- May 1, 2022
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BROOOOOO... IF THE DEV SAYS " I WAS AIMING FOR A SUPRISE RELEASE THIS FRIDAY" (IN NOVEMBER LAST YEAR) AND THEN SAYS IN JANUARY "I'M RELEASING THE UPDATE NEXT MONDAY" AND HE NEVER DELIVERED, IS IT THE PEOPLE IN HERE WHO DON'T UNDERSTAND HOW MUCH AMOUNT IT TAKES TO MAKE SAID GAMES OR IS THIS COMPLETELY ON THE DEV? THINK! JUST USE 100% OF YOUR BRAIN FOR ONE SECOND AND I'M PRETTY SURE YOU SOLVE THIS RIDDLE ALL BY YOURSELF.My point is that you dont understand how much work it is to produce something of this scale with multiple components. Just because they decided to create a game on their spare time doesnt make them obligated to produce content indefinetely.
No amount of preparation can anticipate all that is to be done during a project, all projects in game development or otherwise reach unknown massive road blocks discovered along the way, let alone for hobby side projects.
Those who want to support a creator can do so. He has most likely put in far more hours of work into this project that could easily have generated more profit elsewhere.
Seeing people suggest ”well he should have worked in a team” kind of proves my point. Its delusional to believe administering and coordinating a team would have been some sort of easy fix to game development, as if it doesnt come with its own heap of time consuming problems.