Reefus

Newbie
Jan 28, 2024
24
10
13
I think the numbers have changed for difficulty levels, hardcore being absolute brutality with almost maxxed out ennemy settings now compared to before, so i think it's safe to say your usual settings might not be the same as they were. Take a look at your ennemy difficulty settings. (aim time and all that stuff)
If you find the game too easy...
just change your settings bro...
Looking at the AI settings they appear identical to what it was in 2.21. Same difficulty preset also. I didn't see any hardcore mode.

It seems they have changed the AI on a more fundamental level that results in them being total spastics relative to AI settings. Now I have no gauge on how to balance them properly.

I think on a more technical level AI ballistics are flawed in this game, which is to say I don;t think they can be balanced properly or realistically as AI targeting calculations use some type of seed-based aim-botting which manifests in them being horrible 99% of the time only to pull one-shot tricks out of the bag as if it were a scripted event.

Just seems very inconsistent. Almost every death in 2.21 was a result of being one-tapped in the face 0.001 milliseconds after engaging. Felt extremely suspicious. In this version they are flat-out terrible on every level. Might be safe to assume they just removed the Aim-bot script or whatever it was.
 

Reefus

Newbie
Jan 28, 2024
24
10
13
The depth of progression in this game is disappointingly shallow relative to its potential. Once you've played one version it only takes 4-5 in-game days to max out cyberware and you get access to the structural weapons immediately.

There isn't a whole lot more going on beyond that. No super-rare loot to get excited about, nothing to strive towards. No great feats of strength seeing as enemies don't scale between locations.

This game would do well to cut the single homebase aspect and have unlockable safehouses gated by increasingly harder areas and enemies. Structural weaponry as it exists should be mid-tier and should be deferred to that designation. The best gear should be found at strongholds that you have to fight hard just to access.

Ultimately the game still feels like one big tutorial level and it doesn't look like that will change any time soon. From a competitive aspect, there should be a setting or mode that makes you kill-on-sight for the AI to fix the wicked inconsistency of difficulty. Enemies should scale in strength and lethality as should areas.

Needs more environmental hazards, oil drums and spills that can be ignited with gunfire. The world is in desperate need of neutral personalities and encounters with victims of the harsh atmosphere who you could optionally save. Girls stuck in sludge pools being gang-banged by tentacles. Girls strung up as slaves for raiders.

Game is also in desperate need of boss-tier enemies. Cybernetic abominations cooked up by Corporate who will destroy you with advanced abilities and then again with their monstrous cybernetic cock thereafter. As far as sexual expression, experimentation and creativity it is very lacklustre.

So much potential and yet moving along at a snails pace without any meaningful or promising direction. The dev is making it incredibly hard for people to find and support his game. I tried signing up for patreon months ago and couldn't even get into it. There are other platforms with which to expose and monetize such a game.

Pretty damn frustrating given how exceptionally rare tangible gameplay is in this genre.
 

Regambler

Newbie
May 21, 2021
38
12
90
Looking at the AI settings they appear identical to what it was in 2.21. Same difficulty preset also. I didn't see any hardcore mode.

It seems they have changed the AI on a more fundamental level that results in them being total spastics relative to AI settings. Now I have no gauge on how to balance them properly.

I think on a more technical level AI ballistics are flawed in this game, which is to say I don;t think they can be balanced properly or realistically as AI targeting calculations use some type of seed-based aim-botting which manifests in them being horrible 99% of the time only to pull one-shot tricks out of the bag as if it were a scripted event.

Just seems very inconsistent. Almost every death in 2.21 was a result of being one-tapped in the face 0.001 milliseconds after engaging. Felt extremely suspicious. In this version they are flat-out terrible on every level. Might be safe to assume they just removed the Aim-bot script or whatever it was.
I got oneshoted couple of times right after engaging. I think its a matter of luck. Id like being able to see cause of death and overall shot statistic.
 
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Nonyatool

Member
Dec 1, 2018
367
394
182
Hey guys, is it listed somewhere the amount of "interactions" with animations? So far I have found:
- Soldier (4 gentle +4 rough animations)
- Corporate(4 gentle +4 rough animations)
- Duo Corporate (1 animation)
- Tentacle (2 animations, chosen at random?) - they can be red and green but that doesnt affect the animation, right?

Is there anything else that I am missing?
There's more than 2 animations for tentacles. At least 3. It's sometimes hard to see certain animations because it's random and seems it chooses certain ones more often.
There's even a quest to have a tentacle do a certain animation and it was one that happens rarely for me compared to the other animations (the all the way through animation). Green might be locked to certain animations since it always dumps eggs inside. Not sure.

For the humans, I haven't noticed anything different in what animations exist for the different factions. Pretty sure they all can do the same animations. Maybe certain ones happen more or less depending on the faction, but I haven't noticed anything like that.
Though, I haven't been very friendly with the Corporate guys to be able to test it.
 
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IKagamiY

Newbie
Mar 25, 2024
75
77
104
The depth of progression in this game is disappointingly shallow relative to its potential. Once you've played one version it only takes 4-5 in-game days to max out cyberware and you get access to the structural weapons immediately.

There isn't a whole lot more going on beyond that. No super-rare loot to get excited about, nothing to strive towards. No great feats of strength seeing as enemies don't scale between locations.

This game would do well to cut the single homebase aspect and have unlockable safehouses gated by increasingly harder areas and enemies. Structural weaponry as it exists should be mid-tier and should be deferred to that designation. The best gear should be found at strongholds that you have to fight hard just to access.

Ultimately the game still feels like one big tutorial level and it doesn't look like that will change any time soon. From a competitive aspect, there should be a setting or mode that makes you kill-on-sight for the AI to fix the wicked inconsistency of difficulty. Enemies should scale in strength and lethality as should areas.

Needs more environmental hazards, oil drums and spills that can be ignited with gunfire. The world is in desperate need of neutral personalities and encounters with victims of the harsh atmosphere who you could optionally save. Girls stuck in sludge pools being gang-banged by tentacles. Girls strung up as slaves for raiders.

Game is also in desperate need of boss-tier enemies. Cybernetic abominations cooked up by Corporate who will destroy you with advanced abilities and then again with their monstrous cybernetic cock thereafter. As far as sexual expression, experimentation and creativity it is very lacklustre.

So much potential and yet moving along at a snails pace without any meaningful or promising direction. The dev is making it incredibly hard for people to find and support his game. I tried signing up for patreon months ago and couldn't even get into it. There are other platforms with which to expose and monetize such a game.

Pretty damn frustrating given how exceptionally rare tangible gameplay is in this genre.

I've always said the game desperately needs content, sadly it is what it is. Some stufs shouldn't even take much time to implement (like new clothes) but at this point, i am not actually sure i'll ever get that.
 
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IKagamiY

Newbie
Mar 25, 2024
75
77
104
Looking at the AI settings they appear identical to what it was in 2.21. Same difficulty preset also. I didn't see any hardcore mode.

It seems they have changed the AI on a more fundamental level that results in them being total spastics relative to AI settings. Now I have no gauge on how to balance them properly.

I think on a more technical level AI ballistics are flawed in this game, which is to say I don;t think they can be balanced properly or realistically as AI targeting calculations use some type of seed-based aim-botting which manifests in them being horrible 99% of the time only to pull one-shot tricks out of the bag as if it were a scripted event.

Just seems very inconsistent. Almost every death in 2.21 was a result of being one-tapped in the face 0.001 milliseconds after engaging. Felt extremely suspicious. In this version they are flat-out terrible on every level. Might be safe to assume they just removed the Aim-bot script or whatever it was.
"Hardcore" mode is starting nude with no gear max difficulty and permadeath. Settings are now almost maxxed out compared to before, i think i'm still on 23.2.

And yes OBVIOUSLY, changing these settings do NOT make ennemies more humanlike. They have always had very snappy aim and aim similar to aimbot, moving the difficulty up simply makes this extremely more potent. Which also means you can turn around a corner and get head shotted, most of the times ending your run instantly.
This is not new, but i'll give you the fact that it is quite inconsistent. best you can do is take the game more like a "challenge" and find the difficulty numbers you like the most i suppose
 

Tenile

New Member
Jan 2, 2018
1
0
95
Hey guys, is it listed somewhere the amount of "interactions" with animations? So far I have found:
- Soldier (4 gentle +4 rough animations)
- Corporate(4 gentle +4 rough animations)
- Duo Corporate (1 animation)
- Tentacle (2 animations, chosen at random?) - they can be red and green but that doesnt affect the animation, right?

Is there anything else that I am missing?
Animations with people do not depend on the faction, there are 2 group animations

Tentacle have 3 animation, color does not affect animation, but normal tentacle can feed Ivy (2/3 animation), animation full random
 

Nixi~

Active Member
Apr 25, 2018
671
1,238
328
Is the story really that she goes brain dead, and now she has to avoid the company she works for because they're spooky? Lol what? :ROFLMAO:
 

mrme

Well-Known Member
Nov 8, 2017
1,054
1,156
388
Is the story really that she goes brain dead, and now she has to avoid the company she works for because they're spooky? Lol what? :ROFLMAO:
To be fair the Corpo does seem quite eager to shoot you
 

cliffsl

Newbie
Aug 28, 2020
26
13
22
Any news on the date of the next update?
And what about the grenades the dev mentioned? It's rare to find groups of enemies or enemies in cover to use grenades.
 

Holoconst

Newbie
Oct 26, 2023
34
64
120
Any news on the date of the next update?
And what about the grenades the dev mentioned? It's rare to find groups of enemies or enemies in cover to use grenades.
Nah, no dates.
There is will be 4 types of grenades: frag, smoke, flashbang, poison. Frag and smoke can be useful i guess. Also i forgot to show some screenshots of grenades:
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