Nice because I liket that one.A bit of "Katie's Corruption" or it's just me?
It's not you.
Nice because I liket that one.A bit of "Katie's Corruption" or it's just me?
It's not you.
As soon as I saw this, I thought the same thing.A bit of "Katie's Corruption" or it's just me?
Anyway.. looks nice!
Would you rather the criticism come pouring in late into the game's development or long after it died from lack of attention?Man, you guys sure pile it on dont you..jesus, did he commit a crime against humanity or something?
Give the guy a break, first chapter of his first game, and you roast him to bits.
Well, I disagree with that opinion.This style of art, where a foreground render is pasted onto a background, is so dated and uninspiring, imo.
And the few fully-rendered images that there are, need 'cooking' for a lot longer. They look rough, to say the least.
LOL. No, I'm not 3Diddly. And, if I was, why would I hide it? Odd suspicion.As soon as I saw this, I thought the same thing.
The style of renders is remarkably similar and what with the 'slut/corruption meter' or whatever it is, it wouldn't surprise me at all if this is 3Diddly himself, back again under another name.
Of course, I wouldn't expect the guy to admit it. Why would he?
I know what you mean. I was learning DAZ as I went along and my poor computer could only do so much. However, I do think the renders got better as I went along and, IMO, you should see an improvement as the game progresses.And the few fully-rendered images that there are, need 'cooking' for a lot longer. They look rough, to say the least.
I don't mind criticism and don't take it personally. IMO, once the controversial scene is put in context of the entire story, it will not loom quite so large as an issue. As the game progresses, it does (IMO) become a lot more nuanced and the MC is given a lot more options. Of course, if one simply won't play games with blackmail elements in them, then this is not the game for you, as there are branches and themes in this game which involve that element. It is not necessarily central to the game, depending on how you play it, but they are there.Not only that, but the fact that the only choice is between following along with a horribly contrived blackmail scene or a bad end does not set a good tone for the rest of the game. This is the first major choice presented to the player character that will have immediate and obvious effects. This is the proverbial First Impression. It sets the bar for everything that comes after and shows the player what to expect from the game, and it is setting that bar unappealingly low.
While I tried to make the game dynamic through various techniques, such as camera movement, there is no animation. Sadly, my computer would have exploded if I'd tried something like that.Well, I disagree with that opinion.
Next, the focus of the game is to interact with many other characters, so I expect the game to be dynamic, perhaps even with some animations here and there to display emotions : eyes, face, hands, posture, etc. Some foreground renders (of the characters) would make perfect sense in that perspective.
Releasing a game in 75 Mo is a commendable feat nowadays, to the credit of the author.
Thank you for the comment about patronage, but it's not necessary. I don't have a patreon page and I'm not charging money for the game. I'm posting it for free. So, no need to drop support for any other clients.The plot question marks don't really take away from the game, though, and I was pleased that most of the decisions didn't have black-and-white answers. Over all, this is a pretty good start and I look forward to the further installments. It's not good enough to make me drop one of my other patreon clients to support this author, but I could see it getting there.
Thanks. I hope you enjoy it.Hey @Ryder77 I'm just at the beginning and finished reading the "concept" of the game. First of all, I really like it: I love semi-realistic setups with a moral meter; second: from the intro screen I can already tell I like how you designed the MC.
Will give you some more feedback later, bye