.

so 95% of the time your saves are safe with updates unless I do something drastic.

I try to always provide a master save though.
 

262177

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Oct 26, 2017
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Tip: To keep saves fully compatible between versions, if you restructure things, you can use a "save update" feature.

Should be trivial for a game like yours, but I'd still recommend keeping things consistent unless you really have to change how everything works if you don't want to tell people "please update your saves, this will break everything in them" or "tell me if your save properly updates after this".

Feature difficulty depends on how exactly you restructured things. If it's a simple variable and switch change/move-around, nothing to worry about. If you did more complicated things, Abereon's FantasM game (which should be on F95...?) has something like this checking for each update and updating all actors, battlers, skills, variables, switches and maps in a long yet pretty straightforward script, and it runs instantly (and last time I checked, flawlessly) on startup.

(This tip is essentially useless though, as it almost feels like I'm reading a post by Threshold at this point and you seem to be quite comfortable with the engine by now.)
 

262177

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Oct 26, 2017
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Possible to play as a male?
No, also, there is no NTR in this game, and all characters mentioned (or depicted as sprites) are of the legal of consent for sex (18, 21, etc) or older and consenting adults.

Only 100% biological (as well as fictional) females. No phallic stuff involved except for some strap-on action.
 

Deleted member 2164995

Creator of Yuri games, cause why not?
Mar 30, 2020
591
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No, also, there is no NTR in this game, and all characters mentioned (or depicted as sprites) are of the legal of consent for sex (18, 21, etc) or older and consenting adults.

Only 100% biological (as well as fictional) females. No phallic stuff involved except for some strap-on action.
This made me laugh because its true haha.
 
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