Ayymao

Member
May 1, 2021
155
474
Right, two big problems:

Combat at the moment is either just stroke/stroke/nothing/moan(suck) or punch/punch/kick/demand(bite) spam with occasional stealing.

School exists as a time sink (bonuses you get for good grades are too good to ignore and stress gained is mostly negligible) and for Whitney. I know there's more content like a glory hole but it's not very sign posted.

Having an option to remove prostitution as one of the "positive" types of sexual encounter would also then put more of an important emphasis on sex with love interests, which would now play a more important role in repairing the MCs control and reducing stress/trauma.
That would make a love interest too good. I believe you could start by just separating prostitution from casual sex with strangers.
 
  • Thinking Face
Reactions: Zerorox

Fingerbib33

Newbie
Jun 3, 2020
49
52
That would make a love interest too good. I believe you could start by just separating prostitution from casual sex with strangers.
Sorry, maybe I wasn't clear. I wasn't suggesting buffing the love interests. Keep them as they are. I was just suggesting that by separating prostitution from other forms of consensual sex and making it a "negative", it would inherently make getting a love interest and spending time with them more important than it currently is. Because you wouldn't be able to use prostitution to lower stress/trauma and increase control anymore. Which only leaves sex with love interests and casual sex as options for that.

Currently, when I play a prostitution-focused character, I don't even really feel like I need a love interest (aside from roleplaying reasons) because my control levels are maxed and stress/trauma levels are at zero 90% of the time anyway.
 

Zerorox

Active Member
Dec 5, 2021
688
1,111
Right, two big problems:

Combat at the moment is either just stroke/stroke/nothing/moan(suck) or punch/punch/kick/demand(bite) spam with occasional stealing.

School exists as a time sink (bonuses you get for good grades are too good to ignore and stress gained is mostly negligible) and for Whitney. I know there's more content like a glory hole but it's not very sign posted.


That would make a love interest too good. I believe you could start by just separating prostitution from casual sex with strangers.
I'd say it'll make love interests at least needed and not totally ignored.
When I need Promisc Control - gloryhole
When I need Exgibitio Control - striptease
When I need lowering trauma - Robin
When I need pepper spray - Kylar
When I need Sidney, Eden, and others? Except roleplay - mostly never, your GF/BF must give better - trauma/-stress then random in the bar, prostituting yourself must give you at least some +stress and small +trauma...
Okay, MC might like it, but it might be corruption oriented change, we have that only in basic terms after 1st Bailey payment failure for totally innocent MC (tbh I never got Bailey events non intentionally, I dunno how to make challenge for myself... even with cheats)
 
Last edited:

esoom

Well-Known Member
Sep 6, 2017
1,060
1,253
Is there anything that makes the game more challenging later after you start getting £500+ per hour at the cafe from making cream cakes?

Seems a bit unbalanced compared to the other stuff in the game so far, and I'm only in week 3...
 

ladguru

Active Member
Oct 18, 2018
950
792
Is there anything that makes the game more challenging later after you start getting £500+ per hour at the cafe from making cream cakes?

Seems a bit unbalanced compared to the other stuff in the game so far, and I'm only in week 3...
How do you get £500 after 3 weeks? It's almost impossible to get only the chef-job within 3 week let alone making that much money.
 

esoom

Well-Known Member
Sep 6, 2017
1,060
1,253
How do you get £500 after 3 weeks? It's almost impossible to get only the chef-job within 3 week let alone making that much money.
I went and got the parasite from the going on the rocks from the beach topless on day 1, then worked in the cafe every day until it unlocked chef job and the buns, went and bought the 2 pumps from the hospital, then I unlocked the photography place and got the +30%.

I did also purposely get attacked by dogs breaking into peoples houses after doing the cafe jobs. I thought stealing their collar for £50 a go was good...

I was mistaken about the amount

***
"It has been 21 days since the game started."
***
Buns sold: 34
Bun Value: £100
Your cut: 30%
Labour value: £10
Total earned: £1030
***

You can repeat that 4 times as well before you run out of mulk, so earn 4k a day for 4 hours.

More than I thought, kinda makes the game a bit easy :(.
 
Last edited:

PurityGuy

Newbie
Apr 12, 2020
31
94
Since people are sharing their opinions on what needs the most work, I thought I'd share mine too. I agree with everyone else about School and Combat needing work. I think the key thing is that game just becomes too easy too quickly. Once you feel like you're on auto-pilot, the game and the scenarios start to lose their charm. It's too easy to become a super strong, mentally healthy, perfect A-student, filthy rich sex god/goddess. The game has all of these systems in place that are supposed to be oppressive (trauma, stress, pain, control), but 90% of the time they feel trivial or underutilised. There are too many simple and repeatable ways to lower trauma. Control can generally be fully repaired with a single consensual encounter. The use of these stats just don't reflect the world and the scenario to me. If you play the game in the most "standard" way, you're an orphan essentially being pimped out by an evil predator. Yet it's trivially easy to be completely mentally well-adjusted and physically healthy while you're repeatedly selling your body at the brothel to pay off Bailey. The only aspects of the game that present some challenge in this way are non-consensual encounters and soft-ending scenarios. But Physique is way too easy to level (even when I'm hardly trying to) which eventually trivialises most non-consensual encounters too. IMO, the game would be more fun and engaging if keeping your character sane, financially-stable, and physically healthy felt like more of a struggle. To achieve this I'd suggest the following:

- Make the school system more about trade-offs rather than being good at everything. If school was harder and quite frankly more of a grind, it would become more a question of "do I want my character to be really good at Maths, or really good at English, etc?" rather than all of the above. Or "my grades are finally decent, but my status is terrible. I'm going to need to let my grades drop for a while so that I can raise my status and stop getting bullied." If it wasn't so easy to be good at absolutely everything simultaneously, then it would introduce more strategy and thus more interactivity. Then, even with the inherent repetition of something like a school system, it would stay more engaging and feel more like an active mini-game with significant penalties and rewards. Which I feel like is what it was probably originally conceived as, because a lot of the mechanics are already sitting there waiting to be utilised, but they need dialing and tweaking. Because currently, I go to school and do the exact same thing every day. Study in the library before school (because there's not much else to do anyway), go to science class early for the bonus. Focus on the lesson twice and socialise once. Talk to Robin at lunch. Study more (again, there's not much else to do at lunch time). Go to History class early. Repeat.

- An attitude setting so that sex via prostitution doesn't lower stress/trauma and increase control, but instead increases stress/trauma and lowers control (but to a lesser degree than non-consensual encounters). Regadless of Promiscuity level. This would add way more challenge, and allow you to play as a character that resorts to sex-work out of desperation but feels bad about it. Which would quite frankly be appropriate given the scenario the MC is in. And it could lead the character to have to rely more on self-medicating (e.g. alcohol and/or anti-depressants from Dr Harper) to stay healthy. Currently, you can essentially "heal" yourself from a bad non-consensual encounter by going to the Brothel and whoring yourself. This might fit some people's roleplaying approach, but it doesn't really fit mine. Having an option to remove prostitution as one of the "positive" types of sexual encounter would also then put more of an important emphasis on sex with love interests, which would now play a more important role in repairing the MCs control and reducing stress/trauma.

- Something resembling a "wear and tear" system, where repeated sex acts (even consensual ones, but to a lesser degree than non-consensual ones) can cause significant pain. So that you actually have to pace yourself. This, combined with the suggestion above, turns prostitution into a high risk / high reward way of making money, rather than the relatively low risk / high reward thing that it currently is. So maybe a character that mostly relies on prostitution to make money has to take a couple days off and make significantly less money at the cafe instead, in order to let their body heal enough.

- Dial down some of the financial rewards, or introduce new money sinks, or both. For example, I now just ignore Avery every playthrough because going on dates with him is just too lucrative. Once you're financially set up and Bailey's payments are no longer a concern (even while supporting Robin too), that's when the boredom sets in. You feel like you've "won" the game. A game like this with the oppressive world/narrative/scenarios should never really feel like you're "safe" or you've "won", or if so, that victory should be really grueling and hard-earned.

Anyway, those are my opinions. I'd definitely like to see a focus on refining, expanding and rebalancing what's already there rather than adding new features for a while. It feels like lots of the foundations are there but certain elements are misfiring or being underutilised at the moment, at the expense of challenge and difficulty. And I'm of the mindset that challenge and difficulty are key here, because they require the player to make constant strategic micro-decisions, which increases interactivity and immersion. And in a text-game such as this with a lot of repetitive events, decision-making, interactivity and immersion are essential.
This is pretty comprehensive. Thanks for putting so much thought into this.

- Returning school to a system of tradeoffs sounds like a good idea. Although there would ideally still be a way for players that put the work in to be good at everything. Perhaps some tradeoffs would have to extend to out of school. One way I can think of this being possible is to simply make exams harder, requiring the player to spend more time focussing on raising their mark for each subject one at a time while just trying to keep the others sustained. That might get annoying, though, and would feed further into the problem of school being a same-y grind.

- It might be worth straight up making new encounter designations, so rather than just "sex", "molestation", "stalk" and "fight", it could be "sex" for general consensual sex, "prostitution" for sex that's consensual but done for an ulterior motive, "molestation" for someone just wanting to get off quick using the player's body, and "rape" for someone taking full control and advantage of the player.
"Sex" and "molestation" would allow the player to take some form of control or appease their attacker, and perhaps even take control as is so often requested, while "prostitution" and "rape" would mean the player has to satisfy the NPC in a certain way and has little control of the situation. This could also set an actual task the player has to complete in order to get out of the situation submissively. "Fight" and "stalk" would remain largely the same, total combat rewrite notwithstanding.

- There is a lot of unused code revolving around bruising that could be revived. It might need to be a toggle, but the challenge would be there for players that want it. It could come with ways to become inoculated to repeated use that scales with bodypart skill, and maybe the player could become a client at the spa to speed up the recovery process.

- A total redo of the economy and balance of money might be a good 0.6 goal.

Thanks for your thoughts. You've given me some good ideas.
 

ladguru

Active Member
Oct 18, 2018
950
792
I went and got the parasite from the going on the rocks from the beach topless on day 1, then worked in the cafe every day until it unlocked chef job and the buns, went and bought the 2 pumps from the hospital, then I unlocked the photography place and got the +30%.

I did also purposely get attacked by dogs breaking into peoples houses after doing the cafe jobs.

I was mistaken about the amount

***
"It has been 21 days since the game started."
***
Buns sold: 34
Bun Value: £100
Your cut: 30%
Labour value: £10
Total earned: £1030
***

More than I thought, kinda makes the game a bit easy :(.
So you do nothing else than spamming the café?
That's not easy that's just boring. And you see nothing else of the game.
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,524
8,573
So you do nothing else than spamming the café?
That's not easy that's just boring. And you see nothing else of the game.
Hmm, you can try looking for marks / stealing at Darryl's club in daytime, the school library for cash.
The spa too, lotsa places where you can steal money / things to sell.

That can usually net me 1k - 2k+ before afternoon.

Or if you want some rng involved, spam jobs at the houses from the rich folks residences.

I'm not really a fan of the cafe money-making because that is too broken especially later on, I just did it for the feats.
 

esoom

Well-Known Member
Sep 6, 2017
1,060
1,253
Since we are on about new features....

What about cheese making. Some "home made" cheese to sell at the market would be fun.
Ability for the bully to cut your hair in a way that makes you look stupid, so you have to fix it.
Being distracted by doing stuff while travelling (flashing people, running from people) which results in you falling down opened manholes at random (rare), just for comedy value.
Getting scared at night from trauma and pissing the bed.
Maybe a system where you have to clean your clothes/bed after getting dirty, or getting pissed on by dogs etc.

The bruising stuff sounds cool, the more you get into the rough stuff the worse you look. Maybe people will take pity on you, or maybe people will use you as punching bag more if they think you are weak.
Could also expand to people spanking you, and have it so every time you sit down at school you get +pain.

Maybe my mind is just fucked though.
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,524
8,573
Since we are on about new features....

What about cheese making. Some "home made" cheese to sell at the market would be fun.
Ability for the bully to cut your hair in a way that makes you look stupid, so you have to fix it.
Being distracted by doing stuff while travelling (flashing people, running from people) which results in you falling down opened manholes at random (rare), just for comedy value.
Getting scared at night from trauma and pissing the bed.
Maybe a system where you have to clean your clothes/bed after getting dirty, or getting pissed on by dogs etc.

The bruising stuff sounds cool, the more you get into the rough stuff the worse you look. Maybe people will take pity on you, or maybe people will use you as punching bag more if they think you are weak.
Could also expand to people spanking you, and have it so every time you sit down at school you get +pain.

Maybe my mind is just fucked though.
Ah yes, give me a job as a living punching bag for being a masochist, it's a win-win moneymaking.
Inb4 they start making D-ck cheese.
The hair cutting part is definitely something that should happen in school.
The clothes cleaning part is going to be annoying / a huge hassle.

The bruising is a good way to reduce beauty if you're doing a defiant run, ain't no way you still have a pretty face from all your beatings. :KEK:
 

esoom

Well-Known Member
Sep 6, 2017
1,060
1,253
So you do nothing else than spamming the café?
That's not easy that's just boring. And you see nothing else of the game.
I didn't just do the cafe, I did other stuff as well. I just worked there a few hours each day after school, the thieving after 9pm. If I spammed it harder I could have unlocked it quicker which is even worse.
 

esoom

Well-Known Member
Sep 6, 2017
1,060
1,253
Ah yes, give me a job as a living punching bag for being a masochist, it's a win-win moneymaking.
Inb4 they start making D-ck cheese.
The hair cutting part is definitely something that should happen in school.
The clothes cleaning part is going to be annoying / a huge hassle.

The bruising is a good way to reduce beauty if you're doing a defiant run, ain't no way you still have a pretty face from all your beatings. :KEK:
I vote for loli fight club... or maybe some scenes like in the film "king of the ants", such a masterpiece. Everyone thinks TLoU2 had good golfing scenes...
 

ladguru

Active Member
Oct 18, 2018
950
792
Hmm, you can try looking for marks / stealing at Darryl's club in daytime, the school library for cash.
The spa too, lotsa places where you can steal money / things to sell.

That can usually net me 1k - 2k+ before afternoon.

Or if you want some rng involved, spam jobs at the houses from the rich folks residences.
Yeah sure, I know, there are plenty of ways to make sufficient money, rather en passant than by spending the whole day spamming.
But all of them need one or the other skill. So you have to spend the first weeks honing these skills.
Stealing especially needs a couple of weeks before you can make serious money with it.
I'm not really a fan of the cafe money-making because that is too broken especially later on, I just did it for the feats.
If you play "normally" it takes months for the café to become a real cash cow (snigger), so I do not have a problem with that.
The new town projects alone need 130k. Compared to that, Bailey is just a nuisance. And there is the loft and Alex' farm.
All in all there is a sizable 6-digit sum to be spend besides Bailey's rent.

Right now it's late December, the café is still open. Alex has no workable fields yet. I do not have the money for all the projects. And there is still a lot of new content to explore.
It does not feel that broken to me. At the current pace I will need at least 50h at the café to finish the missing projects. I guess it will close down halfway through.
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,524
8,573
Yeah sure, I know, there are plenty of ways to make sufficient money, rather en passant than by spending the whole day spamming.
But all of them need one or the other skill. So you have to spend the first weeks honing these skills.
Stealing especially needs a couple of weeks before you can make serious money with it.
Hmm if you have the feat boosts for it then you don't need it to tbh.
It's only brutal if it's a fresh start.
The new town projects alone need 130k. Compared to that, Bailey is just a nuisance. And there is the loft and Alex' farm.
All in all there is a sizable 6-digit sum to be spend besides Bailey's rent.
Sure but those are one-time things plus there's no urgency that you must buy them, they're optional unlike Bailey's rent.
I can make a mil' in less than an in-game year if I speedrun to Remy's far to max cow TF for the milk storage then spam cafe' only.
 
Last edited:

ladguru

Active Member
Oct 18, 2018
950
792
Hmm if you have the feat boosts for it then you don't need it to tbh.
It's only brutal if it's a fresh start.
Feat boosts make it a lot easier. But it still needs some weeks of training and raising school grades to casually rob the rapists and kick them in the crown jewels.

Dude was suggesting to spam the cafe from day 1 to make £££ fast. Yeah, might work, but you see nuffing of the game and have no skills to ever see anything of it. Rather silly.
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,524
8,573
Feat boosts make it a lot easier. But it still needs some weeks of training and raising school grades to casually rob the rapists and kick them in the crown jewels.

Dude was suggesting to spam the cafe from day 1 to make £££ fast. Yeah, might work, but you see nuffing of the game and have no skills to ever see anything of it. Rather silly.
Tell you what, it doesn't even take 4 hours to reach 1k sadism if you know the school cat cheese. :KEK:
It does not need weeks of training because of this and you get free physique training at Remy's farm anyway, it doesn't even take a whole month to escape there too.

Steal an ENGLISH book for a free passive, study at night so you won't get harassed, spam til' it's friday and you get a free upgrade.
Bailey's first rent will ALWAYS be them alone so that's a free skip, do the exam again and you'll probbably get another which is A and that should be good enough for the apologize thing.

What's that? need more combat shenanigans? steal some heels and always climb out of the school since it's a free cat TF point, buy the creme thing at the cafe'e and it's another, Climb OUT of the orphanage and that's another free cat TF, not even a week and you'll have the FANGS trait.

If you know what you're doing you can literally abuse everything and make the world go your way.
This game has indeed strayed far enough to the point it's not even the ELDEN RING of smut games in terms of difficulty, not even close to its early days.
 

Lizettepineda

New Member
Apr 24, 2023
3
1
The roots they're speaking of were strayed from years ago, before I was even involved with the project. The current controversy is from an official statement Vrel made on /dgg/, where he essentially restated the game's disclaimer. The reaction was pretty overblown, but there was some bits of useful feedback from within that mire, hence the decision to remove the "young adults" line.
Just curious, do you know if this is because Vrel wants to backpedal on the lolisho theme the game initially had? Or he just wants to not get in trouble by repeating the disclaimer over and over?
 
4.50 star(s) 195 Votes