- Oct 6, 2019
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Why don't Electronic Arts and Ubisoft do this if they are going to be too cheap to pay playtesters anyway?
Why don't Electronic Arts and Ubisoft do this if they are going to be too cheap to pay playtesters anyway?
That's why they have games released as half-finished messes. They can have players PAY THEM to do the playtesting instead.Why don't Electronic Arts and Ubisoft do this if they are going to be too cheap to pay playtesters anyway?
Is there an android version already too?
There never is it has to be manually compiled, but i will do that in a bit.Is there an android version already too?
Exactly! They could call it "early release for premium members" and tell them that they can get a credit in the game if they can find a bug that needs to be fixed. Their fans would eat it up.That's why they have games released as half-finished messes. They can have players PAY THEM to do the playtesting instead.
Android buildIs there an android version already too?
You need a drink.Comparing a tiny single primary dev partially communally developed text porn game to a company that measures its budgets in the millions is really silly and people really need to stop doing that.
That's their whole business model anyway. Besides, any playtesting would improve the buggy trash that they release.EA doing it will just be another money printer they will abuse.
"Remember when EA released good Games?"You need a drink.
That's their whole business model anyway. Besides, any playtesting would improve the buggy trash that they release.
Ah, remember when EA was good and produced games like "Flashback: The Quest for Identity" and "Centurion: Defender of Rome?"
Thank you for the reply, that was actually pretty insightful to know.Afaik, the game started with Twine. (Essentially the game content is hidden in the HTML file and there is some JS-magic which transforms the hidden parts into visible parts turn by turn.)
But this got out of hand very soon.
At some point they switched to Tweego. It keeps the SugarCube engine with it's JS-magic. But the game content is spread over many twee-files like source code in a conventional programming language. Tweego is kind of a compiler which turns these twee-files into this huge HTML-file you see. No problem with soiled bed sheets here^^
But since it's HTML and JS at the end, there is no actual limit.
A lot of game mechanic has been moved to JS.
Idk if they call it "refactoring", but they do it all the time. The changes "under the hood" between 0.3.x and the upcoming 0.4 are huge.
Despite all the preggo stuff, the overall code quality has improved a lot. But the afterpain of all these changes will take some time to fix. (18 year? *cough* *cough*)
No, I don't think they move away from SugarCube.Thank you for the reply, that was actually pretty insightful to know.
But fair enough though if they are going to migrate the legacy code from Sugarcube to HTML/JS that's it's own issues for development, can't wait to see the improvements code wise though.
EA released good games? *snigger* *chuckle* Gramps' talking about the war again!"Remember when EA released good Games?"
You make me feel like an old man.
Thank God you can easily download most old games.
Kid named 's':,I guess you went a bit too far in the past xDEA released good games? *snigger* *chuckle* Gramps' talking about the war again!
Wutcha are talking about? Syntax ERROR!?!?Kid named 's':,I guess you went a bit too far in the past xD
What is "adjust transformation setting"?I haven't played in ages, are you no longer able to adjust transformation settings?
Noone is comparing Indie developers to ultra rich publishers here. Different khm system.Comparing a tiny single primary dev partially communally developed text porn game to a company that measures its budgets in the millions is really silly and people really need to stop doing that. Besides there are a lot of problems with community driven QA the biggest one being that none of the community knows how to properly do it or document it. Most of the time when a game is released half finished its not the dev teams fault anyway but the bean counters riding the desks above them that mandate a game MUST release on a specific date. It also just incentivizes AAA companies to release games with even more bugs and even more half finished because its "just a beta" and it will "just get better" and "we will totally support this if its not a major hit for longer than a month." Release a public test of a half finished game and it underperforms? Looks like its time to not bother finishing it! These kinds of systems only work for companies and people that actually care about what they make and who they make them for. EA doing it will just be another money printer they will abuse.
well it not work´s for me