I'm not doing a full Let's Play, but I can give some tricks that made the game more enjoyable for me. I saw you did a 1*-review (I don't agree with that rating but you do you, my friend) so I'll address mainly your points from there.
I think we'll have to disagree on the rating. That 1* is down to having a great concept and a solid base for the NSFW side of things.
Thanks for your attempt at answers but they've not really answered my questions:
1) How do you employ the super duper cheesy method when you can't see due to jizz/black clouding etc? Especially when the guy in the same instant gets a blowjob, strips your weapon, takes your ammo, and takes your tissues, pills, etc. By the time I'm back in first person, reoriented myself, reloaded, or got the shock hand up; they're fucking gone.... By the time I find them again they're ready to fight but I'm in a worse set up and it's a repeat of the last event. Instantly pinned, controls messed with, and this time usually
dead as they stole all my medkits...
The amount that they steal is ridiculous. I could understand it if they stole a single item or had actually sped time
looting you. However, they don't.
2) How do you do single shot kills when the RNG throws bullets off by crazy amounts? I dropped to the lowest difficulty after a few hours of trying to figure out what where I was going wrong. I play ARMA, Ready or Not, and other tactical shooters. I had a bullet miss an AI by several feet whilst I was stationary, he was at around 20ft away, and with his back to me. That was with a mix of scrap, legacy, and modern. The bullet should've landed in his spine, but struck a wall about three feet to his right!
3) How do you retreat when as soon as you start to do so, they instantly open up pinning you with the blurred vision and control altering effects?
The visual effects for pinning alone wouldn't be that bad. However, the controls being messed with usually leads you into the open.
As bad as RoN is with it's unrealistic movement (SWAT can't run, but suspects can...) and inhuman response times from the AI with killshot wounds not necessarily killing them (literally had one guy get back up with a bullet wound decal where his aorta is
), it's at least manageable as the guns don't send bullets off in completely random directions.
Like I say, I absolutely love the concept, but the implementation is dreadful.