Thx for the positive encouragement. There are a few scenes at the moment but in future there will be more. The choices will be important.Hey, thank you for all the hard work, the game is GREAT !! Btw, which are those scenes with the positive/negative karma and low/high depravity ? I'm rlly curious.
ps: oh yea, the puzzles are great, the game is not THAT hard to figure out as many ppl are saying here. Keep up the good work !!
I can't list all of them down here at the moment.
Thx for the bug/spellcheck reports.Found a few typos.
Not sure exactly when (I think it was during one of the nun interrogations) but I remember spotting 'tiems' instead of 'times.'
View attachment 1705844
Remembered to screenshot this time. 'u' instead of 'you.'
Thanks for the great game MoolahMilk! Can't wait for a proper conclusion of this quest! And more lewd scenes with Sage, Sophia, Moon and Eve!
I'm really enjoying the Sophia stuff right now, it's pretty fun coaxing her into being naughty...
Oh, also, I think there's a bug in Sophia's bathroom scene - there's no visual for when you tug on both of her nipples, at least, not for me. Might be a glitch in my game, but thought I should mention it.
Also, not hugely important, but might be an idea to add a 'bedroom' button to the general interface of the game, so you can return there at the end of each day easily, rather than return to the house, then hit the bedroom button, etc...
Are you referring to adding a bedroom button to the main map?
1. There is something called consensus. For example, there is a consensus for the meaning of the word "apple". Can I make my own dictionary where "Apple" means something else? Sure. Does that mean I'm right or wrong? Consensus.1. The entire point is that there are many, many different lists of "7 wonders" and NONE of them are official. None of them are correct. Choosing one to be correct "to you" is absolutely, 100% arbitrary. The only one that can remotely be thought of as correct is the first one (that we know of), the list of wonders of the greek world. So yes, Stonehenge *IS* a "7 wonder of the world", according to some authors. You don't get to pretend to be an intellectual if you don't see how all of this is completely arbitrary. The list of 7 wonders that you used, the one that includes The Great Wall of China and Taj Mahal, is a very modern invention (it's only just over 20 years old) and is no way, shape or form an "official" list. By no merit is that list more correct than any other. If you're even remotely as serious about puzzles as you claim to be, you need to make it clear that you're referring to the "New7Wonders" list of wonders.
2. When you're doing a quiz, you either know the answers or you don't. Sure, most of the math questions you can logic your way into an answer but for the other two quizzes, if the player doesn't know an answer, the only way for them to get a different result IS EXPLICITLY TO BRUTE FORCE. It doesn't matter how much you don't like it. Because you have chosen to make it a quiz where there WILL be player who DON'T know all the answers, there is no way within the game to gain the knowledge to solve those questions EXCEPT TO BRUTE FORCE. Because of how YOU designed it. So you don't get to design it in such a way that brute forcing is the only option left to these players and then say "I don't want my players to brute force". What other options have you left them???? Literally nothing. So all you're doing is forcing them brute force those answers anyway, except the way that YOU'RE doing it CURRENTLY, the process is absolutely horrendous to play through. Just because you're being obstinate and clearly not even understanding how the game plays out for many of your players, the gameplay experience will be a lot more horrible than it needs to be for any reason. People just want to play your game. Why do you take satisfaction in making your players get stuck with no ingame way to move forward? Stop thinking about the game from your perspective because you ALREADY KNOW THE ANSWERS. Anyone can design a quiz that they will solve 100% of the time but that many other people will fail. There is no accomplishment in that. Just focus on making it an actually good gameplay experience instead, which involves letting players know how to proceed without looking up a guide or googling answers.
3. Typing in their names absolutely does not constitute a "challenge", it's just more useless obfuscation where the player already knows that answer for 100% sure but they can't know if they got that answer right because they have no idea how you chose to grade it. Again, because you don't tell your players when they're correct, they have no way of confirming how they should enter the names. All they see is they got X amount of answers wrong so when doing the quiz again, how are they supposed to know if the way they entered the name last time was counted as correct by the game or not? Even though they know the answer for absolute sure. Do you see now how your approach is so horrible for players? It's a nightmare for players who have to do the quiz again. They're likely to get an even lower score on the next try because they have to second guess almost all of their answers, EVEN THE ONES THEY GOT RIGHT. It would take literally forever to pass the quiz in this way, especially considering how many clicks it is to get through another week of answers just to see how much they failed by this time.
Like you don't even tell players they need 10/15 answers correct. There is so much basic information that is just left out for absolutely no good reason.
4. Yeah, I know now that it's a trick question. The thing about trick questions is they are only really effective if you've already set up an expectation with previous similar puzzles that are NOT trick questions and they absolutely require you to know there are no other logical answers to the same question or they come off as just completely arbitrary (which they also are, in such a case). For me intuitively, the answer is 6 because 3,3,5 establishes a pattern and 4,4,X implies to follow that pattern just one higher, which is how the answer is 6. There is technically also a really complicated formula that proves that the answer should be 18 if viewed as a number sequence, but I wouldn't blame you if that's a bit too technical.
My problem is not with puzzles. My problem is with "puzzle-makers" that think their poorly researched questions constitute proper puzzles.
Anyone can make a wonders list. I could make my own 7 wonders list if I wanted to. So which list is correct? But there is a "consensus" for the "official" list. Which is the reason why making it into the list adds heritage. It is also the reason why if "MY house" were to make it into that list, it would turn into a tourism hot spot tomorrow. But if I were to list "My house" in Tom, dick or harry's list, nobody cares. The same way winning an Oscar or Nobel Prize means something and winning Moolahs Award for best scientist of the year means nothing. There is a universally recognized list for World Wonders and Stonehenge is NOT one of them. It is an official list. It is not arbitrary.
2. There is a difference between being able to name a person vs merely recognizing a picture. How is that not an added layer of challenge? Now is that added challenge fun? That's subjective. To say your opinion is an objective fact is ridiculous. I enjoy the challenge of guessing famous peoples names. You might not.
3. The numbers is just a simple trick riddle. But yes, there could be other answers to it. I concede that could be done better.
4. What I meant by brute force is I do not want players to roll back and get the answers. Again, personal preference. You may not like it, but I do.
But we are arguing semantics. We could go on and on. I get your point. You also tried to provide logical counter-arguments despite being frustrated and I appreciate that sincerely. In hindsight, letting the player know the score they received perhaps in each segments would make the game flow better. I will add that to the exam segment.
*Puzzles and riddles will always be a feature of the game. I add puzzles that I enjoy because it makes it fun. If it's too difficult or annoying for you, a simple google search or browsing a leaked walkthrough will get you through it. You can also ask around for answers and interact with the community. It's all part of the fun of playing a game for me. No need to overthink it too much.
But I appreciate your feedback.
Play with the lights to reveal a red light in the room that allows you to see the code.My problem was the code for the locker to get the frigging key.
How am I supposed to figure out this code without cheating?
Thanks to you, I will add triple the exams for Sophia's next scene. And the answer will be twice as long as bioluminescence. And you will be rewarded with a 10 minute long lewd scene of Moe masturbating so you can jack off. And also add a snake to bite your dicky off so you pee sitting down you twat. And yes it's a porn game but it's also my game. I will not "cut this shit out." As I owe you nothing. And no I won't bother giving you the answers because you don't know how to ask politely. And lastly, if you don't care for it, then don't play it.i have to agree with you
its really stupid long "pazzle"
now give me answers plz i am getting frustrated from this retarded pazzle
we dont get any feedback on what we do worng or right
its fucking porn game not an exem cut this shit out
or at least say waht is worng
math answers
87
6=3
represnt=6 (only number missing or you have some retarded trick that noone cares)
tiny boobs =36
fox=20
you said the stones
monrovia
frence vs gb
the nazy guy
who the fuck care about this "women"
cow brahman?
kidneys
Bioluminescence ??? who the fuck will know this shity word
actully now its stays on "wait for the result" over 2 weeks wtf?
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