Forca

Member
Jun 5, 2020
122
114
This question has probably been asked before, but there are too many pages of discussion to look for an answer. Tell me, please, where is the store that Akulov sends Kira to in the gym when he gives her his business card?
 

Forca

Member
Jun 5, 2020
122
114
Another question: after Kira opens all ten terminals with Lenin, the scoutboy disappears from the inventory. You can no longer look at the statistics or talk to Lenin. What am I doing wrong?
 

KaneKong

Newbie
Jun 23, 2019
36
4
Another question: after Kira opens all ten terminals with Lenin, the scoutboy disappears from the inventory. You can no longer look at the statistics or talk to Lenin. What am I doing wrong?
It should be in the key items
 

Forca

Member
Jun 5, 2020
122
114
Did it just disapeared just after you activated it?
As far as I remember he talks to you after you activated them all.

When you are in prison it is normal. There you loose it temporary.
Scout Boy appears after Katya (or what's her name?) retrieves the implant from Kira's head in his shop. After that, you can activate it. Lenin appears and asks to open ten screens in the city. After their opening, an inscription appears that Kira can use the scout to communicate with Lenin and watch her stats. But she can't do that, because that's when Scout Boy goes missing.
 

KaneKong

Newbie
Jun 23, 2019
36
4
Scout Boy appears after Katya (or what's her name?) retrieves the implant from Kira's head in his shop. After that, you can activate it. Lenin appears and asks to open ten screens in the city. After their opening, an inscription appears that Kira can use the scout to communicate with Lenin and watch her stats. But she can't do that, because that's when Scout Boy goes missing.
I did not had that problem. Are you on the current version with a clean save file.
maybe try to go to sleep
 

Forca

Member
Jun 5, 2020
122
114
I did not had that problem. Are you on the current version with a clean save file.
maybe try to go to sleep
Come on, I already spat and blew the game to hell. All the same, there is nothing new there, except for the surreal and meaningless vivarium. But thanks for trying to help.
 

IncineratedMulan

Member
Game Developer
Mar 23, 2018
371
1,566
This game is great but you have to sit through a LOOOOOOOOOOOOOT of dialogue to redo a playthrough to try and get the stats you want.

Bimbo playthrough for the first time for example is annoying, because instead of being able to understand what's going on in the story, you just get bombarded with dumb talk and have to try to figure out what's actually happening. The scene with Sharon and Kira was probably the worst because they're both braindead (a fine kink to have mind you,) so you're trying to figure out how an election works and Kira ends up going on a tangent about hair conditioner for like 5 minutes, then there's something about the election, and before I've pieced together what's actually happening, for one thing I'm soft, for the second I'm all of a sudden stabbing people? Now I'm all for immersion but the bimbo path shouldn't cause the real me to lose brain cells.

Now back to the amount of dialogue, if I find the bimbo path frustrating, I need to start a new game and try entirely different pathing through the game to get back to that point without being retarded, while waiting through literal hours of dialogue and walking, even when sped up to max speed.

We need a walkthrough so that we can navigate what's going on in the game a little easier, especially seeing as the dialogue is so tedious.

I've seen in other RPGM games (cursed armor comes to mind) that you can hold a button and make the game go ridiculously fast which helps with trying multiple paths. Is that a function that can be used in this game?

Anyway rant over, bimbo path is predictably dumb as rocks in a bag, just didn't expect to take on the role of a cryptographer to understand plot points, and now to better understand the story I need to do a several hour rerun.
I almost died (from laughter) reading your reaction, and you’re definitely one of the people we work for, thank you)
 
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Eschation

Member
Apr 13, 2020
190
156
I almost died (from laughter) reading your reaction, and you’re definitely one of the people we work for, thank you)
I would point out that however funny it was, he was providing constructive and critical feedback. As the dev, acknowledging the post, but not acknowledging the feedback... well, let me put it this way, I would feel that my feedback had been ignored if you did it to me.
Best case, I would assume you didn't realize I was providing feedback.
 

JonesI

Newbie
Game Developer
Nov 12, 2017
84
274
I've seen in other RPGM games (cursed armor comes to mind) that you can hold a button and make the game go ridiculously fast which helps with trying multiple paths. Is that a function that can be used in this game?
You can hold Z to speed up dialogue and animations. Not super fast, but better than nothing.

Alternatively, you can use CheatEngine and speedhack. For it to work, you'll have to attach it to a process, not the application. RPGMV games usually have 4 processes, so you'll have to try each one to find the one that works.
 

alkeera

Member
May 1, 2018
195
487
You can hold Z to speed up dialogue and animations. Not super fast, but better than nothing.

Alternatively, you can use CheatEngine and speedhack. For it to work, you'll have to attach it to a process, not the application. RPGMV games usually have 4 processes, so you'll have to try each one to find the one that works.
Or you can just use save editor to switch variables responsable for mental state to avoid unwanted reruns.
 

JonesI

Newbie
Game Developer
Nov 12, 2017
84
274
Or you can just use save editor to switch variables responsable for mental state to avoid unwanted reruns.
Which save editor are you using?

saveeditonline doesn't show variables unless they have been initialized and I've been using an exe labeled RpgMakerSaveEdit which is somewhat better, but even that doesn't display all variables and flags. So they both work well for turning off flags, but not that great for enabling them.
 
Sep 20, 2017
81
141
Which save editor are you using?

saveeditonline doesn't show variables unless they have been initialized and I've been using an exe labeled RpgMakerSaveEdit which is somewhat better, but even that doesn't display all variables and flags. So they both work well for turning off flags, but not that great for enabling them.
You can drag the variables over from the data folder into save editor online and it will add them in, it sometimes even says what file to drag over on the site page after you upload the save, if you cant access the data folder, then just copy the numbers for existing stats find the same numbers in the save and change them, back up the save of course but repeat untill you find the right variable
 
Last edited:

keenkp

Member
Nov 25, 2019
246
205



Howdy! Here’s what’s up:
After the new year celebration I had some personal business to take care of, legal things, visiting my ancestors, allies and general hustling. Due to the weather conditions I inevitably got sick, fortunately with just a regular flu.
And while I’ve been working this whole time, the real work only began last week.
That’s why the progress report is only arriving now - I’ve had nothing substantial to share.
All in all, I feel well-rested and healthy to proceed with the development. I do feel guilt for not working as much as I should, but my pigeon-brain really needed some time off.
This year we’re going to try and publish our updates more regularly. I'm almost done with the writing part for the next one, already have some art prepared in advance, but we still need to finish editing it all to include all references. I will probably post another teaser next week and talk more about the content of the next update then.
That said, here’s what we did:
-
Wrote more dialogue and scenes for the “flashback” sequence that will happen at the very end of the Farm (it’s long, been preparing resources for it in advance);
- Revisited and revised Kira’s character art system (not done yet);
- Revisited and revised the intro to include preg/bimbo options there (not done yet);
- Edited Vivarium “pillory/nun” encounter text (commissioned by LostRaven) to include alternative dialogue;
- Edited Vivarium “pillory/nun” encounter art (drawn back in August) to include all body-mods;
- Started drawing a new character “nun” (not related to the cult of Veles).
- Minor changes done by Moana on her own (like better art-flow at the first Hospital BE event)
-Worked on an updated artbook for 10$+ patrons and multiple requested screensavers for all tiers.

Kira’s past:
The only hint about Kira’s past I’ll give is that, in my opinion, it’s better for an “amnesiac” protagonist to be someone important. An amnesia creates a mystery around the character, and every mystery should have a satisfying answer.
I personally do not like “flashbacks” in any form of media, since they usually have no consequences. But in our “flashback” you will have a choice with some consequences and it will be playable for a bit, because it happens in another part of the world, which should be interesting (If done right).
Stockings:
We’ve added stockings in the last update, but there was a complication. Apparently Kira’s character art is coded with the wrong coordinates, which we previously didn’t notice due to insignificance of the mistake. The issue only became apparent once we’ve implemented stockings into the game.

The fix for this required manual re-coding of every picture in her art (thousands of pictures). Moana attempted to do this for the last update, but we had to revert the change for multiple reasons:
-
It was buggy, due to the fact that she simply made some mistakes while re-coding this amount of pictures.
-It’s pointless, since we’re currently in the process of changing Kira’s character art (logic, not the visuals) for the final time (hopefully).
Note: At the end of the farm you’ll get all stockings (cow pattern and black latex) regardless of your content preferences and the events will become repeatable. This is done on purpose to give you another reason to revisit repeatable versions of said events. We will also add more types of stockings to the game in general.
Character art changes:
It started because I’ve found a way for pregnancy to work with all outfits. Then we’ve noticed that we can technically separate tops from bottoms. Here’s why I believe it has to be done and soon:
-Next “farm” day will lead to Kira being able to get knocked up for some players, so we need to finish the “preg” system prior to that.
Note: I’m also going to go through all of the in-game dialogue once more to include references to Kira’s appearance, including pregnancy and random “milk spills”.
-Current Character art system is a bit outdated, meaning that it has parts of other systems built in - we need to remove them, separate them completely to further boost up a performance of the game and make our dev-lifes easier.
Again, we’re trying to return to a monthly release schedule, and character art changes will eat a ton of time, so the change will be implemented gradually.
Nose ring:
Some of you didn’t like it. Fortunately I see it as yet another opportunity for us all to pick it together, and we’ll just need to replace three pictures.
So, I will draw alt versions and conduct a poll next week.
Polls:
We need to know a few things before finalizing our character art changes, based on the final version of the character art system - we will gradually begin the re-coding process of all events to show every body-mod option in the upcoming updates.
I already asked you about the max size, now I need to know how “silicone breasts” will look (how big). And I need to know how her breast tattoo will look, what do you want to see?
Next week I will post a poll about the nose-ring. Then about optional fake-breasts and finally about the breast tattoo.

We need to determine three things together in the upcoming weeks:
-
Nose ring;
-Fake breasts;
-Breast tattoo.
For a breast tattoo, please send me references if you want to see something particular, I will then add them to the poll and we will decide who’s the winner together. You can dm me on patreon, on discord or email me (freshmulan@gmail.com)
Meanwhile, we’re still working on the next update, we have every intention to return to a monthly schedule and I will tell you more about new content in my next teaser post.
Thank you all for your patience and support! This year is going to have a lot of exciting content, and a lot of things will finally start to pay off.
weird, I cannot see the pictures
 

Liero

Member
Jun 13, 2018
185
337
weird, I cannot see the pictures
Not sure what has happened. Guess the image links themselves are down? I haven't done anything with the post itself.

Edit:
Re-uploaded the post. Pictures should be there now.
 
4.00 star(s) 103 Votes