MarsD

Member
Nov 2, 2017
129
145
Oh lord, so that's what it is. Initially I thought the fps drop was a result of different weather patterns and or lighting/particle effect changes.

I too drop a lot of frames if playing for longer than 1 hour. 110 down to 60 lol. Definitely weird having such a bad leak on such a modern engine.
Actually I'm not sure if it's memory leak anymore, as restarting the game should be able to fix it if that's the cause. The effect remained when I reload my mid-raid save so I can only assume that whatever is causing the performance issue is being saved into the savefile and only getting deleted when the raid ends. Memory leak on the other hand is released by the system after the game is closed.
 

VanillaLover

Active Member
Jun 15, 2021
997
1,569
Appreciate the rundown of things. I've still yet to wrap my head around AI behaviour. If you camp in a bush and observe they will deviate from patrolling to sprinting off randomly. Sometimes they engage you first and will simply bugger off without any follow-through. What intrigues me more is their combat routine, which seems fairly nuanced. I actually like that they are speedy and weird with their movements. I also like the feign death or recovery mechanic.

Ahh, that's some good info. I think I must be around -80 scav rep. At that level I only see rep drops on probably 1/10 engagements with them. I'd say I'm not far off being a kill-on-sight prospect for them.

About the Permadeath mode. Is it possible to backup your existing game so you can make a new campaign? I wouldn't mind starting an Ironman run, but don't want to lose my current save. I feel like ironman wouldn't be that hard seeing as I have yet to die since equipping my first weapon.

I have yet to look, but I would like to configure it so that there is no auto-surrender function on the enemy side. I feel that robs the game of any true adversity. Times when I rightly should have died, I was shot to pieces but ultimately saved by submission/theft interactions.

Omg, Med station. It makes perfect sense lol. Much appreciated!
If an enemy spots you, they will either grab you, shoot you, or run away from you.

You can back up saves by copying them from the save folder. (C:\Users\[Your Username]\AppData\Local\DeltaZone\Saved\SaveGames)

It's not an automatic submission, rather the enemy will just grab you. You're not submitting, in fact you are being raped.

Actually I'm not sure if it's memory leak anymore, as restarting the game should be able to fix it if that's the cause. The effect remained when I reload my mid-raid save so I can only assume that whatever is causing the performance issue is being saved into the savefile and only getting deleted when the raid ends. Memory leak on the other hand is released by the system after the game is closed.
Educated guess it's still a memory leak. The game loads every single detail, every single map, every enemy dead or alive, every container, item, tentacle, and so much more shit all at once. My suggestion (from a non-dev's perspective) is to split up loading in chunks, taking parts of a map and loading it only when the player gets there. Then once a player goes into a different map, store the previous map's data in the save (or a separate save per map) and unload it, leaving space for the next map.

I'm not sure if this would work (let alone if it'd even work at all) but theoretically this should alleviate the problem. UE people please don't take my cats away :HideThePain:
 

Reefus

Newbie
Jan 28, 2024
20
6
Actually I'm not sure if it's memory leak anymore, as restarting the game should be able to fix it if that's the cause. The effect remained when I reload my mid-raid save so I can only assume that whatever is causing the performance issue is being saved into the savefile and only getting deleted when the raid ends. Memory leak on the other hand is released by the system after the game is closed.
Yeah, after some more thorough testing, what actually happens is the game drops half of its frames upon entering the Escape menu. I had thought it was due to play length, but I guess that just coincided with my pausing intervals.

I'm going to test this again to see how long it retains initial performance without using the pause menu.

It's not an automatic submission, rather the enemy will just grab you. You're not submitting, in fact you are being raped.
Yeah, rape is likely a more accurate description. I just don't like how that mechanic effectively nullifies most of the challenge of surviving as it is essentially guaranteed to save your life in an otherwise lethal situation.

Just thinking if there are more elegant solutions for that. My preference would be to have rape interaction on a defeat state only, governed by health threshold. Say at <5% HP you are vulnerable, with an independent setting for bad outcomes that would be linked with difficulty rating. Permadeath possibly defaulting to 25% mortality rate upon capture.

The game already has a pretty solid foundation for hardcore survival. But at the moment, surviving combat itself feels kind of weightless. Looking at Permadeath as a potentially more exciting experience now seems rather pointless as I really can't see myself dying.
 

Reefus

Newbie
Jan 28, 2024
20
6
Actually I'm not sure if it's memory leak anymore, as restarting the game should be able to fix it if that's the cause. The effect remained when I reload my mid-raid save so I can only assume that whatever is causing the performance issue is being saved into the savefile and only getting deleted when the raid ends. Memory leak on the other hand is released by the system after the game is closed.
Yeah I'm not sure how it works on your end, but for me it is a direct consequence of using the Escape menu. Refraining from that I keep all my fps. Came back from a long mission and everything is still fine and dandy.

Assuming it works the same on your end, just don't pause. Alt-tabbing is fine also as long as you don't use the pause menu.
 

saviliana

Member
Aug 30, 2017
178
97
You better get used to that for a while. The dev said he isn't updating NSFW content until he releases the game on steam. We're talking about a year from now maybe, if not a little longer.
Pretty sure every dev gave that kind of statement marks that they are giving up and want to just put it on shelf somewhere, cash grab one wave of poor sod and dissappear. Had seen that pattern before.
 
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VanillaLover

Active Member
Jun 15, 2021
997
1,569
Yeah, after some more thorough testing, what actually happens is the game drops half of its frames upon entering the Escape menu. I had thought it was due to play length, but I guess that just coincided with my pausing intervals.

I'm going to test this again to see how long it retains initial performance without using the pause menu.



Yeah, rape is likely a more accurate description. I just don't like how that mechanic effectively nullifies most of the challenge of surviving as it is essentially guaranteed to save your life in an otherwise lethal situation.

Just thinking if there are more elegant solutions for that. My preference would be to have rape interaction on a defeat state only, governed by health threshold. Say at <5% HP you are vulnerable, with an independent setting for bad outcomes that would be linked with difficulty rating. Permadeath possibly defaulting to 25% mortality rate upon capture.

The game already has a pretty solid foundation for hardcore survival. But at the moment, surviving combat itself feels kind of weightless. Looking at Permadeath as a potentially more exciting experience now seems rather pointless as I really can't see myself dying.
It is definitely possible to die in this game. I can't tell you how many times I've died and had to restart saves/backups. It's just likelier to get grabbed than killed in most situations.
 

Reefus

Newbie
Jan 28, 2024
20
6
Does anyone know what the deal is with Foregrips?

Some weapons won't accept them and I have no idea why. The most intuitive reasoning would be barrel length, but apparently that's not it either. The only other thing I can think of is that weapons come with a predefined base that doesn't show in customization.

I can only assume in this case that weapons that do accept foregrips were spawned as a SMG base configuration. I guess I will test this next time I find a Pistol/SGM. So far I have only one weapon that will accept a foregrip.

No foregrip.jpg

With foregrip.jpg
 

werwolf12

Newbie
Dec 22, 2024
58
94
Pretty sure every dev gave that kind of statement marks that they are giving up and want to just put it on shelf somewhere, cash grab one wave of poor sod and dissappear. Had seen that pattern before.
Yep, that's my thought as weel. Recent udpates were very lacking, and It seems that he want's to milk the project for as long as he can and then abadon it. Shame...
 

DKOC

Well-Known Member
Feb 1, 2019
1,044
1,132
You better get used to that for a while. The dev said he isn't updating NSFW content until he releases the game on steam. We're talking about a year from now maybe, if not a little longer.
Steam is not very keen on rapey content. Its why Wild Life and other games got banned from there.

So if DZ gets kicked off Steam, is that the end of the game, or just the start of porn-focused content?
 

Mordona

Confused Demoness
Donor
Dec 1, 2017
298
584
Steam is not very keen on rapey content. Its why Wild Life and other games got banned from there.

So if DZ gets kicked off Steam, is that the end of the game, or just the start of porn-focused content?
Devo I think is going to have a bit of a wake up. Either Steam is going to nuke the project, which I think is more likely once they get wind of the subscription service that is handled off Steam for TOS violating content or the negative review bombs for the slow and limited adult content you have to subscribe for to access will really make a bad impact. I'm not sure if its the language barrier or he doesn't care, but he doesn't seem to want to see reason on this.
 

hever50

Newbie
Jun 20, 2017
60
136
He'll probably just launch the SFW version on steam for "marketing". I remember reading Dev wanted the game to be fully playable without NSFW elements...though it'll just be a generic shooter then o_O
 

lololtigers

Newbie
May 10, 2023
23
28
He'll probably just launch the SFW version on steam for "marketing". I remember reading Dev wanted the game to be fully playable without NSFW elements...though it'll just be a generic shooter then o_O
I've been watching his discord for the past week or two looking for an update in the announcement page and there hasn't been anything outside of the new map updates in the SFW channels. I haven't seen a whole lot about the steam sfw version. It mostly seems like he's been working on a new intro map to finally change the hideout system or something. He was at a GDC conference in march so that could also add a week or two to the release date resulting in early to mid June.

Either way, I'm still waiting for the quadruped creature.
 

werwolf12

Newbie
Dec 22, 2024
58
94
Devo I think is going to have a bit of a wake up. Either Steam is going to nuke the project, which I think is more likely once they get wind of the subscription service that is handled off Steam for TOS violating content or the negative review bombs for the slow and limited adult content you have to subscribe for to access will really make a bad impact. I'm not sure if its the language barrier or he doesn't care, but he doesn't seem to want to see reason on this.
Maybe that's exactly the point. He could then stand up and say, "Well, I tried, but evil Steam nuked my project..." Work on DZ stops, he keeps milking Patreon for as long as he can, and the game gets abandoned. The developer's hands are clean, and he can move on to other projects.


DZ now looks like a big tech demo for another game, so I think it's likely that, in his mind, the project is already scrapped — and now he's just trying to milk it for as long as possible.


Of course, there's also the possibility that he's genuinely naive enough to believe this project would get the green light on Steam. But if that's the case, I'm even more amazed at how he got this far with such low competence.

I've been watching his discord for the past week or two looking for an update in the announcement page and there hasn't been anything outside of the new map updates in the SFW channels. I haven't seen a whole lot about the steam sfw version. It mostly seems like he's been working on a new intro map to finally change the hideout system or something. He was at a GDC conference in march so that could also add a week or two to the release date resulting in early to mid June.

Either way, I'm still waiting for the quadruped creature.
So this is no longer a joke that past months went into new empty map and DRM :ROFLMAO:
 
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