Thanks. I'm glad you liked it. I'm always disappointed when a game I enjoy gets abandoned or, more often, simply is never finished. That's why I wanted to finish this game before starting to post it.First i want to thank you for finishing the game, lot of devs just abandon their project mid development. You have great concept and interesting characters in the game. Similar to katie's corruption but more story focused. Good job on this game and hope you'll do more in the future.
Really interesting points.But here's my opinion about this game. Your game was influenced by katie's corruption right? imo i prefer that. It's because in KC i don't have to worry about failing the game. It's about choosing the path that i like with no fear about failing, it's more enjoyable when you think. Whereas in your game i have to focus on not failing if i want to continue to progress, even choosing some choices that i hate. In the end i focus more on how to get those internship points more than enjoying the lewd content. It's fine to use that internship points to get the ending where you fail or get the job. But maybe don't put a "game over if you fail to meet this criteria" thing every chapter or month in this case.
I see what you mean about not "failing". However, I prefer games where there is a possibility that I might not make it to the end, ie. where I have to take steps to "win" and might not "win". For me, the fun of the game is figuring out how to work your way through those steps.
The Career Points system is also there to give the MC a motivation for doing what she does. It's the need to get more CP, to succeed at the firm, which provides the impetus for her to compromise herself (if she does). The consequences of those compromises are the subject matter of the game. Without that, she's under no pressure to do anything and, without that pressure, there's no reason for her to do anything. It's all random.
Besides, I think "fail" isn't the right word. There are a number of different outcomes, even if Chris doesn't continue on with the firm to the end of the internship. Many of the early endings are better for her than the final endings after the new years eve party. Viewed in that light, she isn't so much "failing", but succeeding in a different way.
Having said all that, I do understand what you mean. I just decided to take a different approach.
It was often difficult to balance the number of renders necessary for the lewd scenes. For me (and my rendering "abilities"), more was usually less and I tried not to do too much.Oh and also more render on lewd scenes doesn't always necessary. A lot of japanese VN have only one CG per scene, the key is the dialogue. I recall some of your lewd scenes has short dialogue that i think you can explore more. Thank you for the game.