Does the Sage story have continuation or there is nothing new for her since 4.3? I'm really curious how different path for her will turn out.
Sage will have lots of stuff planned as she is main character but she's in the backburner for now. Her story wont continue until I finish the other parts. Until we get to her explosion.
The only thing that could use a bit of work is the "Job list" UI. My main difficulty when trying out patches for this game has been to figure out when there's more content or not, it seems like it isn't always tied to the current patch.
As an example, I tried figuring out how Sophia would get her exam answers back, but it never seemed to happen (if it isn't a bug of course).
I know it's hard to play each update. It's a problem I've been facing but I've always focused on developing the game as a whole, not on an update basis. My objective is not money, but to develop the whole game. But I'll try to make each update as palatable as possible while I work on mechanics. Her exam quest will only continue if you have unlocked the church Vanderbilt family scene.
I saw your rant earlier, a very long post that I couldn't bring myself to read in entirety, but I got the gist of it. I even agree mostly with what you say. You should definitely keep doing what you want with your game.
However, when I come into these threads, I do appreciate this type of feedback from other players. Having played up to the previous update, I kind of get what they're saying. It also helps me prioritize my backlog of games to play, because honestly, I've been in a mood lately where I don't want to deal with a hassle.
With that said, your response that I quoted here...the person you replied to had some valid points, particularly not knowing what questions you got wrong and the thing about Stonehenge.
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The BBC has a page stating Stonehenge is and another saying it isn't. Even this page doesn't list it:
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Stonehenge isn't a wonder of the world. Not in the original, nor the new one. There is one universally accepted list, The New 7 Wonders Foundation. I don't know how this is even remotely controversial. There has been a worldwide vote to list the new 7 Wonders. Stonehenge did not make the cut for the new one, nor was it one of the originals. It is not one of the seven wonders.
Regarding not knowing if you answered correctly, I do not want players to bruteforce the answer. Personal preference. I like games that keep me guessing. If you failed sophia's exams, that means u didnt get the required score and you do her revision again. The answers are really not that hard guys.
does not matter, I restarted back then, think 0.5.4 was when I was forced to restart and do that time consuming bs AGAIN(twice) and now with 0.6.10 we have to restart and do it a 3rd time......
I've answered this multiple times. The ONLY time you need to restart is during 0.5. You DONT have to restart afterwards. If something is forcing you to restart, you need to give me more details so that I can find out whats wrong. I do not know why u had to restart 3 times. There was only ONE restart which is back in 0.5
Very good game, well done, when is the next update ?
Really like Moonnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
Next update will be quicker as I have more assets. We'll see
Moon content incoming. Glad you liked it.
The fact that you can't accept completely calm and fair criticism and have to resort to calling other "nOt So AcAdEmIcAlLy InClInEd" is worrying, on so many levels. If you'd read and understood anything that I posted you would have known that making it easier was never what I asked for. It's just extremely basic game design knowledge to let your players learn what to do different WITHIN THE GAME ITSELF. Can you come up with a single coherent argument for why you shouldn't tell the players what quiz questions they answered wrong? So that they can actually meaningfully progress without having to look for answers OUTSIDE the game?? Please, I would love to hear what argument you could possibly have against that.
And, again, arbitrary answers are not a challenge. That's not a puzzle. It's just guesswork. Stonehenge is not by any measure or logic a more correct answer to the question you asked than the other alternatives. All choices are literally just a correct because of how you worded the question. If you pride yourself on "challenging puzzles" you can't be this sloppy with your questions. And 6=3 is not the most logical answer of the logic sequence question, specifically because of how you formatted the question. You must use completely different examples to show that there's only one logical answer, which is the only way to do it if you're serious about logic puzzles. It's like if you designed a Sudoku puzzle that has several possible solutions. That's just bad form. And there doesn't exist a single good reason for why the "who was born outside of Germany" question has to be answered in text form. You're *already* presenting three choices on screen, just make the clickable like most of the rest of quiz. Or do you honestly think "getting" the player because they might spell the name wrong or be unsure whether to answer with first, last or full name, is how a good puzzle is designed???
Don't insult your players intelligence, especially not when you're demonstrably wrong. Again, I want nothing but for this game to succeed so if you'd just swallow whatever useless pride that prevents you from listening to honest criticism you could actually stand to gain some insight into how to make the game a better experience for your players.
Yeah. It's always the dev whos an idiot, the puzzle is not designed well, or the question is wrong and illogical but never because you're too dumb to solve it right? Of course not you. You're smart. The only reason why you can't answer the questions is because the questions are poorly designed! No way a genius like you would be stumped!
1. Stonehenge is not a 7 wonder of the world. Reasoning already answered above.
2. I do not want players to bruteforce the answer. Personal preference.
3. Three pictures are Einstein, Hitler and Nietzche. Straightforward. Typing in their names adds a layer of challenge. Answering with any combination of last/first names will result in a correct answer. Unless you misspelt them.
4. 6=3 is a trick question. 6 has three letters. I'm curious. What alternative answers do you have in your mind?
I can't see how any of these are demonstrably wrong. These are simple, straightforward questions that can be solved with a little bit of out of box thinking and a simple google search if you're unaware of certain history. Nothing fancy. And you only need 10/15 to pass. If you're having so much trouble with them...well what can I say?
If you don't like puzzles, that's fine. But I like them personally and many fans do too. So I will continue to make them.
I love the references to other adult games in this one, especially other HS titles. So far I've noticed a Ripples poster in Maeve's lab, a Once in a Lifetime magazine in an alley, I'd say the entire Eleanor spanking minigame is straight out of The Headmaster. And now with the new house, the furniture is different but that is absolutely the house from House Party.
Well played sir, well played.
Glad you recognized the references!
And Just a FYI IF you open the inner crypt.... you will die. there is a frikking snake in there and it bites you on the pecker.... THROUGH your pants, But after your D*&K is out for the world to see somehow. I still have not figured out how to get past that little issue.
Yeah. It's highly recommended to expose your pecker if it gets bitten by a snake so that you can get some air and let it breathe. LOL
Btw, get the lamp so that Eve can save you.