Doruno

Member
Feb 11, 2018
275
752
Progress log - 2023/11/12

Glad that what I said last progress log was right haha, a decent little bump this past week. We'll see if I can keep the pace up, as November continues on I got some irl family stuff I'll be working around but I'm trying to put all the time I can healthily do so in right now.

Chibi emote stream tomorrow, gonna do 9-11 (never forget) AM PST tomorrow as I got physical therapy at 11:30. Other than that, might have another warm-up drawing Tuesday, will definitely have new Versus/Victory doodles on Wednesday, and keep an eye out for the new teaser art on Thursday. Have a great week, y'all!

- Breadman
View attachment 3080948
If the art bar continues to grow too slowly it will definitely not come out until January or February, so 7-8 months processing time
 
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Aug 25, 2017
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The camera that Arianna asks for, and that you replied above with the cell phone having a camera. I got a picture taken of her, but trying to talk to her again, she keeps asking for a camera.
that content is not in the game yet, and likely won't be until Arianna gets voted in as a focus girl
 

jaredforks

Newbie
Mar 14, 2017
91
487
Limited my visit to this thread for months as I feel the developer is slowing down progress by inserting meaningless characters in mid story resulting in delayed delivery of updates.lame excuses are given when latest update is delayed by previous ones.

Somehow Art also suffered in latest update.leslie don't look sexy to me.also her progress compared to first updates is bare minimum.despite this game being entering into year of inauguration.

I know this post will be targeted by supporters but you can't turn blind eye to the points i mentioned above knowingly are true.

I am sorry for these are my personal opinions if it hurt any.Hod
Can't say I agree about the art quality declining, but you're not wrong about the slow progress and excuses. Unfortunately, this happens with literally every decent game I can think of. They start off at a steady pace, become successful, then slowwww things down to keep the money rolling in. It's just how the current system works and we haven't come up with a better way of doing things yet. We haven't even reached the point where most people are willing to have honest discussions about the problem. The very topic triggers the "fight or flight, oooga booga, must defend my tribe" part of the brain and it all falls apart.

...I did not intend to write such a long comment, but apparently I needed to get something off my chest. I feel better now.
 

AzureSea

Newbie
Jun 26, 2017
28
35
Can't say I agree about the art quality declining, but you're not wrong about the slow progress and excuses. Unfortunately, this happens with literally every decent game I can think of. They start off at a steady pace, become successful, then slowwww things down to keep the money rolling in. It's just how the current system works and we haven't come up with a better way of doing things yet. We haven't even reached the point where most people are willing to have honest discussions about the problem. The very topic triggers the "fight or flight, oooga booga, must defend my tribe" part of the brain and it all falls apart.

...I did not intend to write such a long comment, but apparently I needed to get something off my chest. I feel better now.
I think this doesn't take into account the difficulty of game development. Having made a few in my day, both smaller and larger, I can tell you that the easiest part of development of a solo-dev or small team is the beginning. Ideas and story are quick and easy and don't need to be compared with anything else that's already in the game, technical debt is near zero, quality doesn't have a bar since none has been set.

Once a game gets going into proper development, things actually get more difficult. New problems start to arise with bugs and systems that refuse to function together, ideas start to become more difficult to generate for fear of becoming repetitive, and art has a minimum bar, which often actually increases as artists' skills increase.

That's not to mention the difference in motivation that people have during the difficult parts of development vs. the early stages. When you're making something for yourself, you can always just drop it and move on to your next new thing. When you're trying to take something all the way to the end, it can really start to become difficult. This is why so many games (and books and comics and web series) end up abandoned.
 

Count Morado

Conversation Conqueror
Respected User
Jan 21, 2022
7,188
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They start off at a steady pace, become successful, then slowwww things down to keep the money rolling in. It's just how the current system works and we haven't come up with a better way of doing things yet. We haven't even reached the point where most people are willing to have honest discussions about the problem.
We've had these conversations all across this site - the people that can't seem to be honest about supposed problems are the people who have an overdeveloped sense of entitlement with little to no experience in being part of a creative project but demand quick updates with a plethora of content while getting it for free (either because the developer makes it available for free to everyone - such as BreadManGames - or because others have subscribed and share it on this site for people to play at no cost).
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...I did not intend to write such a long comment, but apparently I needed to get something off my chest. I feel better now. /s
 

jaredforks

Newbie
Mar 14, 2017
91
487
And if you have somehow curved spacetime and played every fucking game on here - go outside and make some friends - go take classes - go to a museum - read a book - write a book - watch a movie - go to the park.

Whatever whinging you have - take it out of here with you.[/SPOILER] ...I did not intend to write such a long comment, but apparently I needed to get something off my chest. I feel better now. /s
Ayyyy, there's that "ooga booga" brain. Didn't take long at all, did it?

This is my 76th post on this forum since I joined six years ago. You've made 5,605 posts since you created your account almost two years ago. There is a 0% chance that you spend more time "outside" than I do. Is "get a life, loser" really your best play here?

Regardless, I support plenty of developers financially. Yet at the same time, I'm also capable of objective criticism of the current financial model these games depend on. That doesn't make me your enemy, or a bad person, or someone deserving of having their "flaccid 2 inches" dumped into a freezing lake. Take a deep breath, accept that my "whinging" isn't going anywhere and move on with your day, friend. All that rage isn't good for your health.
 

jaredforks

Newbie
Mar 14, 2017
91
487
I think this doesn't take into account the difficulty of game development. Having made a few in my day, both smaller and larger, I can tell you that the easiest part of development of a solo-dev or small team is the beginning. Ideas and story are quick and easy and don't need to be compared with anything else that's already in the game, technical debt is near zero, quality doesn't have a bar since none has been set.

Once a game gets going into proper development, things actually get more difficult. New problems start to arise with bugs and systems that refuse to function together, ideas start to become more difficult to generate for fear of becoming repetitive, and art has a minimum bar, which often actually increases as artists' skills increase.

That's not to mention the difference in motivation that people have during the difficult parts of development vs. the early stages. When you're making something for yourself, you can always just drop it and move on to your next new thing. When you're trying to take something all the way to the end, it can really start to become difficult. This is why so many games (and books and comics and web series) end up abandoned.
That's a completely fair take and also rather insightful. I can completely empathize with flagging motivation after working on a project for too long, and I think Breadman and his team have done a better job managing burnout than most other developers on this site.

It makes me wonder what the future of this currently niche genre of games looks like. The problems you're describing are the reason that project managers exist, but it hasn't yet made financial sense for teams to hire for that position. I feel it's inevitable that the genre will eventually garner more mainstream attention - publishers aren't just going to ignore potential profits, obviously. Once the MBA's get involved and start putting pressure on the creative side, I imagine that's when we'll see the financial model shift.

Although all of this assumes that the credit card processing companies eventually give up on their puritanical bullshit, of course.
 

Boopeeman

Member
Jun 14, 2020
340
558
Can't say I agree about the art quality declining, but you're not wrong about the slow progress and excuses. Unfortunately, this happens with literally every decent game I can think of. They start off at a steady pace, become successful, then slowwww things down to keep the money rolling in. It's just how the current system works and we haven't come up with a better way of doing things yet. We haven't even reached the point where most people are willing to have honest discussions about the problem. The very topic triggers the "fight or flight, oooga booga, must defend my tribe" part of the brain and it all falls apart.

...I did not intend to write such a long comment, but apparently I needed to get something off my chest. I feel better now.
No he/they are not slowing game development down on purpose. It's just an increasing workload and also, they're humans. 2D Games are much more work than 3D games especially one of this quality. And Bread has proven to be one of the best in the business so far. The problem is just that he's at a point where it's seriously hard to decide what to delegate if he had to. If that wasn't the reason, and it was a financial decision, I would criticize him for making a dumb decision that negatively affects the longevity of the game and his health.

As for the art it is improving, but I do understand missing the older models, especially for Leslie. It's either the writing or because she looked more innocent before. Also less bimbo-y (although that fits with the story) and more white less hispanic looking but that's not a huge difference. But the art quality is definitely improving each update, by quite a substantial margin too.

People write long posts because it's fun to speculate. However they should not imply in any way that this team is scamming or milking their fans. Bread & co are top 2 percentile in terms of professionalism and competence in this industry.

In other words we need Ashley doodles so people stfu about SCRUM and best workflow practices.
 

Count Morado

Conversation Conqueror
Respected User
Jan 21, 2022
7,188
13,464
Was thinking after AOT finale how this applies to other mediums of media; its very likely that many (at least a few dozen to hundred?) of demon deals fans will have died before getting to see Leslie get fucked
Considering that:
  • 1.1% chance of death (per the WHO) within the next year for a person who is between the ages of 35 and 39 (as low as 0.6% for 20-24 and as high as 9.3% for 65-69) - need to divide that by 5 (number of years 35-39), so about 0.22% chance for someone of a specific age in that range
  • 20,000 have played the latest update of the game simply from the GoFile links in the OP of this thread
It's not unfathomable to think at least 44 of the people I reference above will be dead by this time next year. Now consider the number of people who downloaded just this update from the Mega links in OP, GDrive, MixDrop, PixelDrain. Now consider the people who downloaded previous updates but perhaps haven't downloaded the latest. Now consider all the people who download from other "pirate" sources. Now consider all the people who download from Subscribestar and other official links from the developer.

We're easily looking at least a thousand people who have played this game that will die in the next 365 days.

Enjoy your Monday.
 

raz7

Newbie
Aug 21, 2017
98
133
Considering that:
  • 1.1% chance of death (per the WHO) within the next year for a person who is between the ages of 35 and 39 (as low as 0.6% for 20-24 and as high as 9.3% for 65-69) - need to divide that by 5 (number of years 35-39), so about 0.22% chance for someone of a specific age in that range
  • 20,000 have played the latest update of the game simply from the GoFile links in the OP of this thread
It's not unfathomable to think at least 44 of the people I reference above will be dead by this time next year. Now consider the number of people who downloaded just this update from the Mega links in OP, GDrive, MixDrop, PixelDrain. Now consider the people who downloaded previous updates but perhaps haven't downloaded the latest. Now consider all the people who download from other "pirate" sources. Now consider all the people who download from Subscribestar and other official links from the developer.

We're easily looking at least a thousand people who have played this game that will die in the next 365 days.

Enjoy your Monday.
All the more reason to see Leslie giving head before those unfortunate souls die
 

MaximusCryo

Member
Aug 19, 2022
100
102
If yall are that scared of being dead by the time we get a scene with leslie, might as well do something else unless the only thing in your bucket list is "fap to leslie sex scenes" Go to the gym, keep yourselves fit and healthy to minimize your chances lol

the same can be said to those who died waiting years for GTA 6
 
Feb 22, 2022
105
146
You can't deny that the whole subscription model incentivizes devs to keep adding more stuff rather than wrapping it up, which can be both great (more ambitious projects) and awful (devs starting side projects nobody wants, slowing down updates).

The dev team for this project seems both competent and fair to me, the only thing I'd consider a pitfall is the amount of side characters. Side characters are great but when you don't have a big studio working for you it causes the game to progress very slow, which combined with the slow-burn nature of the game (which I actually like) makes it feel even slower.

The fact that Leslie always gets new stuff in an update already helps with that but it's still something to consider.

Also for all the passive aggressive and holier-than-thou peeps in chat, it's a forum for porn games, have some awareness lmao
 

Count Morado

Conversation Conqueror
Respected User
Jan 21, 2022
7,188
13,464
You can't deny that the whole subscription model incentivizes devs to keep adding more stuff rather than wrapping it up, which can be both great (more ambitious projects) and awful (devs starting side projects nobody wants, slowing down updates).

The dev team for this project seems both competent and fair to me, the only thing I'd consider a pitfall is the amount of side characters. Side characters are great but when you don't have a big studio working for you it causes the game to progress very slow, which combined with the slow-burn nature of the game (which I actually like) makes it feel even slower.

The fact that Leslie always gets new stuff in an update already helps with that but it's still something to consider.

Also for all the passive aggressive and holier-than-thou peeps in chat, it's a forum for porn games, have some awareness lmao
Last first - you're directing your "have some awareness" to the wrong peeps. I am completely aware but this being a forum for adult games doesn't mean that you throw out empathy when people have problems in their lives. Especially a creator who has been as accessible as BreadManGames. Again, it is telling if you value quicker updates on your spank bank than the well being of another human being, particularly if that human being is beloved by the developer (or the developer, themselves) you supposedly want to continue their work so you can toss a few more tissues in the trash. As for the passive aggressive part - I think ya'all need to look up what passive aggressive means. I'm simply aggressive. Period.

As for the side characters.. The stated goal of this game, through the contract the MC signs, is to get 30 women pregnant. It's been that way since day one. It was planned to have a lot of characters involved. If you don't like it, that's like saying you like peanut butter and jelly sandwiches, but hold the peanut butter.

Finally, while some developers use Subscribestar/Patreon to fund one project - that is not the stated mission of either of them nor their intended use. Their mission is to create a platform to support creators in whatever endeavor they wish to proceed with - whether one project or one hundred and one. If people want to support the endeavors, they subscribe. If they don't, they have the option to stop. When you say the off-topic opinion (off-topic because it doesn't apply to this game) "devs starting side projects nobody wants, slowing down updates" - if you're a subscriber, make your voice known either by using the official channels of the creators you're supporting or you can also use your voice by stop subscribing. However, judging by most developers' subscriber numbers - it seems there is quite a demand for some of those side projects, or at least enough who believe in the developers' visions that people are willing to keep subscribing to make it happen. Just because you don't want it -- or just because some people here on F95 do not -- doesn't mean that "nobody" wants it.

And yes, there are flaws with the subscriber model. I'm personally not a fan. However, a good portion of the games people enjoy that they download from F95 would never have existed if it were not for platforms like Patreon and Subscribestar because potential developers wouldn't have had the motivation without the possible payoff that might be available (even though the mean developer brings in about $100 per month and fewer than 10% bring in a living wage). Like I mentioned in a previous post, if it weren't for the subscribers for BreadManGames, he wouldn't have had the ability to make this a fulltime gig and hire Zakko and GhostMoth - then people like you would really be bitching about slow updates because BreadManGames would have to work a full-time job and only continue this as a hobby.
 
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Ojbal

Member
Jan 28, 2021
316
736
I come back here sometimes to see how things are going without interacting. But man, are people already making the lazy/greedy dev allegations? Man, people should just calm down a little bit. Breadman it's a very nice dev who seems pretty honest with his supporters and if the thing about his wife it's true, then I hope everything goes well for him and his family.
 
Feb 22, 2022
105
146
Last first - you're directing your "have some awareness" to the wrong peeps. I am completely aware but this being a forum for adult games doesn't mean that you throw out empathy when people have problems in their lives. Especially a creator who has been as accessible as BreadManGames. Again, it is telling if you value quicker updates on your spank bank than the well being of another human being, particularly if that human being is beloved by the developer (or the developer, themselves) you supposedly want to continue their work so you can toss a few more tissues in the trash. As for the passive aggressive part - I think ya'all need to look up what passive aggressive means. I'm simply aggressive. Period.

As for the side characters.. The stated goal of this game, through the contract the MC signs, is to get 30 women pregnant. It's been that way since day one. It was planned to have a lot of characters involved. If you don't like it, that's like saying you like peanut butter and jelly sandwiches, but hold the peanut butter.

Finally, while some developers use Subscribestar/Patreon to fund one project - that is not the stated mission of either of them nor their intended use. Their mission is to create a platform to support creators in whatever endeavor they wish to proceed with - whether one project or one hundred and one. If people want to support the endeavors, they subscribe. If they don't, they have the option to stop. When you say the off-topic opinion (off-topic because it doesn't apply to this game) "devs starting side projects nobody wants, slowing down updates" - if you're a subscriber, make your voice known either by using the official channels of the creators you're supporting or you can also use your voice by stop subscribing. However, judging by most developers' subscriber numbers - it seems there is quite a demand for some of those side projects, or at least enough who believe in the developers' visions that people are willing to keep subscribing to make it happen. Just because you don't want it -- or just because some people here on F95 do not -- doesn't mean that "nobody" wants it.

And yes, there are flaws with the subscriber model. I'm personally not a fan. However, a good portion of the games people enjoy that they download from F95 would never have existed if it were not for platforms like Patreon and Subscribestar because potential developers wouldn't have had the motivation without the possible payoff that might be available (even though the mean developer brings in about $100 per month and fewer than 10% bring in a living wage). Like I mentioned in a previous post, if it weren't for the subscribers for BreadManGames, he wouldn't have had the ability to make this a fulltime gig and hire Zakko and GhostMoth - then people like you would really be bitching about slow updates because BreadManGames would have to work a full-time job and only continue this as a hobby.
My post was meant to be more of a nuanced view on game development in general. Hence the "off-topic" bit because I wanted to point out that yes there are plenty of devs that abuse the system, like I said I actually think these devs are doing well, the whole point being to get one side to see why people are quick to accuse but also to show the other side that it isn't the case here.
I know there's plenty of people here with severe coomer brainrot that are complaining and acting entitled but way you write so condescendingly only makes it less likely that people listen to you unless they already agreed with you in the first place. Not to mention that you accuse me of bitching about it being slow when all I said was that adding more characters slows down production, which seems like a fair assumption to me.
 

Boopeeman

Member
Jun 14, 2020
340
558
Wow people are arguing about how long it's taking to update the game?

Stop being so annoying guys xD

Changing the topic for a bit, are there some side characters that will get an update without a vote?

I'm not a huge fan of Sunny or anything but it really seems like 0.8 or 0.9 is the optimal time for her to get an update considering her plot is a Leslie subplot and 1.0 is allegedly when the final barrier is broken with her.
 
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