that makes no sense because i use msi afterburner and my ram and vram usage is not even max, at most my gpu ram is only 6gb out of 8gb and my ram is under 16gb so it can't be that, I just bought this pc too so it's brand new... Literally the only thing that doesn't render properly are the rocks but i will try your suggestion.
You can have a Ryzen 9 9999X and a GTX 9090 RTX NASA Edition, rocks will still load blurry if the UE bullshit doesn't get along with your system.
And don't get me wrong, I cited RAM/VRAM, but the true culprit is bandwidth and latency (because, in theory, the UE should do it's magic automatically to properly manage resources at runtime), which are NOT exclusively dependent of your CPU/GPU. It depends on how fast is your motherboard connections and bridges, on how much bandwidth your PC have between all the main components (main memory, cpu, cpu cache, motherboard and disk controllers, each drive be it ssd or hdd, gpu and gpu memory bandwidth... and so on).
Even if ALL the components are state-of-the-art, and working at 100% impossible efficiency, which they will never, you still have the OS doing fuckery between all of them. So all it takes is Windows being a asshole in memory/bandwidth/latency management, and BAM: blurry rocks.
And on top of all of that, this game is still a tech-demo. That one variable I said you could alter to see if shit gets better for example, should be properly set by the dev before exporting the project in UE. But it's not his focus yet, optimization is normally one of the last steps before a game release. So there's also that, this is NOT yet properly made to run perfectly, it just needs to run for now.
That being said, ignore everything I just said, I know fucking nothing about nothing.