- Oct 3, 2017
- 20
- 7
Hey, I cannot open because it says d3dx9_42.dll and X3DAudio1_6.dll was not found. How to solve this?
no worries it worked buuuut another bug probably.I need a better save as that is too close to the error which makes it unusable based on how the script works.
Saves at the beginning are the best.
Edit: Maybe this works? I can't test it with that save.
Extract AVGX_V2How do you use the MwbExtrator and GxpPacker tools in the MEGA archive?
I booted the game up to see if everything works and while I've only seen the first few text boxes, I was wondering if the dialogue could be edited more to flow better. I found the text boxes in the "moacode" folder, so is it just a matter of editing the text as appropriate, then packing that folder using those tools?
Basically, I'm asking if I can edit without it causing any major problems, even if I do only use the edits for myself because there is no way I have the time to do the whole game by a deadline.
At the ending there is probably more script triggers around.no worries it worked buuuut another bug probably.
sapphire scenes for Shuka don't trigger. She randomly showed up in the defense during Shuka without any intro scenes. Also I capped her properly (got the popup during defense) and nothing happened. Everything during shuka seems really screwed.
save right after she showed up, before I capped her.
It's more of a dungeon defense.How is the difficutly? Adjustable? Saw the tower defense tag on VNDB, and I tend to be ass at those
Where exactly did the bug happen? Throw off the save before that scene to the translation author.View attachment 2042396
did someone still get bug like this? im already download the save file and mtl to but still get bug like this
Every MTL that has a version number should have fixed that error.View attachment 2042396
did someone still get bug like this? im already download the save file and mtl to but still get bug like this
Tillia 03 and 04 are both mostly untranslated and still left in japanese. And can you start including a text document with the MTL folder on how to install it for when people wanna upgrade versions or try assisting the project.DuniX said:
Fixed, it seems Translator++ was spazzing out and I missed that.Tillia 03 and 04 are both mostly untranslated and still left in japanese. And can you start including a text document with the MTL folder on how to install it for when people wanna upgrade versions or try assisting the project.
Can confirm it works as I had the same issueI need a better save as that is too close to the error which makes it unusable based on how the script works.
Saves at the beginning are the best.
Edit: Maybe this works? I can't test it with that save.
Ok after more retrying I got how it works. Here are my idiot-proof(probably) instructions. And being just on forums is kinda unhelpful.
You shouldn't do that, you just need any moacode.mwb to act as a dummy.3: Drag the moacode.mwb onto the MwbExtractor.exe and wait untill it produces a moacode folder
Are those bugs just simple stuff like text going past what the text box will render or more severe stuff like soft-locks or save corruption?What you should note is you can get bugs if you exceed the line numbers of the original in "some" scripts.
But you shouldn't worry too much as if it was the case for every script the game would have been completely fucked.
You know them, because they are the bugs you keep hearing about in this thread.Are those bugs just simple stuff like text going past what the text box will render or more severe stuff like soft-locks or save corruption?
Nope! Part of the fun of minefield defusal is people blowing up.Do you have a list of some sort of where they can crop up?