- May 11, 2017
- 3,109
- 10,943
It's a good concept, good art, and an interesting story, but it could be much better than it is with a few changes.
I played through it a few times making different choices, and I feel it has a tendency to give an "Illusion of choice". This can be very off-putting to the player. I'll give some examples of what I mean by this:
Choice 1: Would you like to goto the bar this weekend and meet my niece?
Accept, and Decline result in the SAME thing.
Choice 2: When shopping for outfits saying something along the lines of "This one is cute / I like this one" does not land you with even the option to pick that outfit. It results in the SAME outfit no matter your choice.
Choice 3: Guy starts to blackmail you: Knuckling under is the only option. Choosing to stand your ground results in game over. So not really a choice.
Choice 4: You go out to the bar: No matter what you choose to drink you get blackout drunk. There should be a sober option.
There are other instances, but you get what I mean with these 4.
In spite of many choices, it has a static novel feel.
If this game were a penis it would be a pencil dick. It's much more focus on the length and not the girth. You NEED that girth to satisfy most of the players. It would be as if in Good Girl Gone Bad no matter what choice you make you wind up on the bad route. That "Pure route" in spite of usually being the more "boring" of the two routes is a key route for character development, and being bad doesn't feel like "being bad" if it's the only option.
I played through it a few times making different choices, and I feel it has a tendency to give an "Illusion of choice". This can be very off-putting to the player. I'll give some examples of what I mean by this:
Choice 1: Would you like to goto the bar this weekend and meet my niece?
Accept, and Decline result in the SAME thing.
Choice 2: When shopping for outfits saying something along the lines of "This one is cute / I like this one" does not land you with even the option to pick that outfit. It results in the SAME outfit no matter your choice.
Choice 3: Guy starts to blackmail you: Knuckling under is the only option. Choosing to stand your ground results in game over. So not really a choice.
Choice 4: You go out to the bar: No matter what you choose to drink you get blackout drunk. There should be a sober option.
There are other instances, but you get what I mean with these 4.
In spite of many choices, it has a static novel feel.
If this game were a penis it would be a pencil dick. It's much more focus on the length and not the girth. You NEED that girth to satisfy most of the players. It would be as if in Good Girl Gone Bad no matter what choice you make you wind up on the bad route. That "Pure route" in spite of usually being the more "boring" of the two routes is a key route for character development, and being bad doesn't feel like "being bad" if it's the only option.