Assuming this game continues development, I'm predicting that at some point in the future there will be tens or even hundreds of "add a bot" mods. Leading to an equal number of different bot models.
Which won't fit in only 6 available bays.
Perhaps a later upgrade to workshop might be a storage warehouse for bots you want to keep but don't want active in the 6 available bays? Perhaps they degrade slowly over time, maybe 1-5% on a random part per day.
An alternative would just be selling them and letting you purchase damaged bots back from the club.
Or both.
Yes, i need to think something out about having more wanted bots than bot capsules. I may (or not) expand it some way, cold storage or extra bot closet, but generally you supposed to decide which one to keep, same will be about parts and some quests.
Found a bug, you can "Repeat" actions even if the previous one makes the bot disabled.
A technical question why do the preview files are needed?Its annoying while creating packs to add those files.
Can the videos go up to a limit or anything gets accepted? (For examle bj54)
Confirmed bug, thank you for report! Will be fixed next update.
Movie previews needed because RenPy load movies somewhat asynchronously, meaning when first shown it will have size of 0x0, and loading whole thing frame or two later. This will lead to layout remake/wrong scrollbox area size. By adding preview (internally it is setting start_image parameter) we give RenPy something to use while movie is being loaded.
There is no hardcoded limits to scene variants, as long as movie/image starts with "bj" and "sex" they will be used as possible variant.
Keep in mind, if you make/download large mods (1Gb+ size), you may want to disable "Assets preload" setting in "System settings", otherwise it may consume too much memory or even crash (especially if you run 32bit version).
Is it possible to mod the Android version?
Not at this moment, i know very little about Android, so have no idea how to do it, in future i may find and add some way to use/load external data as mods, really no promises on this one though.
Few Suggestions
- For item rarities maybe have like a glow/colors in place? (like similar to cs go weapon rarity?) - just a thought
- When repairing items in the workshop maybe have a quck repair or bulk repair to use all 5 points of energy to repair 5 items?
There is already some color coding, but yes, i can see how marking bot/part rates differently may be useful. Will think about it.
Likely will add some way to spend all AP to tinker random items.