Check your game path contains only Latin symbols and is as short as possible (like immediately within disk C:\)didn't change
My man created his acc and stuck to the shadows, waiting... 7 years to ask this, this is THE ONE question. It must be answered.Do the save games not carry over? My savegame folder is empty on both, yet the old version i can continue playing my save?
You should be able to copy+Paste and then rename the old save to use it again.Do the save games not carry over? My savegame folder is empty on both, yet the old version i can continue playing my save?
noChangelog says there's two animations "in progress." are they in the game or no?
Green tentacs which always put eggs inside character and the normal ones still there. You can now sneak past the tentacles, there are 2 more animations for h-attack and give up with humans. There was added a new map City (which is complete mess, i understand it now but this labirynth was pain to understand at first), there are also new attachments which is a new tier (Structural). Other than that just some new clutter, human bodies and some balance changes to the gun and ammo.Hey, Long times no see
Last time I download this game was with the free version from DEVO (think 0.14?)
And after that, drama in everyway, devo make is DRM system on the game and after that, I get no news...
Can somebody explain what new now? And if there's some new mechanics? News Ennemy's? Please?..
Just a question, the 2 animations for h-attack, is it after i get caught by the tentacles and click Give Up? or how do i encounter the 2 new animations for h-attack?Green tentacs which always put eggs inside character and the normal ones still there. You can now sneak past the tentacles, there are 2 more animations for h-attack and give up with humans. There was added a new map City (which is complete mess, i understand it now but this labirynth was pain to understand at first), there are also new attachments which is a new tier (Structural). Other than that just some new clutter, human bodies and some balance changes to the gun and ammo.
It's basicly the same game with few additions but nothing completely new. There is also a lovense integration which works fairly good and some new cheats like enemies won't steal from you anymore which is a plus. From what i understand, release 20 will have some tasks and quests for the traders, for now that's it. Devolution is still silent about new enemies, previously he shared some new Doggo type enemy but nothing new since then.
-- Get basic game directories needed to create a license file
local licDir = IterateGameDirectories().Game.__absolute_path
local lastUserDir = IterateGameDirectories().Game.Content.__absolute_path
-- Assume we are on Windows and have a backslash as a path delimeter
local licFile = licDir .. "\\DevolutionUserID-crack0.lic"
local lastUserFile = lastUserDir .. "\\lastID.json"
-- Create our license file
-- It is stripped of unneeded fields
io.open(licFile, "w"):write('["crack0", "", "Discord ID: cracked_id#0", "", "4", "145", "", "", "", "", "crack0", "", "", "36", "", "", "240501", "", "145", "", "", ""]'):close()
-- Create our last ID file which helps to not enter login all the time
io.open(lastUserFile, "w"):write("crack0"):close()
-- Main function to rule them all!
local function Load(Ctx)
print("[LicenseHack] Game instance found, hacking")
-- Disable phoning home by overriding server URL just in case
local backend = StaticFindObject("/Script/DeltaZoneBackendConnector.Default__DeltaZoneBackendConnectorSettings")
backend.BackendApiUrl = "http://0.0.0.0/"
-- Tell game to ignore server check
-- If this step fails to work - game will try to call server and will fail
-- Checked by launching the game inside sandbox without Internet
Ctx.ignChck = true
-- Inject into license checking function and override decoding
RegisterHook("/Game/GameCode/inventory/statsChanges.statsChanges_C:Decode", function(Stats, Source, Output)
-- Simply make strings equal so that we can have a readable license file
Output:set(Source:get())
end)
end
-- Small hack for mod reloads
local ctx = FindFirstOf("DeltaZoneGameInstance_C")
if ctx:GetAddress() ~= 0 then
-- Instance found, mod was reloaded
Load(ctx)
else
-- Hook to game instance initialization
NotifyOnNewObject("/Script/Engine.GameInstance", Load)
end
print("[LicenseHack] Mod loaded")
It is simple - update your crack from crack post.License log in not working
Reads user id corrupted problem. how to solve this?
Is it wrong with main.lua code?
Can you get an ID for a one time payment and keep it even if you stop the next month?V Mass Misinformation V (what i say could be true but don't take it 100%) V
You don't have permission to view the spoiler content. Log in or register now.
And most importantly, it killed the ability to play on old Windows 10, version 1809. I can’t play the new version of the game, I’m waiting for a correction from the author, I hope he will correct this oversight.Green tentacs which always put eggs inside character and the normal ones still there. You can now sneak past the tentacles, there are 2 more animations for h-attack and give up with humans. There was added a new map City (which is complete mess, i understand it now but this labirynth was pain to understand at first), there are also new attachments which is a new tier (Structural). Other than that just some new clutter, human bodies and some balance changes to the gun and ammo.
It's basicly the same game with few additions but nothing completely new. There is also a lovense integration which works fairly good and some new cheats like enemies won't steal from you anymore which is a plus. From what i understand, release 20 will have some tasks and quests for the traders, for now that's it. Devolution is still silent about new enemies, previously he shared some new Doggo type enemy but nothing new since then.