4.60 star(s) 45 Votes

Polip1339

Newbie
Jul 30, 2017
44
30
Found a bug, you can "Repeat" actions even if the previous one makes the bot disabled.

A technical question why do the preview files are needed?Its annoying while creating packs to add those files.
Can the videos go up to a limit or anything gets accepted? (For examle bj54)
 
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Gufnork

New Member
Aug 5, 2016
5
13
Looking for feedback to decide how to develop it further.
Next step I feel like are quests. Maybe simple custom orders to begin with. They want a bot with these skills and at least C tier arms for example. Unlocking more ways to sell bots would be good as well, as your reputation grows. So you can sell tech bots and secretary bots. Reputation needs to grow a LOT faster than it does now for that though.

Another type of quest could be for bots you decide to keep, allowing you to send out your bots to solve them. Make them require certain parts to force you to keep good parts around for specific tasks. I think it would be more interesting to have parts with tags than just a quality so you have a reason to replace parts and not just add the best ones you find. Things like "Seductive", "Singing", "Echolocation" for the vocoder for example.

After that it's time for story quests. Maybe a quest line from the company you own the debt to. If you want to make it a real sex game then add NPCs to the various locations with quest lines that leads to sexy times. Something more personal than just bots. Maybe add a need for a bodyguard role as you do quests that makes enemies. Have the main quest from the company that owns your debt gradually increase the need.
 

Daedalron

Member
Oct 19, 2018
157
139
getting rid of real porn is the worst decision. and the restoration mod that you uploaded on pixeldrian does not work for me. I can't access that website.
Seems clear that it was a decision made on legal basis, not on a design basis. You can also check the post by Dragonfox (#427), he made a mod that also includes the old real porn.
 
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randos belgados

Active Member
Jan 11, 2019
627
546
played this game for a while, welp, clogged buttons hidden inside layers of label. yes, overwhelmed with micro-management. unless dev think about creating a game with sex just a bonus. otherwise: another hell-grinding game.
 

DragonFox

Newbie
Apr 13, 2018
70
21
i can not take credit for the mod... all i did was copy and paste.. adding 2 new girls... mod was allready made.

plus im not able to keep it online.. only got an 12hr timer on workupload link.
 

technojaguar

Newbie
Jan 5, 2020
17
7
I honestly like this game.. makes me feel like a futuristic Mechanist ... I was wondering is there combat in this game? I noticed you can train them in combat but never saw a use for it.
 
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Cursed89

Newbie
Mar 13, 2019
82
111
Few Suggestions
- For item rarities maybe have like a glow/colors in place? (like similar to cs go weapon rarity?) - just a thought
- When repairing items in the workshop maybe have a quck repair or bulk repair to use all 5 points of energy to repair 5 items?


(As i think of more ideas ill add them to the above list.)
 

Riftmad

Member
Jan 16, 2018
132
127
Few Suggestions
- For item rarities maybe have like a glow/colors in place? (like similar to cs go weapon rarity?) - just a thought
- When repairing items in the workshop maybe have a quck repair or bulk repair to use all 5 points of energy to repair 5 items?


(As i think of more ideas ill add them to the above list.)
Tinker x5 perhaps?
 

Radnor

Member
Game Developer
Nov 9, 2021
365
942
Assuming this game continues development, I'm predicting that at some point in the future there will be tens or even hundreds of "add a bot" mods. Leading to an equal number of different bot models.
Which won't fit in only 6 available bays.

Perhaps a later upgrade to workshop might be a storage warehouse for bots you want to keep but don't want active in the 6 available bays? Perhaps they degrade slowly over time, maybe 1-5% on a random part per day.

An alternative would just be selling them and letting you purchase damaged bots back from the club.

Or both.
Yes, i need to think something out about having more wanted bots than bot capsules. I may (or not) expand it some way, cold storage or extra bot closet, but generally you supposed to decide which one to keep, same will be about parts and some quests.

Found a bug, you can "Repeat" actions even if the previous one makes the bot disabled.

A technical question why do the preview files are needed?Its annoying while creating packs to add those files.
Can the videos go up to a limit or anything gets accepted? (For examle bj54)
Confirmed bug, thank you for report! Will be fixed next update.

Movie previews needed because RenPy load movies somewhat asynchronously, meaning when first shown it will have size of 0x0, and loading whole thing frame or two later. This will lead to layout remake/wrong scrollbox area size. By adding preview (internally it is setting start_image parameter) we give RenPy something to use while movie is being loaded.

There is no hardcoded limits to scene variants, as long as movie/image starts with "bj" and "sex" they will be used as possible variant.
Keep in mind, if you make/download large mods (1Gb+ size), you may want to disable "Assets preload" setting in "System settings", otherwise it may consume too much memory or even crash (especially if you run 32bit version).

Is it possible to mod the Android version?
Not at this moment, i know very little about Android, so have no idea how to do it, in future i may find and add some way to use/load external data as mods, really no promises on this one though.

Few Suggestions
- For item rarities maybe have like a glow/colors in place? (like similar to cs go weapon rarity?) - just a thought
- When repairing items in the workshop maybe have a quck repair or bulk repair to use all 5 points of energy to repair 5 items?
There is already some color coding, but yes, i can see how marking bot/part rates differently may be useful. Will think about it.
Likely will add some way to spend all AP to tinker random items.
 
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Riftmad

Member
Jan 16, 2018
132
127
Suggestions:
Option to have your techie role bots do some tinkering while you're on other tasks.
Option to have your techie role bots come along on dump site scavenging, to provide a chance at more scavenged items at once. Have those same bots or another bot trained as a bodyguard (if that is a thing later) to fend off any hostile other scavengers?

Potential new role - scavenger - have a bot trained in combat and tech skills deliver a scavenged part per day, chances of better parts go up and chances of worse parts go down at higher ranks?
 
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Radnor

Member
Game Developer
Nov 9, 2021
365
942
Suggestions:
Option to have your techie role bots do some tinkering while you're on other tasks.
Option to have your techie role bots come along on dump site scavenging, to provide a chance at more scavenged items at once. Have those same bots or another bot trained as a bodyguard (if that is a thing later) to fend off any hostile other scavengers?

Potential new role - scavenger - have a bot trained in combat and tech skills deliver a scavenged part per day, chances of better parts go up and chances of worse parts go down at higher ranks?
I may add passive repairs, either as role update or as part of capsule upgrades.

Yes, companion switch/flag is planned, will allow you to take one bot along with you. Techie might help scavenging or finding better parts on markets. Clerk might help to haggle better prices. Bodyguard will affect hostile events.

As for scavenger role, i don't think it will have many uses, but there is a good chance i will add missions and scavenge will be one of them. Basically you will interact with bot, "send on mission", "scavenge", then bot will be unavailable for some time, then (after rest/sleep) mission result will appear.
 

Godogma

Newbie
Aug 16, 2017
48
46
Being able to buy your own shop (cutting out that weekly expense) and then upgrade the building you move to, perhaps by adding more sophisticated tooling (say for printing the plastic arms and legs, or higher quality plastic arms and legs with better tolerances) would be quite cool I think.

Owning the building would allow you to add more bays for additional bots, perhaps add solar or geothermal cells to offset some of the power costs... Being able to make your own chips would also be neat even if they were only the equivalent of the Quad chip or maybe one level better.

EDIT - After all, being an Engineer from the division that designed all this stuff should have some useful perks toward manufacture instead of just being a highly overqualified mechanic and programmer.
 
Last edited:
4.60 star(s) 45 Votes