- Feb 25, 2018
- 507
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Both, actually. The first one is not a deal-breaker if the content is truly very "well-separated", which includes how the dialogue is handled. But I would say that it does lessen the experience, because you may be losing a substantial amount of content, or you could also use the "immersion issues" argument (which also has to do with how the dialogue, and the scenarios, are handled).I have a genuine question. Does it lessen your experience that such content is simply there, tucked away, never to be encountered apart from that initial question on whether you like to enable it or not?
Or the fear that you some day will wake up to updates that have nothing but sharing, and no other content for you to enjoy?
It is true that some people dislike the game even if this type of content is said to be avoidable, but you're talking to someone who invested hundreds of dollars in a game (not this one) that had tons of (optional) straight-up NTR content (including netotare), just to give you an idea.
And I have seen it happen, more than once (I can't give examples here because of the cross-promotion rule), which is not as far-fetched as you put it, it's that the game may lose the balance between the two types of content, a lot of time this optional content gets bigger and bigger, maybe because of patrons, maybe because the dev feels like it. It may not be premeditated, but it happens.
I mean, if you are refusing to even make this statement that sharing will never be the priority, or that sharing will be reduced to X amount of content per update, this does raise my eyebrows. Plus the dialogue changes for "consistency", and the addition of that journal entry for the same reason... are also off-putting to me, in a game that started looking like a harem when I played for the first time.