posilepton

Newbie
Jun 5, 2017
62
79
Anyone know what the latest version is and the changelogs up to it? I think someone mentioned R13 but still no changelogs anywhere.

It's weird that as a potential supporter I can't see what features I'd be getting access to to inform my decision, especially since there's been a whole six months of work.
 

DKOC

Well-Known Member
Feb 1, 2019
1,057
1,150
D-E-V-O-L-U-T-I-O-N So, as you occasionally do respond to me, I read a lot of the reviews commenting on difficulty, and I have some suggestions to improve it. I've played a lot of shooters over the years, and will try to give examples. So in terms of actual combat, it reminds me of Army of Two or Crysis 1. However, in AOT, you had a partner and the Heat system for managing Aggro and in Crysis 1 you had suit powers, but both allowed for weapon modification on the run. Anyway:

1. Doom 1 had a system where on higher difficulties there would be extra monster spawns. Perhaps on the easiest difficulty, you set certain spawners to only spawn an enemy, if it is on the hard or normal difficulty.

2. Halo 1 had a system where enemies would act smarter on higher difficulties, but had the same overall hp and damage, but were less effective at consistently damaging the player. Perhaps something of the sort would be useful here.

3. Far Cry 5/6 has tall grass that, if you crouch in, hides you from view. As long as you don't fire an unsilenced weapon, or kill someone in front of another, you can avoid notice. I found in DZ that often times, even moving slowly and not firing weapons, enemies would still spot me from quite a distance away. While in this grass, you could also easily perform silent takedowns, and kill them instantly and efficiently.

4. Deus Ex Mankind Divided had a system wherein you could toggle enemies vision cone. Thus, you could reliably see what they can see and how far. That would be very useful here, to assess if you are being spotted in their cones, unless of course you aren't using vision cones (which is odd, as almost all modern games, including elder scrolls, does).

5. The aforementioned Army of Two, had the heat system, where your partner would draw the enemies attention allowing the player to flank the enemy. Perhaps we should get some kind of ally, or robot, or animal companion, that can do that, so that we can get the drop on the enemy. Naturally, like in Army of Two, if we start attacking, we draw their attention and our companion could then flank them and such forth.

6. Call of Duty Black Ops 2, had special grenades that mimicked weapons fire, to draw people to that location. A very effective lure for stealthy players and a good way to avoid confrontations that might turn deadly.

7. The aforementioned Crysis 1, had the strength power for one-shotting enemies in melee, cloak for avoiding detection, speed for getting away, and armor for boosting your defense. Maybe you could something of the sort with the cyberware, as base abilities. Could upgrade them with purchases, but having some base abilities would really help us survive better.

8. Duke Nukem 3D had specific locations with destructible terrain, to create extra paths, or uncover secret areas. This might be useful here too.

9. Call of Duty Modern Warfare has Concussion and Flashbang Grenades. These would really help with dividing and conquering foes, as well as providing us with a means of escape or reducing the current number of combatants to a reasonable number.

10. Prey 1 had the spirit world and rage 1 had the heart defibrillator. When you would die, you would enter these modes and try to attain as much health as possible, in the minigames, and then there would be a cooldown before you could use them again. Something of the sort would be useful here, as you can get shot to death quite easily, and this could provide a method for revival.

11. Singularity had a special workbench, using a rare resource E99, that you could use to add a special upgrade to your guns. Something powerful and effective usually. Something like this might be useful here.

12. Doom 3, Quake 4, and Doom 2016 all had health dispensers in the level, to heal the player of damage, at least until they ran out. Something like this would help address difficulty spikes.

13. FEAR had the reflexes ability that slowed down time for everyone else, but not you. Something like this would really help us get out of a bind.

14. The Persistence had crafting benches throughout the level that could fabricate weapons or ammo for that weapon, in exchange for resources. Kind of like a 3d printer type of thing. They were noisy and slow to do their task, so you often wanted to clear the area before using them as they'd attract things to you. As I was constantly running out of ammo, this would help with things.

15. Wolfenstein The New Order had special collectibles that would permanently improve your stats, as well as challenges, that when completed improved your character in some kind of permanent manner. Something like that would be very useful here.

There are probably more, but those cover the big ones.

Thoughts?
 

mamaboiii

Active Member
Oct 13, 2018
573
1,713
D-E-V-O-L-U-T-I-O-N
*Long ass list*

Thoughts?
Imma be honest, I think throwing 15 points of 'other shooter do this or that' will most likely lead to a discussion of preferences and effectively nowhere. Feature creep in a single dev project is really not what you want. Buuuut here are some thoughts ;)

1.,2.,6.,9.,11. sure, most likely already partially planned
3. works for FC, seems silly for this kind of game (was pretty funny in FC, but let's be honest, they can totally see you)
5. would change whole direction of game, unlikely
8.,14.,15. dunno if feasable for single dev, not really worth the effort
10. could work, would obviously have to be sexy
12.,13. health stations and slow-mo ability are already in game
 
Last edited:

saviliana

Member
Aug 30, 2017
181
98
Would like to ask Dev, when will be crouching and shooting works in 3rd person mode?
Also will there be a detail x-ray health menu for after buying certain cyberware module?
 
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Seawynn

Newbie
Nov 29, 2019
22
80
I don't got time for this, this is probably gonna be my last reply here. I either explained myself very poorly or you just entirely missed my points.
That is not a Gacha, that is the shop in base being set up in a way that you are able to get a basic Loadout even after failing a raid and loosing nearly every thing you had on you. You are not supposed to get the best gun in the game out of it, it just helps you to get back on your feet and sell the stuff you looted in a Raid. If you want to buy the good shit, then you have to go see the Trader in the Savezone.
This is exactly what a gacha is. You insert a currency and have a chance at getting X or Y thing. And adding on the "dynamic" AI, if all I have is scraps and the AI is already at the hardest difficulty, then how am I expected to kill them other than up close?

Merchant? Lol, you'd first have to make it that far to even access the (what-I'm assuming) good, actual shop. However, it stands to reason that a newbie will see a vending machine with gun parts and will say, "Neat! Let me buy it all!" to then realize that they're missing gun parts. They go to the vending machine and see new (randomized) stock, with a refresh timer under it. The fact that it is random is what makes it a gacha. Therefore, it can be assumed that the first vending machine is, in fact, a gacha! (shocking!)

Those people would also not bother buying a gun that is more than just a few pieces of scrap. And if you are not here for the lewd Pixels, then you will automatically start looting for the parts and gear, like in any other loot shooter.
Those people WOULD bother in playing the gacha because there's literally an "infinite money" cheat to PLAY THE GACHA AAAAND The gacha machine is literally in the first area of the game. It would be dumb to NOT use it.

What are you talking about missions? That map in Release 10.2 is just a Sandbox map to test out stuff that is likely to be removed/ reworked once the actual game world has been made. So this is not the "First mission" it is just a showcase of what the game can do, including the games ability to scale the difficulty according to the players skill/gear. It was mend as a example for how the dynamic difficulty works.
What do you think I meant by "missions"? I meant the maps. The first map is the first mission, if there's a second map, then that'd be considered the second mission. What's the objective of the mission? Idk, get from point A to point B. But the map itself is what I consider a "mission".

And it is a real viable tactic encase you loose everything and cant afford a new weapon. It will not be a walk in the park, but you will be able to at least secure some stuff that you can sell to fund a new weapon.
What are you even talking about lol. I never doubted it was a real thing, nor did I ever imply it wasn't. I just said the obvious; If you are playing a shooter, you don't play to lose.

I am going to quote the Dev on this:
"If the enemy can see and shoot you, then you are also able to at least see them."
As I am sure I mentioned earlier, this is not my complaint. My complaint is with them being marathon runners with the aim of a US Soldier. Ridiculous. Ready or Not had this issue for the longest of time and it got fixed (they stopped dancing while shooting). That's my real complaint with the AI.

My other complaint with the combat is the whole stun mechanic and the "i'm too tired to hold my gun!" mechanic (lol). Can't run, can't fight back. You get shot once and you are dead. Not even hardcore sims like Arma 3 or Squad do this. It's an abhorrent mechanic made to punish the player for being human and getting hit while fighting.

The second issue with this quote is that, as I mentioned earlier, makes this game kinda pointless. If I wanted to be on edge most of the time; if I wanted to have to raise my screen's brightness to the max just so that I can spot my enemies and raise my volume to the max so that I'm able to hear them, then I'd just play a Battle Royale like Tarkov or PUGB, in which I'm suggested to do the same. It's got multiplayer, more robust combat, etc etc. So again, if you want this game to stand out in shooters (for being fun), then I don't think this is the way, at least not for a single-player game. But what do I know? You seem to know it all, after all.

If you are not able to shoot further than 30 Yards then you might want to buy a proper sight (like a red dot)
Fully modded weapon, all from gacha (so shit). I KNOW that I couldn't hit any further than a school bus because I HAD A SIGHT and saw how the bullets would NOT HIT even though I would aim for center mass. Why did it not hit? Because it would go sideways (in short, bad accuracy).

and ammo (homemade ammo is shit) or you have to adjust your playstyle to force the enemy to get close to you, so you can kill them.
You wanna know what this sounds like? CQB. Do you want to know what this DOESN'T sound like? Outdoor combat, especially one where the grass is so high that you can't even see anything beyond your gun's barrel.

The enemies being able to run and gun with a certain accuracy is normal,
It is not.

considering that you are also able to do the same. The AI will miss their shots, the AI will spray around and run out of ammo at some point, just like you.
Also, the enemies are not bullet sponges, they are just wearing body Armour. Switch to higher caliber ammo or use Armour piercing rounds (APN). Or just aim for the head. Or the limbs, bleed out is not a problem for the player but it is for the enemy.
-"They are not bullet sponges."
-"They are just wearing armor!"
-"Just use a higher caliber bro lol"

LOL, so they ARE bullet sponges. As I am sure I mentioned earlier, I did in fact use APN. It was a mix between the weapon being shit, me actually missing when they were Run and Gunnin' from a couple hundred yards away, and them tanking those shots as if I just hit them with a nerf gun.

Nothing good is coming out of this, so I'll end my involvement here. Take care!
 
Nov 3, 2021
31
61
This is exactly what a gacha is. You insert a currency and have a chance at getting X or Y thing. And adding on the "dynamic" AI, if all I have is scraps and the AI is already at the hardest difficulty, then how am I expected to kill them other than up close?
Actually, it's not a gacha. Gacha is something like a lootbox, where you pay X to get (a) random item(s) from a certain pool, whereas here you have a refreshing "pool" (read: merchant stock) where you can directly buy anything you need without praying to RNGesus. According to your logic Tarkov is gacha, which is entirely incorrect.

Merchant? Lol, you'd first have to make it that far to even access the (what-I'm assuming) good, actual shop. However, it stands to reason that a newbie will see a vending machine with gun parts and will say, "Neat! Let me buy it all!" to then realize that they're missing gun parts.
It stands to reason that to get higher tier items you'd need to progress. This has been in the games/movies/fairytales since the dawn of man. Have you ever seen/heard that someone accomplished something great without travelling further than from his couch to the fridge? From what you say I, personally, assume you want a game where you stand AFK and just order everything (food, clothes, guns, babes, left testicle of the head honcho, etc.), without the need to do something. Also, before you assume anything about poor game design, try reading giant red letters conviniently placed right in front of you when you spawn. It's just bad manners to skip the tutorial and then complain it's counterintuitive.

What do you think I meant by "missions"? I meant the maps. The first map is the first mission, if there's a second map, then that'd be considered the second mission. What's the objective of the mission? Idk, get from point A to point B. But the map itself is what I consider a "mission".
It's a sandbox environment, you set your own goals and missions.

What are you even talking about lol. I never doubted it was a real thing, nor did I ever imply it wasn't. I just said the obvious; If you are playing a shooter, you don't play to lose.
This is not a simple minded shooter, it's mainly an extraction looter-shooter (e.g. Escape From Tarkov, The Cycle, Marauders, etc.), at least it's supposed to be for now. As it is happens in this genre, you WILL die and lose your gear, eventually. And if you are careless with what you leave behind in your stash and take with you, you may face a devastating defeat and left buck naked, with not a single penny. So what this nice person tried to tell you is that if you really F'd up badly, you can still lurk around the map and loot scraps to sell them and buy the essentials.
As I am sure I mentioned earlier, this is not my complaint. My complaint is with them being marathon runners with the aim of a US Soldier. Ridiculous. Ready or Not had this issue for the longest of time and it got fixed (they stopped dancing while shooting). That's my real complaint with the AI.
There's really not much to say about this. Git gud. You threw in the towel without even trying. Yes, the AI may seem like an average Gigachad, but they are all mindless bots following in algorithm in the end. Don't peek corners for too long, relocate, cover is your best friend. Boom. You are ready to annihilate everything on the map.
My other complaint with the combat is the whole stun mechanic and the "i'm too tired to hold my gun!" mechanic (lol). Can't run, can't fight back. You get shot once and you are dead. Not even hardcore sims like Arma 3 or Squad do this. It's an abhorrent mechanic made to punish the player for being human and getting hit while fighting.
It's a mechanic to punish those who underestimate armour (but I kinda get it, hard to tell for a newbie that those slutty clothes are supposed to be armour that lower received damage and protect from the stun effect and not just cosmetics).
And if you are really bitching (pardon my language, God forbid speaking profanity on a Christian website) about MC's hands tiring of holding a gun ready, try filling a few liters of water in a pot and hold it with your hands out. How long will you last? And remember that you are playing a female, who has no confirmed body building or military background. At least now, dev mentioned on a roadmap that there will be cybernetics and stuff, so high chance that you'll be able to get rid of those meaty sausages for a run of the mill forklift hands so you can hold your gun forever ;)

The second issue with this quote is that, as I mentioned earlier, makes this game kinda pointless. If I wanted to be on edge most of the time; if I wanted to have to raise my screen's brightness to the max just so that I can spot my enemies and raise my volume to the max so that I'm able to hear them, then I'd just play a Battle Royale like Tarkov or PUGB, in which I'm suggested to do the same. It's got multiplayer, more robust combat, etc etc. So again, if you want this game to stand out in shooters (for being fun), then I don't think this is the way, at least not for a single-player game. But what do I know? You seem to know it all, after all.
Enemies wear forest camo for a reason, scan augment is your best friend.

Fully modded weapon, all from gacha (so shit). I KNOW that I couldn't hit any further than a school bus because I HAD A SIGHT and saw how the bullets would NOT HIT even though I would aim for center mass. Why did it not hit? Because it would go sideways (in short, bad accuracy).
In real life, you'd need to zero your optics and account for wind and gravity. It's not that complicated in this game. Most likely you just had scrap weapon parts/unsteady hands.
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-"They are not bullet sponges."
-"They are just wearing armor!"
-"Just use a higher caliber bro lol"

LOL, so they ARE bullet sponges. As I am sure I mentioned earlier, I did in fact use APN. It was a mix between the weapon being shit, me actually missing when they were Run and Gunnin' from a couple hundred yards away, and them tanking those shots as if I just hit them with a nerf gun.
As mentioned to you by kind people before, use armor penetrating rounds to... penetrate armour. And aim for the vitals.

Nothing good is coming out of this, so I'll end my involvement here. Take care!
It's a real shame that all those people gave you solid advice and you still failed. Well, best of all to you too, see you in the future!
 

DKOC

Well-Known Member
Feb 1, 2019
1,057
1,150
Imma be honest, I think throwing 15 points of 'other shooter do this or that' will most likely lead to a discussion of preferences and effectively nowhere. Feature creep in a single dev project is really not what you want. Buuuut here are some thoughts ;)

1.,2.,6.,9.,11. sure, most likely already partially planned
3. works for FC, seems silly for this kind of game (was pretty funny in FC, but let's be honest, they can totally see you)
5. would change whole direction of game, unlikely
8.,14.,15. dunno if feasable for single dev, not really worth the effort
10. could work, would obviously have to be sexy
12.,13. health stations and slow-mo ability are already in game
Really? A lot of stuff that has been added, has been feature creep that hasn't improved the gameplay loop, but made it worse. So at this point, a bit more feature creep isn't going to make things worse.

1/2 doesn't seem to be applied yet. I tried out Release 11, and they weren't in there at that point, so I doubt they are planned to be included.

11 I haven't seen any special resource that gives you a permanent upgrade that can't be stolen by enemies.

3 Also works in a lot of other stealth-centric games too, but those are 3rd person games, like The Last of Us or some Call of Duty entries.

5 Well, if there was multiple factions of enemies, it could stand to reason that they'd fight eachother. Like if a male human ran through water, tentacles could strangle them to death. Or if an infected human came across a human raider, they'd likely fight to the death. So if there was a way to misdirect enemies to other factions of enemies and stop attacking you, then you could do that solo.

8 Well even having alternative paths, would be nice. Like vents, or tunnels, climb up ladders, or such forth, but right now, there are specific bottlenecks with overwhelming odds and having no way to bypass them without fighting is a problem if you have shit gear. Plus you can always hide things worth finding in dark corners too.

14 Probably true, but thought I'd mention it.

15 Having skill challenges wouldn't be too difficult, and it would encourage more interesting gameplay choices out of a player. Like one could be focusing on getting groin shots. Another, killing two enemies with one grenade. Stuff like that, to give a permanent boost to the player, even if they lose their shit after being raped.

10 The sex minigame as it is for struggling sucks. So please no. Keep the minigame simple and effective.

12 / 13 Really? Where? I've been through the first map quite thoroughly and never encountered either.
 

Jackapp

Member
May 31, 2017
114
180
Ivys model is hot, cum decals are really good. I can make tits go big and hips go wide. I'm a happy man. Plus shooting and gun stuff is really good. I'm looking forward to the strip club stuff and hoping by some miracle there's some arousal based stuff.
 

ZithL

Newbie
Jul 14, 2018
33
90
I'm a big STALKER fan so this game is really up my alley with the gameplay. It took a bit to get used to everything, but the game gets rather easy once you understand enough, which I think is fine. Once I finished about an hour session of clearing all enemies and areas, I actually felt like I played a real game, which is rare on this site, which is full of shovelware.
The sex is rather OK, I think the animations could benefit from the characters keeping their cocks inserted for more than 5 seconds before taking it out. I'm also not much of a fan of the oral sex noises, to me it sounds like she's trying to vomit.
Overall, I am very impressed, and I'm excited to see more from the game and developer; more creatures, new areas, new guns mayhaps.
 
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SylvanaHellsing

Active Member
Mar 22, 2019
605
374
I'm a big STALKER fan so this game is really up my alley with the gameplay. It took a bit to get used to everything, but the game gets rather easy once you understand enough, which I think is fine. Once I finished about an hour session of clearing all enemies and areas, I actually felt like I played a real game, which is rare on this site, which is full of shovelware.
The sex is rather OK, I think the animations could benefit from the characters keeping their cocks inserted for more than 5 seconds before taking it out. I'm also not much of a fan of the oral sex noises, to me it sounds like she's trying to vomit.
Overall, I am very impressed, and I'm excited to see more from the game and developer; more creatures, new areas, new guns mayhaps.
That's one of the point that I don't like, the sound of the girl, it seems it was from a porn or something

What I mean by that is that it sounds like the sound is compressed, that it's taken from a sequence.. I don't know how to explain..
 
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itzbob

Member
Nov 10, 2017
171
174
i havent touched the game since the tentcale animation was released is there any other monsters after all thse months/years?
 

Rapeseed

Member
Apr 19, 2020
379
120
I've seem a few sites sharing version 12, is there a reason it can't be shared here? Is it the logging in thing?

Also, anyway to get a gun after dying? I lost mine after the 15th trip.
 

SylvanaHellsing

Active Member
Mar 22, 2019
605
374
I've seem a few sites sharing version 12, is there a reason it can't be shared here? Is it the logging in thing?

Also, anyway to get a gun after dying? I lost mine after the 15th trip.
For the moment, if you die, you lost everything... It's pain to collect again a decent gun without almost nothing to attack (you can scavenge the box for money)
 
3.60 star(s) 64 Votes