- Nov 28, 2017
- 1,754
- 880
I'm playing 0.1b and it was a bunch of clicking IGNORE to get past the diary. Some of the play is confusing and Danielle is never there. The walk-through is rough, but I guess I got the jist of it.I put a patch later this day. I don't know why it is bugged out this hard since I did fix Melissa's Diary yesterday... Danielle should have been also. That's what you get for having two separate folders in game...
About English: This should be a proofread version by two fellow members. I can't proofread myself and that's why was a big delay since first preview version and first real version.
About the saves: I saw a post where they said how to use compatible. Problem is: there were changed in the game's structure. Many objects have been changed. For example: Quests were in the game in preview also many things but it was denied. Quests were a single, defined objects. They are now: default, queue objects.
Preview: define homeQuest = 1 (preview version)
Now: default homeQuest = [1] (0.1a and above)
Because of the keyword 'default' the quest wouldn't trigger up on load and cause game crashes ever time a quest triggered.
About prologue: I could do a better backstory for next release. Also will fix Hannah at station.
Still About Males: Sorry... But if you see my next game in future games remember that my games won't have any male routes. Also: I don't sorry. Last two weeks while 'proofreaders' worked I've played games with female prot tag which were utter catastrophe. It was like this: rape, gangbang rape and humility. I don't want to follow this line.
Many things were supposed to be fixed (some of them not by me like proofreading), I don't think the next real update will come soon enough.
You need more renders early on, so it can complicate events down the road. There was a bunch of errors with the wardrobe event with Melissa where she was flipping back and forth on the red.
Otherwise, rather smooth play, but when room links like that are used, they usually have images of who is there at that time.