Oct 6, 2019
403
881
That's why they have games released as half-finished messes. They can have players PAY THEM to do the playtesting instead.
Exactly! They could call it "early release for premium members" and tell them that they can get a credit in the game if they can find a bug that needs to be fixed. Their fans would eat it up.
 
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MasterN64

Member
Apr 29, 2020
211
627
Comparing a tiny single primary dev partially communally developed text porn game to a company that measures its budgets in the millions is really silly and people really need to stop doing that. Besides there are a lot of problems with community driven QA the biggest one being that none of the community knows how to properly do it or document it. Most of the time when a game is released half finished its not the dev teams fault anyway but the bean counters riding the desks above them that mandate a game MUST release on a specific date. It also just incentivizes AAA companies to release games with even more bugs and even more half finished because its "just a beta" and it will "just get better" and "we will totally support this if its not a major hit for longer than a month." Release a public test of a half finished game and it underperforms? Looks like its time to not bother finishing it! These kinds of systems only work for companies and people that actually care about what they make and who they make them for. EA doing it will just be another money printer they will abuse.
 
Oct 6, 2019
403
881
Comparing a tiny single primary dev partially communally developed text porn game to a company that measures its budgets in the millions is really silly and people really need to stop doing that.
You need a drink.
EA doing it will just be another money printer they will abuse.
That's their whole business model anyway. Besides, any playtesting would improve the buggy trash that they release.

Ah, remember when EA was good and produced games like "Flashback: The Quest for Identity" and "Centurion: Defender of Rome?"
 
Mar 26, 2019
314
189
You need a drink.

That's their whole business model anyway. Besides, any playtesting would improve the buggy trash that they release.

Ah, remember when EA was good and produced games like "Flashback: The Quest for Identity" and "Centurion: Defender of Rome?"
"Remember when EA released good Games?"
You make me feel like an old man.
Thank God you can easily download most old games.
 
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ukthrowaway69

Newbie
Jun 17, 2020
46
110
Afaik, the game started with Twine. (Essentially the game content is hidden in the HTML file and there is some JS-magic which transforms the hidden parts into visible parts turn by turn.)
But this got out of hand very soon.
At some point they switched to Tweego. It keeps the SugarCube engine with it's JS-magic. But the game content is spread over many twee-files like source code in a conventional programming language. Tweego is kind of a compiler which turns these twee-files into this huge HTML-file you see. No problem with soiled bed sheets here^^
But since it's HTML and JS at the end, there is no actual limit.
A lot of game mechanic has been moved to JS.
Idk if they call it "refactoring", but they do it all the time. The changes "under the hood" between 0.3.x and the upcoming 0.4 are huge.
Despite all the preggo stuff, the overall code quality has improved a lot. But the afterpain of all these changes will take some time to fix. (18 year? *cough* *cough*)
Thank you for the reply, that was actually pretty insightful to know.

But fair enough though if they are going to migrate the legacy code from Sugarcube to HTML/JS that's it's own issues for development, can't wait to see the improvements code wise though.
 

ladguru

Active Member
Oct 18, 2018
950
792
Thank you for the reply, that was actually pretty insightful to know.

But fair enough though if they are going to migrate the legacy code from Sugarcube to HTML/JS that's it's own issues for development, can't wait to see the improvements code wise though.
No, I don't think they move away from SugarCube.
But they move the nasty parts of the game mechanic to JS functions and objects.
What SugarCube offers is very basic (so basic it's not even BASIC^^). Good for VNs with just a few choices, but a total PITA for something like DoL.
So now what looks like a dumb SugarCube variable might be a getter method of a JS object which hides the actual data and assures it does not get out sync with everything else.
This way they can not only keep the simplicity of the story-telling part of SugarCube, it gets even more simple and more powerful.

PS: Actually, Idk if it's more fun to play DoL or watching the game evolve... Meta-Porn?
 
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ZombieLiveGame

New Member
Oct 26, 2020
8
0
Hi people, there is someone who saves with all open feats?
Any other save that can be found here always gives an error after loading.

0.3.13.5 Error: <<feats>>: cannot execute widget: 0.3.13.5 Error: <<updateFeats>>: cannot execute widget: 0.3.13.5 Error: <<set>>: bad evaluation: Failed to execute 'setItem' on 'Storage': Setting the value of 'dolFeats' exceeded the quota.<<feats>>
 
Last edited:

Zerorox

Active Member
Dec 5, 2021
688
1,111
Comparing a tiny single primary dev partially communally developed text porn game to a company that measures its budgets in the millions is really silly and people really need to stop doing that. Besides there are a lot of problems with community driven QA the biggest one being that none of the community knows how to properly do it or document it. Most of the time when a game is released half finished its not the dev teams fault anyway but the bean counters riding the desks above them that mandate a game MUST release on a specific date. It also just incentivizes AAA companies to release games with even more bugs and even more half finished because its "just a beta" and it will "just get better" and "we will totally support this if its not a major hit for longer than a month." Release a public test of a half finished game and it underperforms? Looks like its time to not bother finishing it! These kinds of systems only work for companies and people that actually care about what they make and who they make them for. EA doing it will just be another money printer they will abuse.
Noone is comparing Indie developers to ultra rich publishers here. Different khm system.
Just sayin' they (for example EA) work for profit, and many their games (sadly not only bad games) were released in sake of quick profit, unfinished, untested and some never've been patched/finished appropriately at all... but yeah, released in terms.
Totally reverse situation with "honest" indie developers without publisher "deciding" terms of releases/updates, something like "next month, nah sorry, Will be ready when ready".

Just sayin' some publishers are working smart and some "Biggest fishes" killed a lot of good (and probably profitable) projects cause of their inner politics and careless behavior, what makes fans a bit of... "Kylar in worst state"
At least that's what I think dependin' on information I know, and I'm referring mostly 'bout old projects, cause modern situation is like... "shit flows through the pipes"
 
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