How can I do that? with the saveeditor I can only change lines who are already there and no new onesyou need to add a new line of code if you can defining amandashow to be that value. The default only kicks in if its not defined yet.
just use a new save mateHow can I do that? with the saveeditor I can only change lines who are already there and no new ones
That's a poor interpretation of what happens. He doesn't want to go further with her there and then, as evidenced by the fact he puts his damn cock away! And she goes back to being reluctant after that. It's obvious that the 'drug' is actually more of a magic thing that makes looking at his cock make girls uncontrollably horny, so her becoming reticent again after he puts it away shouldn't be surprising. How you can confuse 'we can do this again some time without things getting weird' with 'hey, let's do it again right now' I don't know.He wants her to go further and she tells him that they can't and again becomes conflicted. I would say it was the second veiled attempt at taking things further but she again refused. Not sure you played the game if you keep missing those parts where he offers to continue and she declines. Not everyone just blurts out "Lets Fuck!"
I really don't give a fuck. He has other gorgeous girls who are into him and who aren't playing bullshit games. Why waste time with a girl who is stringing him along? If next time she has an update she comes to him with a good enough apology perhaps I might be interested again, but until then his time would be better spent fucking Nicole and Camille stupid.The conflict between her career, life, and dating has been there from the start. Am I really the only one not suprised this happened for now? Not like it's obvious it won't be permanent.
it's just a bug fixAny chance you could compress 0.531, friend?
Nothing like Alison, people vote which route goes first in a rotation, they have absolutely no say in the games content, the story is already laid out.Yes, like Alison Falls in the Apple.
Seems you don't.
For the main girls in my game, it is exactly the same as alison. But since my game is open-world, there are lore-breaking characters like widow-maker, kaisa, evelynn from league of legends etc that are not really part of the main story and can be influenced by player and patron opinion alike. They are a bit of fun but I can see how that is distracting for some people who, because of that, cannot immerse themselves. My game doens't take itself too seriously.Nothing like Alison, people vote which route goes first in a rotation, they have absolutely no say in the games content, the story is already laid out.
There are 3 stories in Alison. Love, corruption and harem. The one and only thing players get tod ecide is which goes first in the rotation. They all have their own stories so nothing changes content wise.
Dude, I must absolutely give you props on how you handledOne day I will create a music book where I will have a full music list as well as mp3s of the songs i made and a commentary of it. Which song made you think that the music being on point?
You can sort of cheat. For $200 a day under "Favours from Bogdnoff" on your laptop, you can manipulate the market to either bump up the price or reset it back to buy low/sell high your bitcoins.can cheat money for this game?
and how to cheat?
There is a brief scene where there is an aphrodisiac. The mods felt that it was enough for that tag.This has been tagged under mind control, can anyone confirm what kind of it is there ? if any ?
replies appreciated
Those measures do not seem to have covered Kaira lol (seriously one of Key characters of importance storywise to MC having three scenes and two of them in prologue) the content varies so much between each girl already its clear your measures are failing. In a sandbox game you need to keep your timelines concurrent which means you need to balance the content. You have a sponsors non storyline character with more content than most your storyline characters....you have a barmaid that supposedly broke off relationship because going away still working in bar two weeks later. You can't have a few days go by for one character while weeks go by for another and expect story to hold together. This i why when telling a story regardless if novel, game or movie you need a timeline tree covering every characters arc. Its so much harder with a game which just makes it more important to have it planned out and allow for variations as arcs intertwine at different points. You have a Nicole and Kaira intersection coming up, are you planning on having that while Nicole already deep in relationship yet his own sister has only seen him once in that same time?Sinphil if you are a patron, you will see that there are measures I take to give all characters content.
In terms of renders and lines, kaira by far out-dwarves the patreon commissioned characters. This is a fact. I enjoy involving patrons in my game, and in my book i say that the game is mine as much as it is theirs. I think it's fine to be on principle opposed to any content that is not originally a vision of the developer, but I think the game is still in the right place, and my evidence for that would be the main characters still all having the most renders, lines and effort dedicated to them.Those measures do not seem to have covered Kaira lol (seriously one of Key characters of importance storywise to MC having three scenes and two of them in prologue) the content varies so much between each girl already its clear your measures are failing. In a sandbox game you need to keep your timelines concurrent which means you need to balance the content. You have a sponsors non storyline character with more content than most your storyline characters....you have a barmaid that supposedly broke off relationship because going away still working in bar two weeks later. You can't have a few days go by for one character while weeks go by for another and expect story to hold together. This i why when telling a story regardless if novel, game or movie you need a timeline tree covering every characters arc. Its so much harder with a game which just makes it more important to have it planned out and allow for variations as arcs intertwine at different points. You have a Nicole and Kaira intersection coming up, are you planning on having that while Nicole already deep in relationship yet his own sister has only seen him once in that same time?
I like your concept and your storytelling but you need to take more control now before the timeline disparities and side content unravel the story you trying to tell. I know journey is important but you still need to have destination in sight and plan on how you getting there with every single character.
Its your game and totally up to you what you do. I would not count the prologue material towards your sandbox content. Firstly it was full of introductory material that really didn't develop character arcs. Secondly there was a huge word dump (not in a negative way, it was an important reconnecting plus evolution of way they saw each other scene but still something that happens in first week of MC's return) in Kiaras event that really didnt give a lot of information or push Kiaras arc so word count hardly a measure. The best guide is how many events or game days passed for each, yes Kiaras one event post sandbox was a lot more complex but it was all over 1 day. If you estimate 2 or 3 events per week per character some characters have a months timeline done while Kiara still not done half a week.In terms of renders and lines, kaira by far out-dwarves the patreon commissioned characters. This is a fact. I enjoy involving patrons in my game, and in my book i say that the game is mine as much as it is theirs. I think it's fine to be on principle opposed to any content that is not originally a vision of the developer, but I think the game is still in the right place, and my evidence for that would be the main characters still all having the most renders, lines and effort dedicated to them.